224,809 Commits over 3,714 Days - 2.52cph!
Rebuild texture widgets even if the compiled textures window isn't active so the material preview always has the highest possible quality
Update initial lighting prefabs, added a few extras.
More logical/comprehensible oxygen and asphyxiation vitals UI
Breakable skin for rocks.
Updated 4s map
MixerSnapshotManager null check
Updated temp barrel texture
Removed unused props.
generic camo texture pattern
material variant with desert camo for covered bradley and ch47
Updated Obstacle to be in entity group and tool tip added.
Removed Duplicate textures.
Desert camo awnings models/prefabs
Some awnings folder re-organizing
Radar Scan Particle
CP1 Controls radius
CP2 Controls colour
Fixed missing particle in destruction effect
Fixed bullet proof moonpool water
Moonpool water collider now uses a box collider rather than a convex mesh collider
Updated Headquarters with 2 levels of upgrades.
Don't allow state machine contents to be modified while Animgraph preview is active, fixes #617
Fix body groups being reset to default when hiding all of them, fixes #560
Refill oxygen while surfaced
Switch low oxygen percent display. Although 100 being "no oxygen" sort of makes less sense, it's consistent with everything else we show, so use that.
More oxygen changes to support subs
Diving tank now supplies oxygen based on the player's need for oxygen, rather than their level of being in the water
Network asset file list ignores vmap, los, psd, unignore vpk
Add DebugOverlay.Box with duration as last arg instead of first arg for consistency
Fix vmix assets not opening with vmix editor
Texture.Update now uses span
Hammer: Fix crash/asserts when loading map that has light cookies. Fix hammer hanging when trying to compile map with baked lights with cookies (unsupported)
Citizen/animgraph: fixed a couple issues + enabled long idle on SMG
Mid area progress.
Hapis specific mat fix.
Added 4 player RTS map.
Map designed for 4 player games.
Rubbish - Rubbish items for bins are now physics props - also updated colour of gas bottle thumbnails
Added much improved shoreline waves, attenuating deep ocean waves near the shoreline.
Added / Adjusted a number of rock formations anchors due to edge case terrain gaps
Updated foliage material to be more performant
Post Box - LODS for post box
Added `rts_obstacle` an entity that can be placed in Hammer for players to destroy. Added ObstacleEntity, IHudEntity interface and implemented IDamageable. Updated Rocket Launcher to use a model for the projectile and the grenade abilities now use one too. Updated Tooltip to blur the bakground. Made Rocket Launcher fire sound more audible.
Fixed "look rotation viewing vector zero" during underwater labs generation (caused by yesterday's changes)
Made Entity.GetBloodColor shared
Fixed compiled particle files?
Added a different sound for gathering beer from barrels to mining rocks
Various balance changes of times and costs for every item in the game (first pass)