198,659 Commits over 4,140 Days - 2.00cph!
Applied Paddy "Phone booths for Stables" shelve
S2P Stables
Refreshed Craggy Island to use the same workflow as the other new maps for concistency
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Added debug.editorSelectInRange to select all entities in a range from the player in the editor for copy+pasting into a scene at edit time
Can now use Delete or Backspace to delete numbers in the phone dialler
Handset pick up/put down sfx will now play on all clients, not just the local player
Tweaked phone handle hand placement
Added a tooltip to the name field on the phone dialler to explain that a phone is only public if it has a name
Fixed several issues with scrolling UI's in the Contacts and Directory views
Potential telephone NRE fix when player dies mid-call
Merge from lefthanded_vms
Adding old rocks back as a temporarily to help with hapis rework
Added Panel.IsModal
Added Panel.IsPopup
DMenu now better handles opening for modal panels (when it is parented to such panel manually)
Vector.Mul can multiply vector by vector now
Oak and douglas fir material fixes
Added "previewurl" to steamworks.FileInfo, meant as a replacement to previewid
Disallow DoModal on non Popup panels to prevent bricking the game
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Creosote bush / mormon tea / ocotillo material tweaks
American beech and birch material fixes / fixed corrupted textures
Manually copied material settings for pines, willow bushes, spice bushes from the HDRP branch / Fixed corrupted pine textures
Fixed missing stable vendor name
Fixed Saddle item SFX
Reference mesh, and test. folder setup.
Specular changes to bushes
Foliage material and texture fixes
Shoreline wetness, terrain blend start.
Redesigned Military Tunnels outdoors to make nicer road connections to rest of the map
Reduced HQM horse shoe sell order scrap cost
Fixed stable server up errors
S2P Stables
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Merge from TaxiModule -> Main
Hack for kick button until interaction is fixed. Cast our own ray in the ShowIf, plus check angle and distance in CanKickPassengers
refresh cache reference when updating a custom design