224,809 Commits over 3,714 Days - 2.52cph!

3 Years Ago
Art drop
3 Years Ago
backup
3 Years Ago
Rebuild texture widgets even if the compiled textures window isn't active so the material preview always has the highest possible quality
3 Years Ago
Update initial lighting prefabs, added a few extras.
3 Years Ago
More logical/comprehensible oxygen and asphyxiation vitals UI
3 Years Ago
Breakable skin for rocks. Updated 4s map
3 Years Ago
MixerSnapshotManager null check
3 Years Ago
Vitals UI work
3 Years Ago
Updated temp barrel texture Removed unused props.
3 Years Ago
generic camo texture pattern material variant with desert camo for covered bradley and ch47
3 Years Ago
Updated Obstacle to be in entity group and tool tip added.
3 Years Ago
Removed Duplicate textures.
3 Years Ago
Desert camo awnings models/prefabs Some awnings folder re-organizing
3 Years Ago
Clean up old map content
3 Years Ago
Radar Scan Particle CP1 Controls radius CP2 Controls colour
3 Years Ago
Fixed missing particle in destruction effect
3 Years Ago
Fixed bullet proof moonpool water
3 Years Ago
Moonpool water collider now uses a box collider rather than a convex mesh collider
3 Years Ago
Updated Headquarters with 2 levels of upgrades.
3 Years Ago
Don't allow state machine contents to be modified while Animgraph preview is active, fixes #617
3 Years Ago
Fix body groups being reset to default when hiding all of them, fixes #560
3 Years Ago
Refill oxygen while surfaced
3 Years Ago
Fix sub oxygen bug
3 Years Ago
Switch low oxygen percent display. Although 100 being "no oxygen" sort of makes less sense, it's consistent with everything else we show, so use that.
3 Years Ago
More oxygen changes to support subs
3 Years Ago
Diving tank now supplies oxygen based on the player's need for oxygen, rather than their level of being in the water
3 Years Ago
Network asset file list ignores vmap, los, psd, unignore vpk
3 Years Ago
Add DebugOverlay.Box with duration as last arg instead of first arg for consistency
3 Years Ago
Fix vmix assets not opening with vmix editor
3 Years Ago
Texture.Update now uses span
3 Years Ago
Hammer: Fix crash/asserts when loading map that has light cookies. Fix hammer hanging when trying to compile map with baked lights with cookies (unsupported)
3 Years Ago
Little bit more
3 Years Ago
Citizen/animgraph: fixed a couple issues + enabled long idle on SMG
3 Years Ago
Mid area progress. Hapis specific mat fix.
3 Years Ago
merge from main
3 Years Ago
skin approval
3 Years Ago
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3 Years Ago
Added 4 player RTS map. Map designed for 4 player games.
3 Years Ago
Rubbish - Rubbish items for bins are now physics props - also updated colour of gas bottle thumbnails
3 Years Ago
wip healing item usage
3 Years Ago
Added much improved shoreline waves, attenuating deep ocean waves near the shoreline.
3 Years Ago
Added / Adjusted a number of rock formations anchors due to edge case terrain gaps
3 Years Ago
Updated foliage material to be more performant
3 Years Ago
Post Box - LODS for post box
3 Years Ago
Added `rts_obstacle` an entity that can be placed in Hammer for players to destroy. Added ObstacleEntity, IHudEntity interface and implemented IDamageable. Updated Rocket Launcher to use a model for the projectile and the grenade abilities now use one too. Updated Tooltip to blur the bakground. Made Rocket Launcher fire sound more audible.
3 Years Ago
Fixed "look rotation viewing vector zero" during underwater labs generation (caused by yesterday's changes)
3 Years Ago
Made Entity.GetBloodColor shared
3 Years Ago
Fixed compiled particle files?
3 Years Ago
Added a different sound for gathering beer from barrels to mining rocks
3 Years Ago
Various balance changes of times and costs for every item in the game (first pass)