179,071 Commits over 3,075 Days - 2.43cph!

4 Years Ago
Rolling back eac_hashtool 30746
4 Years Ago
Fix ragdoll editor
4 Years Ago
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4 Years Ago
Fixed sfx warning spam Added path to uncached script warning Made object / array parameters to CallMethod discoverable by script func baking Fixed actions passed to methods like AffectBullets / AffectUnits not baking correctly Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Fixed displacement sampling Fixed water body error on server Fixed instance buffer resize Tiny disturbance effect tweak
4 Years Ago
Add imgui addon (refactored from the one in engine) Remove vue component namespaces Remove the old imgui Fix case sentivity issue with vue components Tolerate null RootComponent in AbsoluteLocation/Rotation/Scale Remove debug log from JS Fix some imgui stuff (disabled/readonly flag, scrolling, styles) Inspector bring up Update EntityInspector, other small fixes Enum inspector Fix readonly, handle setting things in structs, other small fixes Remove the old inspector
4 Years Ago
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4 Years Ago
Backup
4 Years Ago
Apply VDC fix for custom detail/detailsprites textures with different aspect ratios from the original Automatically switch the detailsprites material for an EP2 one if the map appears to have EP2 detail sprites
4 Years Ago
tree fixes...
4 Years Ago
Cherry picked 31691
4 Years Ago
GizmoColours Added double.SnapToGrid( f ) Added Vectoe3.SnapToGrid( f ) Position Gizmo snapping Added Line.Delta Documentation
4 Years Ago
Fix for quality/player settings
4 Years Ago
More client/render guards
4 Years Ago
fixed tree issues
4 Years Ago
merge
4 Years Ago
Added server.globaltrees convar to disable global broadcast of trees (saves 500MB on PS4)
4 Years Ago
Awful workaround for flyhack false positive from certain palms
4 Years Ago
Subtracting 31686 to prevent insanity
4 Years Ago
Create directories if they're missing during prefab build
4 Years Ago
trench pixels blink before respawning all stages use new songs; fix destroy part sfx Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Possible fix for hotloading breaking Lazy fix for possible error when removing speech bubbles
4 Years Ago
pal_med, palm_small and palm_tall are using mesh colliders on the server (palm_short remain unchanged)
4 Years Ago
Fixed some text alignment Fixed broken button icons in rebinding menu
4 Years Ago
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4 Years Ago
Added 4k map save file
4 Years Ago
Merge from streaming branch
4 Years Ago
Cherry picked 31682
4 Years Ago
Fixed client/render errors and warnings on headless server
4 Years Ago
Adjusted clutter palm culling distance
4 Years Ago
Added poolable component to new palm tree prefabs Fixed LODs / billboard culling on new palm tree prefabs
4 Years Ago
Decomposed monument & other "SceneToPrefab" prefabs
4 Years Ago
merging building optimisations
4 Years Ago
...
4 Years Ago
Fixed remaining issues I could find, removed some variation in buildingmaterialsets
4 Years Ago
[D11] Mem profile fixes
4 Years Ago
[D11][TUTORIAL] Implemented objective 8, tweaked tutorial triggers, updated prefabs
4 Years Ago
Fixed CFileSystem_Stdio::FS_stat on Windows
4 Years Ago
[D11] [UI] Fixed accidentally forgetting to call the delay timer.
4 Years Ago
fix build errors cleaned up invasion stage config, removed asteroids
4 Years Ago
merge
4 Years Ago
Added D11_WORLD_SPAWN define to make it easy to turn off if it breaks everything
4 Years Ago
[D11] [Tutorial] Crate replaced with Large wooden Box
4 Years Ago
[D11] [UI] Added spam-prevention to quick chat wheel. Players can now only send up to 5 messages every 3 seconds before further messages are suppressed temporarily.
4 Years Ago
Updated metas with asset bundles
4 Years Ago
Updated game manifest
4 Years Ago
Fall back to non-preprocessed prefabs if file is missing
4 Years Ago
batching multiple buildings.
4 Years Ago
octopus mine pattern warning tweaked tutorialUseItems patterns
4 Years Ago
Server fix