198,654 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Set sliding windows on armoured modules to Generic material so they don't get decals. Decals didn't move when the sliders moved.
5 Years Ago
Merge from main
5 Years Ago
Line endings only
5 Years Ago
Prevent taxi trade box being usable at all when dismounted
5 Years Ago
5 Years Ago
Potential NRE fix in PlayerVoiceRecorder
5 Years Ago
Made the velocity restore when taking out a road sign in a modular car one frame faster
5 Years Ago
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5 Years Ago
Fixed pickup/put down sfx not working in builds
5 Years Ago
Fix kick button interaction showing up even when the button itself was unavailable
5 Years Ago
WIP Satellite dish terrain sculpt
5 Years Ago
Fix taxi mount position
5 Years Ago
Added additional null check in CheckLookingAtVisible
5 Years Ago
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5 Years Ago
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5 Years Ago
Player.ConCommand blocked message is now an ErrorNoHalt "connect" console command is now completely blocked on server realm Trying to run "connect" console command from Lua on client will now prompt the player if they wish to connect to the given server
5 Years Ago
Northwest refinement WIP
5 Years Ago
Added support for "boolean" type in .fgd
5 Years Ago
Supply drop v2 texture resize
5 Years Ago
supply drop v2 model and materials and initial prefab setup
5 Years Ago
Art drop
5 Years Ago
WIP Satellite dish terrain sculpt
5 Years Ago
New sewer set pieces for SatDish scene
5 Years Ago
Moved "Edit Instance" button to not cover the input/output icons in Hammer (All 3 also behave better when resizing the window) Added the func_instance_io_proxy entity (No hammer support yet, just the entity for existing maps)
5 Years Ago
bit of refactoring, senses improvements.
5 Years Ago
Remove prefix restrictions from IsValidModel
5 Years Ago
senses only get updated if an active state event needs them, capped to an interval. senses memory stores a separate list of player-only entities. player detected event now takes a % of max range as parameter, not a distance.
5 Years Ago
AIBrainSenses. Added senses to brain. Pass senses to events.
5 Years Ago
Merge from voiceprops
5 Years Ago
Studio models now initialise their contents when creating a physobj
5 Years Ago
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5 Years Ago
WIP Satellite dish level refresh
5 Years Ago
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5 Years Ago
Glass and decals didn't play nicely on taxi module (spaced out from the renderer, sometimes wrong angle, all decals were cleared together even on the stronger glass front that hadn't broken yet). Changed glass physic material (sic) to Generic to remove decals.
5 Years Ago
Merge TaxiModule -> Main
5 Years Ago
fixed taxi roof collision
5 Years Ago
Allow cars hitting road signs to keep most of their velocity if the sign is destroyed on the next tick
5 Years Ago
Adjusted phonebooth road offset (was 1.2, now 1.5) to move further away from roadsigns
5 Years Ago
Bespoke dressing for new junkyard
5 Years Ago
Show incoming call number on the ringing and call in progress UI states
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
WIP Crane change
5 Years Ago
Applying TerrainFetch results to cliff.
5 Years Ago
Fix kick button not working from rear seats module