223,524 Commits over 3,684 Days - 2.53cph!

3 Years Ago
Fixed weirdly expanding stage cards in campaign menu Don't show powerup HUD in co-op if none are held Fixed fuse stage player view size on switch when docked Fixed bullet system generation using the wrong var names
3 Years Ago
Enabled global billboards only on very large bushes that should be seen from further away
3 Years Ago
Disabled global billboard on bushes
3 Years Ago
Converted all bushes from rendererLOD to treeLOD Set tree billboards to never cull
3 Years Ago
Fixed error when viewing a workshop campaign Fixed campaign menu initialization getting interrupted Fixed cases where UI elements were missing if no scores were loaded Fixed LocalizedString.AsNullable Fixed case where campaign leaderboards wouldn't load on PC
3 Years Ago
Finished all screen implementations of the HUD mockups
3 Years Ago
West coast
3 Years Ago
Fixed another case where unit collision check gave a false positive
3 Years Ago
Greatly reduced the density of small arctic rock formations because they were preventing trees and bushes from spawning properly Reduced the density of tree populations to be around the same number as on main (roughly 25k) / bush populations remain mostly unchanged because they need more testing
3 Years Ago
WIP ECS affect bullets AffectBullet ECS codegen: fixed some missing aliases / ECS methods AffectBullet ECS codegen: almost there, missing some component fetches AffectBullet ECS codegen: need to write back components, color3 convert AffectBullet ECS codegen: fixed conversions Refactored how ECS component fetches are generated Call SetComponentData for written components Working on GetTouchingEcsBullets enumerable TouchingEcsBulletsEnumerable first pass Some more missing ECS bullet aliases Working through some final missing methods for ECS bullets Fixed some parameters not using their aliases More aliases for ECS bullets, added Flag attrib for optional components Disable ECS codegen while baking legacy stages Merge branch 'master' into ecs-affect-bullets PxcCollideable / PlayerCollideable aliases Added IgnorePlayerCollisionForKeyframe alias
3 Years Ago
Properly grabbing and transferring all relevant buffers now.
3 Years Ago
Added globalBillboard toggle to BushEntity
3 Years Ago
Better TreeManager (msg me when it comes to unfucking this upcoming merge conflict with HDRP backport, or just subtract this changeset)
3 Years Ago
StagAd placeholder prefab with the new AI setup on
3 Years Ago
Codegen
3 Years Ago
TreeManager fix
3 Years Ago
scene 2 prefab all - prefabs only
3 Years Ago
Started updating the HUD to match the mockups that Lewis did
3 Years Ago
All bushes are now BushEntity instead of TreeEntity
3 Years Ago
Separate BushEntity (much more minimal than TreeEntity)
3 Years Ago
Better TreeManager
3 Years Ago
Optimizing Distance flares culling distances
3 Years Ago
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3 Years Ago
Tundra variants of overgrowth grasses
3 Years Ago
Fixed unit pixel overlap check when picking up powerups
3 Years Ago
Disable ECS codegen while baking legacy stages
3 Years Ago
CitizenBase obj
3 Years Ago
Citizen base mesh
3 Years Ago
Hammer: Updated CMapOverlay to CS:GO's version - fixes most copying issues - different normals implementation
3 Years Ago
Fixed some parameters not using their aliases More aliases for ECS bullets, added Flag attrib for optional components
3 Years Ago
RustNative update (All biomes now have a unique heightmap noise type for better biome transitions / looks)
3 Years Ago
scene 2 prefab all - prefabs only
3 Years Ago
▍▍▇ ▆▍██▉▆ ▅▇▄ ▇▅▆▇ ▅ ▍█▄▅▌▋ ▋▆▆▋▆██▍▌ ▆▆▉▊▄ █▄▌█ ▊██ ▌▍▆▌▉▌ ▌▊▍█▌ ▄▅▉▍▋▊▆▅▌▅▉ / ▌▅▊▉▆
3 Years Ago
Initialize SENTs clientside just before OnEntityCreated if we have the entity class to initialize.
3 Years Ago
merge from AI main
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
BaseNavigator now correctly sets turn & max speed at init
3 Years Ago
merge from trees_bushes_spawn_settings
3 Years Ago
Added animal Chase state. Fixed chase speeds. Updated animal AI design file.
3 Years Ago
merge from bugfixes
3 Years Ago
Selective Scene2Prefab
3 Years Ago
Repainted LS splats Most monuments now dont export grass splat to give way to snow or sand in respective biomes Removed forest toplogy from bandit town, and reduced swamp topology surface
3 Years Ago
Added default values to the Super DOF UI sliders (Middle mouse click resets to default) Set slider of DProperty_Float to use darker color scheme for contrast with the bright background Fixed DNumSlider.SetDark not updating the text area text color sometimes
3 Years Ago
Harbors are no longer allowed to spawn on offshore islands (only on the main island)
3 Years Ago
Network++ Save++
3 Years Ago
Merge from tree_bushes_spawn_settings
3 Years Ago
Tree entity updates (collider and layer)
3 Years Ago