147,423 Commits over 4,444 Days - 1.38cph!

4 Years Ago
Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)
4 Years Ago
Scene backup
4 Years Ago
Fixed some UI issues
4 Years Ago
Don't allow inserting fuel into electric furnace Fixed pickup/repair targets Fixed IO connection points on electric furnace
4 Years Ago
Getting the keypad entry dialog working as a sub-dialog of the vehicle lift UI panel
4 Years Ago
Replaced tree PH with the real thing. Optimized a small bunch of textures and materials.
4 Years Ago
Make crafter loot panel a prefab, not S2P
4 Years Ago
Fixed directional lines not working on pipes
4 Years Ago
Merge from parent
4 Years Ago
Subtract wrong merge
4 Years Ago
Added LOD scripts to gumdrop lights.
4 Years Ago
Merge from parent
4 Years Ago
Prefab finalization sans new big tree
4 Years Ago
More crafter prefab setup
4 Years Ago
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4 Years Ago
Code-entry dialog works at the vehicle lift. Other bug fixes. Opening a UI dialog from another doesn't work too well, so I'll likely try integrating the keycode dialog into the vehicle lift one.
4 Years Ago
Added support for industrial pipes having ridge sections at distance intervals
4 Years Ago
Setting up ability to set and change code from a vehicle lift
4 Years Ago
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4 Years Ago
merge from qol_nov_22
4 Years Ago
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4 Years Ago
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4 Years Ago
Apply icon material and LOD settings to conveyor
4 Years Ago
Added a UI warning when inserting blueprints into an industrial crafter that's attached to a workbench at an invalid tier
4 Years Ago
Merge from main
4 Years Ago
Quit dialog
4 Years Ago
Fix scrollable view, adding tabs to player screen
4 Years Ago
Brought throwable snowball impact effects in line with effects from snowball gun
4 Years Ago
Option to destroy a lock on a modular car now becomes available at 25% module health (was 15%). Still WIP, ported all basic code lock functionality to modular car locks.
4 Years Ago
Fixed not being able to drag non-cassette items onto the portable boom box
4 Years Ago
Fix streamed radio audio looping incorrectly if the players performance drops below 10fps There is likely still some stuttering but it should recover once performance improves
4 Years Ago
Added null check on the conditionals list in ConstructionSkin.SpawnGibs
4 Years Ago
Added canvas scaling to a bunch of other dialogs - modified codelock scene* - electrical branch prompt - counter - RF reciever - RC camera - rust+ notification - draw pumpkins - spraycan skins - timer prompt - drone marketplace
4 Years Ago
Gathering icons and weapons box
4 Years Ago
Fixed more UI too small on 4k screens - codelock - assign sleeping bag - rename sleeping bag
4 Years Ago
large xmas tree static
4 Years Ago
Creating player view ui with stats
4 Years Ago
Apply the updated external wall behaviour to ice walls
4 Years Ago
merge from networkgrid_layers
4 Years Ago
more
4 Years Ago
row tests
4 Years Ago
Update to industrial conveyor module mesh - fixed holes in mesh (where pipes would cover but would be exposed without pipes) - updated LODs (gibs were already fixed)
4 Years Ago
network++ save++
4 Years Ago
merge from main
4 Years Ago
merge from StaticCaboose
4 Years Ago
Fix bouncing off wall frames when climbing up & down netting by adding "block player movement" collider
4 Years Ago
Fixed getting stuck on the top of netting placed in wall frames
4 Years Ago
Disable bounds check from earlier, it marks a bunch of stuff as changed incorrectly Gib setups
4 Years Ago
Storage Adaptor prefab setup
4 Years Ago
Conveyor setup, icons, etc Running RecalculateBounds now marks a prefab as dirty in the prefab editor