198,618 Commits over 4,140 Days - 2.00cph!

5 Years Ago
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5 Years Ago
merge from horse_issues2
5 Years Ago
Manifest file rebuild
5 Years Ago
Merge from TaxiModule -> Main
5 Years Ago
Hack for kick button until interaction is fixed. Cast our own ray in the ShowIf, plus check angle and distance in CanKickPassengers
5 Years Ago
refresh cache reference when updating a custom design
5 Years Ago
Phrases
5 Years Ago
merge from /save200
5 Years Ago
network++ save++
5 Years Ago
Taxi kick button code
5 Years Ago
merge from main
5 Years Ago
Stables_b dressing tweak to avoid clipping by the openned gates (feel free to revert, it's a one sec change)
5 Years Ago
Openned the horse box gate, updated colliders Re-enabled collider in prefab
5 Years Ago
Even more north
5 Years Ago
Backup
5 Years Ago
Setting up taxi module kick button. Seating prefab update. Currently kick interaction is non-functional due to an existing player interaction bug. Manifest rebuild and code gen.
5 Years Ago
More north
5 Years Ago
Reduced horse spawns Small amount of boats now spawn procedurally again Place holder values just to get Staging wipe ready
5 Years Ago
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5 Years Ago
More northern face
5 Years Ago
▋▆▋▍▆ ▇▊▇▄█▅▅ ▇▍▌ & ▌▍▍▋▇▄
5 Years Ago
merge from main
5 Years Ago
Stable turret setup
5 Years Ago
Slightly decrease engine power in all modular cars
5 Years Ago
Thickened side colliders on taxi module and both armoured modules, to reduce client-side gunshot hits through the walls (server-side was already OK).
5 Years Ago
Stables safe zone Stables music - temp if we decide to use it Improved road connection
5 Years Ago
Add graphics.vm_horizontal_flip convar to flip viewmodels horizontally (for left handed players)
5 Years Ago
Removed horse shoe and horse armour sales from compound - now sold at stables Reduced cost of HQM horse shoe
5 Years Ago
added horse saddle + vendor + claiming
5 Years Ago
Cherry pick 2-module passenger fix
5 Years Ago
revert fix passenger long module
5 Years Ago
Telephone can be researched + crafting costs
5 Years Ago
Increase taxi module glass strength
5 Years Ago
fixed phone deployed mismatched layer checks, missing inside check, notinwater check and tweaked deploy volumes
5 Years Ago
Portal 2 graphical glitch workaround fixes
5 Years Ago
Terrain around new ice lakes
5 Years Ago
sv_skyname now changes live, without needing a map restart
5 Years Ago
Idiot proof SetModelScale on players (if its <= 0, clamp to 0.001)
5 Years Ago
backup
5 Years Ago
adding taxi gibs model + setup fixed glass center pivot, adjusted glass fx position
5 Years Ago
scope-based permissions
5 Years Ago
SRCDS workshop: more descriptive error message when failing to validate GMA header
5 Years Ago
Support for design save/load scope & priority. EntityInstance, ServerWide, Default. Protobuf.
5 Years Ago
Fixed whereis not working properly with floating .gma files Floating .gma addons now display their internal .gma name, not the filename
5 Years Ago
Work in progress rework of Military Tunnels road connections
5 Years Ago
Removed groundlora assets that were not being used anymore
5 Years Ago
Cliff shader work
5 Years Ago
Monuments splats rework, mainly to make roads display on the map in the same splat as the procedural roads. Improves player map concistency across the game Reworked railroad ends in monuments to soften their transition out
5 Years Ago
New ending piece for the train track set
5 Years Ago
Scriptable object setup