223,745 Commits over 3,684 Days - 2.53cph!

3 Years Ago
art dump
3 Years Ago
Workcart menu background video
3 Years Ago
rust vehicles Rust Export - Fix error with multiple colliders
3 Years Ago
▄▄▇▅▉ ▄▋▆▄▌█_▆▆▄▄▌▋▉▉▅_▆▄▋▅▌ ▋▅▋ ▆▅▊█▌▌▆▅ ▅▋▌▌▍▌▊▍▅▇ ▄▊ ▌▉ ▉▄█▆▉▍▇▆▇▌ ▍▄▄▌▅ ▄▇█▌▌▊ '▄▊▊▆█▇' ▋▍█▊ ▉▌▊▊▊▍-▉▆▇▌▌█▄▍ ! ▌▋▌ ▋▄ ▄▊▋▄▌▉ + ▇▋▄▄▉▉
3 Years Ago
Merge Main -> Workcart
3 Years Ago
Merge WorkcartExtra -> Workcart
3 Years Ago
Merge Main -> Workcart
3 Years Ago
merge from workcart
3 Years Ago
Proximity warning is now unable to detect other trains that are moving along the track in a direction that's away from you (in absolute terms, not relative). Prevents warning sounding continuously when chasing another train.
3 Years Ago
merge from main
3 Years Ago
Shadow proxies for Vehicle folder content - static vehicles only
3 Years Ago
Codegen Phrases Network++
3 Years Ago
Shadow proxies for Structures folder content
3 Years Ago
rust rocks Rust Export supports detail layer Rust Export cache GetTextureChannelSingleColor Rust Export export MeshCollider Merge branch 'master' of sbox
3 Years Ago
Move InheritedVelocityScale 1 to be for trains only
3 Years Ago
Fixed forced inventory slot switch not being predicted
3 Years Ago
Fix Unity editor hanging/crashing when running in SERVER mode more than once
3 Years Ago
Merge from item_loss_ui_fix
3 Years Ago
Fix IconRender scene breaking Unity the second time it runs in CLIENT+SERVER
3 Years Ago
Remove some GetComponents, Cancel the tween when ending
3 Years Ago
Fixed electrical typo in AND, OR and XOR switches
3 Years Ago
Fixed item loss UI notices on vitals not appearing (prefab was disabled) Item loss notices are now pooled
3 Years Ago
stop all looping sfx on reset slow time a bit while braking on easy some easy xulgon balance removed curse state from easy tutorial no curses in easy mode Merge branch 'master' of SpaceUsurperUnity hid switchPowerupOnPickup option Merge branch 'master' of SpaceUsurperUnity fix respawnPod message after tutorial
3 Years Ago
Prevent trains taking damage from initial collisions when manually spawned
3 Years Ago
PreventMovement edit
3 Years Ago
Disabled work cart base repel and hurt trigger as the player would get permanently stuck in it after reconnecting if they disconnected while mounting. Can sort out a better solution for this next month.
3 Years Ago
Add preventmovement trigger to the workcart cabin so that players who go to sleep (disconnect) in a workcart wake up outside of it. Remove the cabin hurt trigger.
3 Years Ago
█▄▉▄▋ ▅▄▆ ▄▍ ▋█▋▉▆▌ ▊▊▌▌ ▅▆▊▋█▆ ▉▌ ▉ ▌▋▄▆▆ ▌▅▆ ▇▋▆ (▉▅▍▅█▆▍▆▉ ▇▋▆ ▍▇▋▆▇ ▌▉) █▉▅'▊ ▅▅▊▆ ▉▋▄▉▆▍▊▇▍▆█▆▆▇▇▇▆▄▉▄ ▌█▉▋▇ ▌▇ ▊▇▉ ▋▄▋ ▍▇▉█▌█▇ ▇▄ ▋▄▍▊▆▅▆▌█▅▉
