134,720 Commits over 4,293 Days - 1.31cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Merge generic_large -> Main. "Re-add generic_large loot panel with 42 slots (for modders)"
4 Years Ago
Re-add generic_large loot panel with 42 slots (for modders)
4 Years Ago
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4 Years Ago
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4 Years Ago
remove stray debug.log
4 Years Ago
Fix BaseMountable PlayerIsMounted checking _mounted instead of player.GetMounted()
4 Years Ago
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4 Years Ago
Fix for modded servers that have modified the maximum stack size, where players then load >12 rockets into an MLRS, and the MLRS tries to shoot rockets that it doesn't have tubes for, causing IndexOutOfRangeException in FireNextRocket.
4 Years Ago
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4 Years Ago
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4 Years Ago
Split up FFT job into steps
4 Years Ago
merge from main
4 Years Ago
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First pass on physics setup
4 Years Ago
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4 Years Ago
merge from Desert_Military_bases
4 Years Ago
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4 Years Ago
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4 Years Ago
Fix PatrolHelicopter removing its VehicleWorld collider on the server instead of on the client. Fixes it not taking any damage from server-side rockets.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Set aiming module slot max stack size to 1
4 Years Ago
Fix bugs with MLRS rocket inventory: - Fix ammo stack item occasionally being used with amount == 0 (would end up leaving one rocket unfired) - CanFire now also checks IsBroken
4 Years Ago
update MLRS broken down cabin sounds to match new effects
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
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MLRS: Don't allow fixcars while rockets are firing
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge RetroSnowmobile -> snowmobile
4 Years Ago
Merge Main -> snowmobile
4 Years Ago
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4 Years Ago
Refactoring a bit for physics
4 Years Ago
Changed default entity penetration resistance to 100 (only applies to non-BaseCombatEntity-entities and BaseCombatEntitiy-entities without protection properties set)
4 Years Ago
added keylock world model new w_ prefab within the existing file structure