heavy plate helmet, heavy plate jacket, heavy plate pants, bandana, baseball cap, beenie hat, boots, candle hat, incendiary pistol bullet, shotgun trap, flame turret, metal shop front and small water catcher can now be researched
Removed need to be wet when trying to drink from bodies of water (was only testing on server, clients had it commented out -> weird behaviour)
Removed weird duplicate raycasts from water drinking tests (now raycasting only in GetWaterDrinkingPoint)
fixed moving wall level pixel connections
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
remove powerup behind player instead of in front
RopeNode class, fixed a bug when units Bounds isnt set properly
NPC inventory no longer needs to sync to clients at all. I needed to change how ammo is sourced so that the item doesn't need to be created for the HeldItem - it's now just a prefab reference on the HeldItem gun, which will lose support for using multiple ammo types in the same gun, but we don't do that anyway.
Lot's of great things
- Fixed some interaction bugs that allowed the player to interact with
other things while pushing an object.
- Some new models/mats for the back office.
- Optimised the GPU rain somewhat. Less complex shader. Looks better.
- Added some building detail to the main road section.