223,469 Commits over 3,684 Days - 2.53cph!

3 Years Ago
Added a laser dot particle for I.R.I.S. weapons instead of a crosshair like in the original mod
3 Years Ago
Fix managed textures being all forced TSPEC_SUGGEST_CLAMPS/T flags
3 Years Ago
Added Player.Get/SetVoiceVolumeScale(0 .. 1) - Clientside only, sets the desired voice volume multiplier per player. Switched the "gain manager" for voice chat to the CS:GO one. (voice_avggain, voice_maxgain replaced by voice_gain_* cvars) Added mat_dxlevel to the blocked cvar list(and the new voice cvars)
3 Years Ago
3 Years Ago
RustNative update (more feature scale variety, fixed occasional odd looking hills)
3 Years Ago
▊▋▅▇ ▇█▄▍█▍▅ ▇▄▄▍▄ ▍▍▆█▊██ ▅▉█▌▆▊▌ ▋▄█▆▍▆▊ ▊▉▍▌ ▊▆█▆▇▇▊▌▇ (▊▄█▇▄ ▅▇▍▌ ▌▉▋▇▊▆▅, ▌▋▄▋ ▇▇█▆▉▍▆)
3 Years Ago
▅▉█▅▌▉▉█ ▇▊█▉▇▉
3 Years Ago
Scene2Prefab - prefabs only
3 Years Ago
some more cliffs topology collision detection tweaks
3 Years Ago
Api Cleanup
3 Years Ago
Additional checks added to cliffs to avoid collisions with roads from the top of cliffs Fixed sewer drain prefabs missing the water volumes necessary to avoid water in procgen monuments (if you need variants, make prefabs variants please) Satellite dish - some more colliders love as we now use models in positions that are not so vanilla anymore Moved the Satellite dish recycler to a more protected area of the level to make use of it safer More powerplant puzzle cable accuracy Total redo of swamp hero trees colliders
3 Years Ago
▉▄▍▄▊▅▇▍ ▋▋▋▊▌▍
3 Years Ago
Merge from backport
3 Years Ago
SteamID functions return the correct(-ish, the steam universe is hardcoded to "Public" one) value in singleplayer for the player serverside (It was already correct on client)
3 Years Ago
scene2prefab on some monuments to fix tree errors
3 Years Ago
TouchingEcsBulletsEnumerable first pass
3 Years Ago
merge from animalfur
3 Years Ago
Updated skeleton definitions Updated prefabs Updated ragdolls
3 Years Ago
Get rid of Hammer's "CFileChangeWatcher::AddDirectory" warning as it serves no purpose for the end user
3 Years Ago
Large power substations keep more distance from roads
3 Years Ago
Changed 'slam' ammo type's default maximum to 5 from 9999 (gmod_maxammo still overrides this if above 0)
3 Years Ago
Package query caching Started api cleanup Merge branch 'master' of sbox
3 Years Ago
▆▉▉█▅▋▍▍ ▆▇▍
3 Years Ago
▋▆▌▆▋▌ ▉▇▅▍.▅▉
3 Years Ago
Fixed studiomdl's FixupToSortedLODVertexes trying to use dx80 files with fastbuild
3 Years Ago
merge from HDRP_Art_Backport
3 Years Ago
update textures, adding WIP railing set
3 Years Ago
Fixed "Rivers spawning ontop of eachother"
3 Years Ago
▅▋▇ ▆██▆▌▉ ▅█▊ ▉▉▅▄▌▄ ▊▅█▉▇ ▌▅▍▆▇▍ '█▍▊▌▊▉' ▅▋ ▆▇▇
3 Years Ago
merge from wipe_2 (river fix)
3 Years Ago
Applying 60624 to avoid future merge conflicts
3 Years Ago
Fixed client / server mismatch around rivers (and the same thing around roads, where it was far less visible)
3 Years Ago
Merge from hitch_improvements
3 Years Ago
Merge from alt_look_model (third person model updates when alt looking)
3 Years Ago
Tweak clamp amount
3 Years Ago
More escape key handling
3 Years Ago
Don't show the icon if the local player had folded
3 Years Ago
Show an icon in the player widget so the local player can see whether they're showing their cards or not
3 Years Ago
Various fixes
3 Years Ago
Another adjustment
3 Years Ago
Card UI adjustment
3 Years Ago
Allow players to optionally reveal their hand
3 Years Ago
Fix potential NRE in the poker tester window
3 Years Ago
Very WIP new shot ui
3 Years Ago
Buffer transferring work
3 Years Ago
More UI
3 Years Ago
3 Years Ago
Refactored how ECS component fetches are generated Call SetComponentData for written components Working on GetTouchingEcsBullets enumerable
3 Years Ago
Disable raycasting on market terminal UI elements