142,369 Commits over 2,406 Days - 2.47cph!

3 Years Ago
Fixed season temperature curve not saving, adjusted curves
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3 Years Ago
wip new unit card ui code
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3 Years Ago
Scene stuff
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3 Years Ago
Biome seasonal data sorts weather types by weight
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3 Years Ago
Fixed checksum being unset when world cache is disabled (editor)
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3 Years Ago
Tweaked human temperature tolerance. Body temperature will now tick much slower.
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3 Years Ago
flaoting text anim tweak
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3 Years Ago
Fixed a label
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3 Years Ago
Removed some red herring determinism assertions TempEffectSlow determinism fix
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3 Years Ago
Season TemperatureOverDay curve is normalized in editor
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3 Years Ago
Fixed object motion blur ignoring transparent cutouts
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3 Years Ago
unit panels now react to change of selected unit right panel is now always hovered unit, left panel selected unit
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3 Years Ago
DSE.DebugConditionResult tweaks
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3 Years Ago
unit UI panel test
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3 Years Ago
adding missing prefab
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3 Years Ago
Double armoured door research scrap cost is now the same as single
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3 Years Ago
Set ResearchResource reference to scrap on the static research tables (so you can place scrap into them + research)
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3 Years Ago
Subtracting BoneFollower removal again because fuck me
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3 Years Ago
heavy plate helmet, heavy plate jacket, heavy plate pants, bandana, baseball cap, beenie hat, boots, candle hat, incendiary pistol bullet, shotgun trap, flame turret, metal shop front and small water catcher can now be researched
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3 Years Ago
Removed need to be wet when trying to drink from bodies of water (was only testing on server, clients had it commented out -> weird behaviour) Removed weird duplicate raycasts from water drinking tests (now raycasting only in GetWaterDrinkingPoint)
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3 Years Ago
A NavMesh Grid Cell will now reuse terrain mesh data for all agent layers properly.
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3 Years Ago
drop box, fridge, locker, mail box, chair, small planter box, table, vending machine, rug, rug bear skin and search light can now be researched.
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3 Years Ago
Render scene to render target with scene capture entity
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3 Years Ago
Campfire default Double wooden door default Wooden window bars default Bandage default Wooden armour default Wolf Headdress default
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3 Years Ago
Really WIP weapon switching and better flee management for AI's Should only affect ranged enemies, probably still has issues
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3 Years Ago
workbenches, sheet metal door, research table default blueprints
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3 Years Ago
fixed moving wall level pixel connections Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity remove powerup behind player instead of in front RopeNode class, fixed a bug when units Bounds isnt set properly
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3 Years Ago
phrases
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3 Years Ago
buckle up - merge into main
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3 Years Ago
protocol++
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3 Years Ago
merge from main
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3 Years Ago
changed literally everything all new loot spawns can only repair items if you have the blueprint found weapons start with very low condition workbench health and recipes recipe balance scrap balance
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3 Years Ago
Merge bugfix
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3 Years Ago
NPC vis fix
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3 Years Ago
Fixed playtest InfoMessage bug reported by Ryleigh.
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3 Years Ago
Fixed proxy characters flicking out of view when standing in doorways, but I had to add an extra raycast per character.
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3 Years Ago
Fixed checkedBlockBy flag not being used on UnitSpawners Enabled the flag on a couple of unit spawners in Island_01 to fix animals being spawned inside cliffs
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3 Years Ago
Tweak large gate sounds to match new anim speed
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3 Years Ago
Merge my character refactor changes
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3 Years Ago
Merging character refactor changes
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3 Years Ago
Merge minor Character cleanup to trunk
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3 Years Ago
Fixed a party invite ability not being marked as ai only
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3 Years Ago
Fix for error if player gets a welfare notification right as they die.
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3 Years Ago
NPC inventory no longer needs to sync to clients at all. I needed to change how ammo is sourced so that the item doesn't need to be created for the HeldItem - it's now just a prefab reference on the HeldItem gun, which will lose support for using multiple ammo types in the same gun, but we don't do that anyway.
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3 Years Ago
Lot's of great things - Fixed some interaction bugs that allowed the player to interact with other things while pushing an object. - Some new models/mats for the back office. - Optimised the GPU rain somewhat. Less complex shader. Looks better. - Added some building detail to the main road section.
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3 Years Ago
Knowledge overlay now updates every 0.25 realtime seconds so that new labels appear as the player moves around the world
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3 Years Ago
NPC work
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3 Years Ago
wip voice chat
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3 Years Ago
unsaved stuff
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3 Years Ago
just making a struct for some sort of module rating system
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