183,050 Commits over 3,136 Days - 2.43cph!

4 Years Ago
Changed 'Playtime' to 'Play Time' and corrected torch button prompt.
4 Years Ago
Can now modify unit needs from unity inspector Overcrowding penalty is now 50%, tweaked bathroom need replenishers
4 Years Ago
Banning, add an admin controller to ban and view internal info
4 Years Ago
Try out screen space reflections Better exterior materials Reworked passenger wallet, passengers have unlimited money but spend different amounts Removed stock system on stockpiles, proper icon
4 Years Ago
CHIPPY-340: Added "unlockAfter" property to CampaignData CHIPPY-340: Fixed campaigns only being selectable if at least one stage is unlocked
4 Years Ago
Line endings only
4 Years Ago
Merge in the latest from Main
4 Years Ago
adding triangle tile type, enum pass Merge branch 'master' of BeforeProto WIP Cave Tile reworked how the cave tile are built wip setup for cave tile+ river set terrain to avoid broken stuff in the main scene
4 Years Ago
Remove Budbox and Metho-o-matic
4 Years Ago
gl work
4 Years Ago
Fix server NRE when NPCs are trying to use corp locks
4 Years Ago
Update todo.txt
4 Years Ago
wip VitalModifier stuff
4 Years Ago
Namespaced anim nodes
4 Years Ago
Happiness starting values
4 Years Ago
Base happiness level ticks back towards 0 (ok) each hour by a maxim of 1/48
4 Years Ago
WIP cave setup merge adding collider to water Merge branch 'master' of BeforeProto
4 Years Ago
Discord RPC now has a unique icon for each stage
4 Years Ago
updated unity version in jenkinsfile
4 Years Ago
jenkinsfile
4 Years Ago
Diesel engine progress
4 Years Ago
smaller world, bombs destroy blocks immediatly, player must be further away from raycasthit when building, steam works stuff
4 Years Ago
Trying to fix my foreign keys
4 Years Ago
Slightly more rigourous
4 Years Ago
Fixed misleading errors in CallSubroutine actions
4 Years Ago
CHIPPY-338: Force settings controls to update their positions when one changes visibility
4 Years Ago
Fixed Leaderboards not finding any entries if the player hasn't submitted a score Added some warnings to subroutines if they are missing parameters needed for baking
4 Years Ago
Diesel engine progress
4 Years Ago
world should build more reliably when host disconnects/connects, bombs sync better
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from compound.
4 Years Ago
Updated TTT Updated ENT:BeingLookedAtByLocalPlayer() yet again
4 Years Ago
[D11] [UI] Removed map preview and adjusted grid on server stats page. Removed rogue event system in sleeping page.
4 Years Ago
WorldTip Consistency
4 Years Ago
Dnumberwang code style (PR#1356)
4 Years Ago
fixes to ENT:BeingLookedAtByLocalPlayer And people wonder why PRs don't get merged Co-Authored-By: Collin (code_gs) <collings509@gmail.com>
4 Years Ago
[D11][Tutorial] merge from console #33726
4 Years Ago
[D11][Tutorial] Fixed an issue where the HUD is not visible when enabling through tutorial action
4 Years Ago
Cleaning & Commenting CodeGen
4 Years Ago
wip tribe happiness objective, tribe happiness events
4 Years Ago
Added ENT.MaxWorldTipDistance and improved implementation of ENT:BeingLookedAtByLocalPlayer (Community contrib)
4 Years Ago
ENT:BeingLookedAtByLocalPlayer optimisation (#1514) * ENT:BeingLookedAtByLocalPlayer optimisation - ENT.ViewDistance can now set the maximum distance the worldtip is displayed at when looking at an entity. - The distance check now uses the view entity's ShootPos if its a player, just like the local player does. This makes the result consistent between a player and spectators. - Dist->DistToSqr - Order of operations changed in ENT:Think and ENT:BeingLookedAtByLocalPlayer to do traces last - optimises entities too far from the player from doing an unnecessary eyetrace. * Changed ViewDistance to MaxWorldTipDistance
4 Years Ago
Load goldsrc mdl animations
4 Years Ago
Added PathFollower.PriorSegment Added PathFollower.NextSegment
4 Years Ago
[D11] [UI] Fixed define issues.
4 Years Ago
Added DNumberWang.Set/GetInterval (Community Contrib)