198,654 Commits over 4,140 Days - 2.00cph!
Set sliding windows on armoured modules to Generic material so they don't get decals. Decals didn't move when the sliders moved.
Prevent taxi trade box being usable at all when dismounted
Potential NRE fix in PlayerVoiceRecorder
Made the velocity restore when taking out a road sign in a modular car one frame faster
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Fixed pickup/put down sfx not working in builds
Fix kick button interaction showing up even when the button itself was unavailable
WIP Satellite dish terrain sculpt
Added additional null check in CheckLookingAtVisible
Player.ConCommand blocked message is now an ErrorNoHalt
"connect" console command is now completely blocked on server realm
Trying to run "connect" console command from Lua on client will now prompt the player if they wish to connect to the given server
Added support for "boolean" type in .fgd
Supply drop v2
texture resize
supply drop v2
model and materials and initial prefab setup
WIP Satellite dish terrain sculpt
New sewer set pieces for SatDish scene
Moved "Edit Instance" button to not cover the input/output icons in Hammer (All 3 also behave better when resizing the window)
Added the func_instance_io_proxy entity (No hammer support yet, just the entity for existing maps)
bit of refactoring, senses improvements.
Remove prefix restrictions from IsValidModel
senses only get updated if an active state event needs them, capped to an interval.
senses memory stores a separate list of player-only entities.
player detected event now takes a % of max range as parameter, not a distance.
AIBrainSenses.
Added senses to brain.
Pass senses to events.
Studio models now initialise their contents when creating a physobj
WIP Satellite dish level refresh
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Glass and decals didn't play nicely on taxi module (spaced out from the renderer, sometimes wrong angle, all decals were cleared together even on the stronger glass front that hadn't broken yet). Changed glass physic material (sic) to Generic to remove decals.
fixed taxi roof collision
Allow cars hitting road signs to keep most of their velocity if the sign is destroyed on the next tick
Adjusted phonebooth road offset (was 1.2, now 1.5) to move further away from roadsigns
Bespoke dressing for new junkyard
Show incoming call number on the ringing and call in progress UI states
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Applying TerrainFetch results to cliff.
Fix kick button not working from rear seats module