224,153 Commits over 3,684 Days - 2.54cph!

3 Years Ago
Rename the card table next round phrase since the text content/meaning has changed
3 Years Ago
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3 Years Ago
▍▍▊█▅▊ ▍▌▆ ▇▆▇▋ ▉▆▍▊▅▍▆▄ ▇▆▆ - ▋▄▆▅ ▇█▉▄ ▌▆▍▉ ▊▇▅▇▍▋▆█▉▆▌▋▌ ▆▅ ▅▆▆▄▊▋▇▊ ▄█▌█ ▋▌▆▉ ▉▊▊▇▆ ▍▊▇ ▇▄▌▋▉▆█▆ ▄▇ ▇▋▉ ▅▆▌ ▇▋▅▍▄ ▆▉▉▆▊▆▅
3 Years Ago
Update comment to match current behaviour
3 Years Ago
Poker: - Correctly pay out abandoned scrap if there's only one invested player - Removed unused param from LeaveCurrentRound
3 Years Ago
material tweak
3 Years Ago
mf parent
3 Years Ago
SW inland / backup
3 Years Ago
Scene to prefab - prefabs only
3 Years Ago
3 Years Ago
Snowy variants for LS, Harbors, Trainyard, Powerplant ground meshes
3 Years Ago
snow variants of the 'office' exterior planters
3 Years Ago
overgrowth prefabs shadow proxies use a simpler material
3 Years Ago
progress
3 Years Ago
Adjusted walls on table
3 Years Ago
Added Pool Table Vmap Needs to be compiled and logic added.
3 Years Ago
Added shadow proxies to arid trees and bushes
3 Years Ago
Added shadow proxies to temperate, tundra and arctic trees
3 Years Ago
Revert "Update Build-Retail-Native.bat" This reverts commit e3a486a0a0f0bcba226c887ef16c78944e5f6cc1. Merge branch 'master' of sbox
3 Years Ago
Make trigger_hurt be the attacker when dealing damage
3 Years Ago
Added skeleton gamemode code
3 Years Ago
Initial commit
3 Years Ago
Delete fff.bat
3 Years Ago
Citizen V2: xref CAT rig setup
3 Years Ago
Update Build-Retail-Native.bat
3 Years Ago
Made CPropVehiclePrisonerPod's serverside and clientside vehicle view angles/position match properly Made Jeep/Airboat vehicle view angles match properly (used to have different angle dampening settings) CBasePlayer::EyeAngles now returns the vehicle view angles just like EyePosition does the vehicle view position, and it is no longer used to calculate the vehicle angles in the first place (LocalEyeAngles is used now)
3 Years Ago
Tweaking build process
3 Years Ago
Setting up jitter on projection matrix.
3 Years Ago
Tundra specific foliage spawner for procmap roads
3 Years Ago
barrel spawn icon
3 Years Ago
Merge from main
3 Years Ago
Compile fixes
3 Years Ago
Fix jittery transforms getting bone transforms from client only ents Add getters for anim graph params
3 Years Ago
snow variants were using the wrong material leading to visual diff with the biome
3 Years Ago
new ragdoll camera
3 Years Ago
junkpiles use temperate foliage by default as they are not static
3 Years Ago
Fixed dome monument CCTV angle
3 Years Ago
Added train tunnels to Barren, plus some other fixes
3 Years Ago
Adding back thatched_b textures
3 Years Ago
Fixed case where ECS bullets accelerated in the wrong direction Fixed velocity-based circle skew in ECS bullets
3 Years Ago
Scene 2 Prefab - prefabs only
3 Years Ago
buildmapdialog: Don't try to remove maps/ from map path if it doesn't have maps/ in the path Removing a bunch of unused FOV code Merge branch 'master' of sbox
3 Years Ago
Handle blast forces on ragdoll
3 Years Ago
add explosive rust barrel prop
3 Years Ago
sensitivity convar works
3 Years Ago
Move the fgd's into their own folder Fix occasionally booting to black screen due to menu compile race condition
3 Years Ago
Fixed NRE in shop phase on ballpit when using ECS bullets