223,524 Commits over 3,684 Days - 2.53cph!
Add env.skyrotation clientside convar for cinematics (admin only)
Fixed midi convar knob bindings rounding to one decimal place
Started cleaning up some poker code but mostly left it as-is in the end. The current version is well tested and proven at this point, I decided not to mess with it.
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Add inner and outter cone radius to spot light entity
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switch hammer.exe with sbox-dev.exe
Global console hotkey in tools opens our external console
Open our external console instead of vconsole when opening console tool in asset browser
Set DeveloperHelpURL to our URL
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Deal damage to props on physics impact
Wake all bodies when gravity changes
Add PhysicsWorld.WakeAllBodies
Add PhysicsWorld.Sleeping
Scale gravity gun push force by distance
Add gravity gun push force
Add Entity.ApplyLocalAngularImpulse
updated corrugated wall set/ collider
Directional gravity restores default gravity on destroy
Add PhysicsWorld.UseDefaultGravity
Only allow one directional gravity to be spawned at a time
Add toolscene to groups.vgc, this somehow fixes modeldoc gizmos
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Added AmbientLightLOD on a few prefabs, updated excavator, s2p excavator.
Fix for VolumetricLightBeam not getting turned off by LOD when it's a child of LightGroupAtTime
mobile front page
category page
post
hljs html styles
Bind lightcomponent Brightness, BrightnessMultiplier, Range and Flicker
Managed spot light entity
Add SceneObject.RenderingEnabled
Replace tools splash screen so it's not dota
sfx fixes for mirrrored patterns
Hammer: Don't snap entity placement to work plane if snapping is disabled
Hammer: Add random pitch and roll to entity placement also
Hammer: Fix "random yaw" on entity placement not working
Add entity tool metadata to lightortho
updated textures, fixed normals on corrugated walls
Add PhysicsWorld.Gravity (Vector3)
Add directional gravity entity