221,914 Commits over 3,653 Days - 2.53cph!

3 Years Ago
Fixed changes SCSS files not being sent to clients
3 Years Ago
Profiling and compile fixes
3 Years Ago
Addon code prep Fov and Pawn
3 Years Ago
Remove log Merge Merge branch 'main' of sbox-pool into main
3 Years Ago
greybox meshes for countryside bunker entrance
3 Years Ago
updated balls font / scene lighting Merge branch 'main' of sbox-pool into main merge
3 Years Ago
Added CMoveData.Set/Get for: ConstraintWidth, ConstraintSpeedScale, ConstraintCenter, FinalIdealVelocity, FinalJumpVelocity, FinalStepHeight
3 Years Ago
More responsive controls for drive_noclip for "Drive" property
3 Years Ago
tweaked player death sfx Merge branch 'master' of SpaceUsurperUnity intro background tweaks octopus backgrounds mech backgrounds fuse backgrounds trench backgrounds more backgrounds
3 Years Ago
Refactored BallTray and network its history
3 Years Ago
Entity.SetAngles properly sets angles on jeeps, they no longer snap back to old angles
3 Years Ago
Added DoPlayerPotBall method to clean things up a little
3 Years Ago
Added ball tray skeleton for skinning
3 Years Ago
Automatically leave previous vehicle when entering a new vehicle (for example via Player.EnterVehicle)
3 Years Ago
Micro optimization to player:__index (Community Contribution)
3 Years Ago
Micro optimization to player:__index (#1796) If the value in the entity table is nil, it would return nil anyway, so we don't need to check it.
3 Years Ago
Change EyeAngles() back to what it was, but keep GetAimVector correct to the vehicle view so SWEPs shoot where expected while in a vehicle
3 Years Ago
merge from group
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed the half life 2 shotgun hack affecting SWEPs
3 Years Ago
manual merge from ai main
3 Years Ago
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3 Years Ago
Engine - rename Player to Client
3 Years Ago
InteropGen - put native classes in order, least baseclasses first
3 Years Ago
Fixed duo sub interior lod size difference
3 Years Ago
material opacity change for the shadow box has finally come through...
3 Years Ago
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3 Years Ago
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3 Years Ago
Adjust volumes to work around a camera bug in WaterCullingVolume
3 Years Ago
Add water culling volumes for the duo sub, to hide water surface inside the sub. Unfortunately it needs several since culling volumes are boxes and the sub is very round, but performance seems fine.
3 Years Ago
Player can dive/surface the sub
3 Years Ago
Duo sub is now buoyant
3 Years Ago
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3 Years Ago
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3 Years Ago
Same for Buoyancy class
3 Years Ago
Actually better, don't serialize them at all
3 Years Ago
Hide BuoyancyPoint parameters in the inspector that are overridden
3 Years Ago
Sub mount and dismount updates. No more hacks.
3 Years Ago
Show maxMountDistance again on vehicles, turns out it is used
3 Years Ago
Fixed remaining issues with screenblend shader
3 Years Ago
Submarine work, mainly on mounting/seating
3 Years Ago
Turned BillBTestMap into an ocean map
3 Years Ago
Fixed axis drifting on constraints + separate cycle resets on noclip entry/exit repeats
3 Years Ago
Source updates
3 Years Ago
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3 Years Ago
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