188,080 Commits over 3,197 Days - 2.45cph!

3 Years Ago
Added skin memory usage to print_loaded_skins
3 Years Ago
Updated DebugEx
3 Years Ago
Merge from main
3 Years Ago
[D11] Debug jenkins win64 client build
3 Years Ago
[D11][#279] Fixed issue with quarry where mining belt would always be spining
3 Years Ago
Fix warnings
3 Years Ago
Award any mod reward on sponsorship completion. Show mod reward in news items.
3 Years Ago
Added split time differences to ghosts
3 Years Ago
Support forward and deferred More render.* convars Fixed foliage billboard shader
3 Years Ago
WIP sponsorship mod rewards/serialization/display
3 Years Ago
[D11][OFFSCREENPARTICLES] Broke the loddng, i'll fix it in a bit
3 Years Ago
Set sub category for ship transit room Fixed several placement controllers processing rotations and failing Fixed eyedropper working over multiple floors Icon for floor upgrades Replace with sick puddle with a standard cutout quad Fixed some food props making people sick Fixed gyroscope unlocking on game start Fixed fires and water leaks not working in builds
3 Years Ago
merge from main
3 Years Ago
Fixed heli collider layers, which fixes heli character vis issues.
3 Years Ago
Flickering, generally buggy character vis was caused by CullVisibleCharacters also checking triggers - for instance the interaction trigger capsule on characters. Unfortunately there is no QueryTriggerInteraction parameter for RaycastCommand, which we use for character vis checks. Instead, I've changed the global default to not query triggers, which disables trigger queries in RaycastCommand, and then combed through all existing physics commands to make sure they've got the right tigger setting (since many were using QueryTriggerInteraction.UseGlobal).
3 Years Ago
Diffusion profile for leafy greens. Coconut/corn/pumpkin conversions & file cleanup/naming/folder consistency. Scene backup.
3 Years Ago
Merge
3 Years Ago
Some minor general cleanup
3 Years Ago
Cleanup some room stuff Remove old change ship logic Fixed rooms getting parented to wrong floor on load More room cleanup
3 Years Ago
Rider update Added a tutorial prompt for changing floors via mouse wheel Loading screen hints Fixed weird wall placement on level 3 of oval ship Rename some ships Floor layouts for small bubble Added floor count and size info to purchase info
3 Years Ago
Enable both landscape rotations
3 Years Ago
merge
3 Years Ago
Added a "tiles moved" sponsorship objective. Added a unit moved event. Added a unit moved objective trigger. Added MPTilesMoved processor.
3 Years Ago
Tree SSS diffusion profile & pine mat conversion test. More daylight fuckery. Assetgallery backup.
3 Years Ago
Chippy - Remove beta nav, add suggestions nav
3 Years Ago
MPTurnLimit fix
3 Years Ago
more turn limit sponsorship objective stuff
3 Years Ago
Backup
3 Years Ago
Blog tweaks Only log divergence errors if on the same game version
3 Years Ago
Updated to 2019.1.7f1 Removed depth offset from terrain (at least for now) Added ConVar.Options Started render option convars
3 Years Ago
Fixed atmosphere volume gradient issues causing overbrightness at night + tweaked swamp values
3 Years Ago
Leaderboards can now persist between game versions Added warning / hidden icons for leaderboard entries Also tweaked layout / medal icons
3 Years Ago
sidewalk lod0 and lod1 and edges rework
3 Years Ago
[D11][OFFSCREENPARTICLES] Downsampling/upsampling depth buffer not using the crappy float<->rgba conversion. Think it was just legacy.
3 Years Ago
CombatTracker now tracks elapsed turns. Added TurnLimit mission processor. WIP "win within X turns" career mode sponsorships
3 Years Ago
[D11] [Audio] Checking in WIP ... loopback test is playing corrupted data but it is at least sampling and playing... Just need to track down the cause of the corruption.
3 Years Ago
[D11] [UI] Added translation entry for reason for being kicked when spamming.
3 Years Ago
[D11][OFFSCREENPARTICLES] Compiler fix
3 Years Ago
[D11] [UI] Fixed anchoring issue in frontend main menu causing graphics to display incorrectly.
3 Years Ago
Enabled skin unloading by default for everyone
3 Years Ago
Fixed standalone build error
3 Years Ago
Can now automatically play back a queue of replays Fixed bullet pattern init order replay divergence Merge branch 'divergence-fixes'
3 Years Ago
[D11][#1653] fixed thrown weapons not sending translation key
3 Years Ago
[D11] [UI] Fixed water drink tooltips not showing.
3 Years Ago
[D11]OFFSCREENPARTICLES] Iteration
3 Years Ago
Merge from unloadprefabs
3 Years Ago
3 Years Ago
Scene2Prefab on more prefabs that have not been converted to ResourceRef for terrain maps yet
3 Years Ago
Scene2Prefab on some prefabs that have not been converted to ResourceRef for terrain maps yet
3 Years Ago
[D11] [UI] tooltip override and fallback no longer updates every frame even if it hasn't changed.