224,005 Commits over 3,684 Days - 2.53cph!

3 Years Ago
Add ModelBuilder.WithSurface to set collision surface property
3 Years Ago
Various changes to accommodate crawling into eye and view code
3 Years Ago
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3 Years Ago
Add crawling position to the IsPlayerVisible checks
3 Years Ago
Reduced eight IsPlayerVisible check methods to one.
3 Years Ago
Debug ECS rect bullet collision box rendering in editor Don't use TransformData scale for ECS collision ECS Bullet.NumShotPatternsConstant support Fixed some ECS bullets being removed too early when out of bounds Pause menu while watching a replay now says rewind instead of restart
3 Years Ago
Change ModelBuilder API so it uses a struct
3 Years Ago
Fix the slow animation always playing on the world space player. All correct syringe animations now play
3 Years Ago
finished street lamp parts lodding and phys creation and setup All the various parts should now be fully lodded and physics shapes created Merge branch 'master' of sbox Fixes for Thai feedback on street lamps Still need to fix a couple of things, but adding in for safe keeping. Merge branch 'master' of sbox
3 Years Ago
Adjust use_other_wounded viewmodel animation event position and overall speed so that the event fires right at 5.25s
3 Years Ago
updated vm healing player wounded and updated speed playback of anim in animator
3 Years Ago
CraggyIsland back to 60777
3 Years Ago
Merge from ball
3 Years Ago
Nixed obsolete files
3 Years Ago
Updated disco & soundlight prefabs New discoball cubemap with better dynamic range for the dots
3 Years Ago
updated override controller to play correct anim when healing wounded players
3 Years Ago
Soundlight params
3 Years Ago
backwards compatible version of the Set/GetColor changes
3 Years Ago
Temp file cleanup
3 Years Ago
merge from parent
3 Years Ago
Change PhysicsBuilder to a class
3 Years Ago
updated vm anim for healing wounded players
3 Years Ago
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3 Years Ago
Meshes and physics meshes use signed indices because they're better to work with
3 Years Ago
Fixed unit targets being cleared when they are no longer selected
3 Years Ago
Very much improved the camera control / system
3 Years Ago
Flashlight can't reload
3 Years Ago
BaseWeapon.CanReload
3 Years Ago
skin approval
3 Years Ago
Fix flashlight world light being enabled before it's active
3 Years Ago
Only show fog when active / in a game and you're not a spectator. Changed camera angles to isometric-ish and have a wider view angle and predicted zoom level. Merge branch 'master' of sbox-rts
3 Years Ago
Map Updates 1st Pass of resources Minor art Merge branch 'master' of sbox-rts
3 Years Ago
added basic tower patrol path
3 Years Ago
wip trainyard AI setup (as prefab). Trainyard test scene.
3 Years Ago
Added * operator for BBox to scale but on the right branch this time
3 Years Ago
Cache the item getter for entities. Added a starting position and LoS for the seen history for each player. Added visible bounds entity and more thorough bounds checking against world.
3 Years Ago
Added * operator support for BBox to scale it
3 Years Ago
duplicator library now properly copies Lua-set color and material override, not just the Sandbox tool ones - Fixes some entities having improper color/material in dupe preview, such as the Fog/Sky/Sun editors
3 Years Ago
Updated with citizen animation name changes + try setting the Owner of item entities so Local works
3 Years Ago
Let's try an Entity.Set/GetColor change - Make C++ return/take 4 numbers, and make a Lua override that takes/returns color objects instead - should be ~2x faster and GetColor now returns the proper color object
3 Years Ago
Add Mesh.Bounds setter (bbox)
3 Years Ago
Initial commit
3 Years Ago
3 Years Ago
Remove all other shitty ways of creating models. Creating models is now done through Mesh and ModelBuilder
3 Years Ago
Added crash/infinite loop safeguards to Entity.SetMoveParent: Unlink self from previous parent, do not allow to parent to yourself, check for cyclic parents
3 Years Ago
Check best msaa mode when creating textures with msaa
3 Years Ago
merge from main
3 Years Ago
merge from airfield
3 Years Ago
Setup spawners so they work with puzzle reset
3 Years Ago
Apply stack overflow protection to util.TableToJSON