221,915 Commits over 3,653 Days - 2.53cph!

3 Years Ago
Fix header content placement This fixes the wrong header content placement introducted by #1 , jittering on scroll is still fixed Before: https://m0uka.dev/u/RYBaTE.png After: https://m0uka.dev/u/bxZ8Ev.png Merge pull request #2 from m0uka/patch-1 Fix header content placement
3 Years Ago
Started work on rescaling the campaign menu for switch Only show the selected campaign on switch
3 Years Ago
Fix scenesystem skipping objects that are partially translucent
3 Years Ago
Fixed a bug with VPK file searching that would result in garbage data in file.Find
3 Years Ago
Fixed pointer-events not creating panel request for mouse input if it didn't have children Add Panel.MouseScreenPos Add Panel.MouseDelta Input handles multiple mouse buttons ButtonEvent can take a ButtonCode Added ClientInput.SetButton InputRouter.CursorDelta Added Vector2.ScreenSize Added cursor aim to usercmd Merge branch 'master' of sbox
3 Years Ago
Fix run direction animgraph values
3 Years Ago
Override player animator with my own
3 Years Ago
merge from main
3 Years Ago
Campaign menu: populate in a coroutine to avoid hang Fadeable can now have a delay StageLoading fade tweaks Fixed how campaign items are selected while loading in
3 Years Ago
formatting fix
3 Years Ago
wip sleepable
3 Years Ago
Camera update Update .gitignore
3 Years Ago
Reworked Satellite dish terrain blend map, heightmap Fixed the puzzle spawning loot incorrectly Using alpha carve objects instead of alpha map to make holes in terrain as they seem to be more reliable Various other fixes related
3 Years Ago
Buoyancy implements IServerComponent. Adjusted ragdoll prefab.
3 Years Ago
Cleaning up
3 Years Ago
Simplified ElementScaler
3 Years Ago
Merge from main
3 Years Ago
Support hotloading assets over the network
3 Years Ago
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3 Years Ago
Score down any roam point that we are very close to. Distance based scoring changes. Roam point reservation improvements. Oilrig scientist roam idle intervals reduced.
3 Years Ago
Isolating client filesystem, addons can define glob to download files, files saved by crc
3 Years Ago
merge from cover
3 Years Ago
Cover point reservation changes. Harshly score down, instead of excluding, used cover points.
3 Years Ago
updated meta settings on player gesture anims
3 Years Ago
Add color tests to border tests
3 Years Ago
Made trees in monuments harvestable Tweaked Junkyard to improve its spawn chances Reduced density of large rock formations
3 Years Ago
Allow sending data in ServerInfo Network file refactor Client mount addons that the server tells them to
3 Years Ago
fixed incorrect LOD distances set from editing multiple prefabs through RendererLOD on chainlink fences
3 Years Ago
Temperate cliffs LOD3 terrain mask polish - cliffs hold up better visually and transition is less visible
3 Years Ago
WIP pot splitting
3 Years Ago
Removed bottles etc from the bandit camp poker tables. Due to a quirk in the interaction system and the proximity to the chip storage, the bottles ended up showing up with an Open interaction, which was a bit confusing.
3 Years Ago
Random moves don't go all-in unless they have to
3 Years Ago
Even more tweaks
3 Years Ago
Refactored how we handle the active player index. Handling conversion between relative numbers (player 1, player 2...) and the actual index values of the players in different seats. Handles cases like having only players 0, 1, 3, and 5 in a game.
3 Years Ago
Client/server compile fix
3 Years Ago
More cancel tweaks
3 Years Ago
Briefly block input to the current held entity when cancelling a gesture
3 Years Ago
Text scaling for handheld / docked mode Fixed campaign menu being broken on switch
3 Years Ago
3 Years Ago
Weapon impact & explosion stuff WIP
3 Years Ago
Safety check on random moves
3 Years Ago
- Improve small blind/big blind getter - Show dealer/big blind/small blind in the UI - Currently bugged, but at least this shows up the bugs
3 Years Ago
Compiled textures for citizen's eyebrows
3 Years Ago
Make ClientSignOnStateChanged first argument be the local player's userID on client like expected
3 Years Ago
baked lighting variant of testmap
3 Years Ago
Stopped arctic grass from spawning on shore ice and ice lakes Simplified ice sheets and removed floating decals Tweaked ice sheet materials to look the same as shore ice Imported new rebaked textures for the baked ice sheets Updated ice sheet meshes and colliders Tweaked world setup prefab
3 Years Ago
3 Years Ago
Cover point reservation improvements. Added AIPoint memory bank.
3 Years Ago
Changed SignOnStateChanged hook to ClientSignOnStateChanged (first argument is nil)
3 Years Ago
Added ProjectedTexture.SetShadowSlopeScaleDepthBias, ProjectedTexture.SetShadowDepthBias, ProjectedTexture.SetShadowFilter,ProjectedTexture.SetTargetEntity