3 Years Ago
▍▋▌▌▆▆ ▉▋▍ ▉▄▋▄▄▉▅▆ ▄▌▉▍▍█▇▇▊ ▊▆ ▇▄█▌▌▅ ▉▅█-▋▊▊▋▌▇ ▄▍▇▉▆█▆ ▊▋▆ ▅▉▍▆▉█ ▊▉▇█▌▅▆▌▌▉█ ▋▉█▅▋ ▅▉▇█▄▄█▋▄ ▇▊▉▊▊ ▉▌▍▆ ▍▅ ██ ▉▍▋ █▋▊▄█▅ ▇▄███▌▄▇▊ ▄▉▇▉█▊▆▆▄▉ ▌▆ ▉▄▇▊▄ █▋▉▇ ▌▋▉ ▆▇ █▆▅ ▅▍▌▌▇▄▌▅ ▄█▄▆█ ▊█▊ ▌▌▍▄▌▇█▇ ▌▆▆▋▋▆▅ ▅▄▄▍▊▄▇ ▅▄█▉▄▄ ▊▇▌▆▇▍█▉▉ ▅▇▋▉█▄▄▋ (▄▇ ▋▆▌'▅ █▊▌▉ █▊▍▊ ▆▆ ▇▋██▄ █▋▌ ▊▊▍▊▆▄▉▇ ▅▆▇) ▅▆▋▋▅█▉█ █▍▍▉█▅█ ▅▋▊▊ ▊▊▉▍ ▊▆▆▋█▋▄▅▉▊ ▆▄▄▊▍▆▄▉▍▇▌▊
3 Years Ago
Fixed floating text sort order Added depth parameter to Bullet.AddText Fixed keyboard WASD prompt Jenkins should do default builds instead of redux Added BulletText depth level Use VibrateOnTouch for onion laser bullets Fixed ECS rect bullet vs player collision Added some more Unity structs to scriptfunc whitelist ECS support for intVar / floatVar / vectorVar ECS bulletPosA / bulletPosB support Added a bunch of stage / player aliases for ECS codegen ECS bullet onStart support ECS bullet playerDamageDir support Merge branch 'master' into bake-refactor
3 Years Ago
Made work cart twice as fuel efficient
3 Years Ago
▇▌▋▅▍ ▊▆▆▉█▌_▇▍▉█▇▄▅▋▇_▉▆▍▇▅ ▋▅▇ █▊▇▄▊▅█▍ ▍▊▄▍█▄▊▋▇▋ ▉▅ ▅▌ ▇█▄▉▍▅▌█▄▆
3 Years Ago
Remove engine trigger box
3 Years Ago
Use VibrateOnTouch for onion laser bullets Fixed ECS rect bullet vs player collision Added some more Unity structs to scriptfunc whitelist ECS support for intVar / floatVar / vectorVar ECS bulletPosA / bulletPosB support Added a bunch of stage / player aliases for ECS codegen ECS bullet onStart support ECS bullet playerDamageDir support
3 Years Ago
Set all vehicles to InheritedVelocityScale 1. Projectiles fired from vehicle trigger parents now inherit the speed of the vehicle.
3 Years Ago
▆▊▍▇ ▅▅█▆▄ ▄▌▆ ▆█-▊▌▇▋▊ ▋▄▆▆▍▋ ▅▊▌ ▇█▌▍▄▄▄▋ ▊▍█▊▇▍ ▇▆▆▅▅▅▋▇ ▌▊▅ ▋▅▄▇▄▊▄█ ▉▌▊▅▍ ▆▆▇'▌ ▆▇▇▍ █▅▌▄▊-▉ ▍▉▅▄▉ ▆▌ ▆▌▄▇▉ (▇█▆ ▌▄ ▋▅▇▍▍▋▍ ▅█ ▇▅▇▄) ▅▇▇-▅▄▌█▋▄▍▅▍▇ ▇█▊▄▍▋ ▉▄▅▌▇▉▍▌▅▍ ▄▍▊▍ ▌-▌▄▅ ▆▇▇ █▇▊▆▆▍▊ ▇▉ ██▇█▋▄▄▉ ▄▉▅ ▄▆▌▄▍▉▄▉ ▉█ █▌▉ ▇▅▋█▊▅▊▇ █▊ █▊▉▅▅ ▌▋█▅▊▆▆▆ █▊▆▋▌▄ ▌▅▄▉▌▄▊▆▉ ▌▍▍▋▊▉▇▇ █▇▍ ▋▋▍▇ ▅▇▅▍▆▌ █▇▋▇▉▉█ ▄▋▄▉▉ ▅▊▅▋ █▉▊▄▆▋▇▍ ▇+ ▄▅▊▇█▍▋
3 Years Ago
workcart braking effects fixed ParticleSystemContainer not playing effects on ParticleSystemCull objects with playOnShow set to false
3 Years Ago
Tweaked sprite material on slot payout UI
3 Years Ago
Fixed floating text sort order Added depth parameter to Bullet.AddText Fixed keyboard WASD prompt Jenkins should do default builds instead of redux Added BulletText depth level
3 Years Ago
Don't spawn trains at all if there's another train in the way (improves on the temp fix which would immediately delete the spawned train). Added SpawnCheckingSpawnPoint which is a GenericSpawnPoint that also checks space to spawn.
3 Years Ago
tunnel dwellers drop very slightly more loot added ForceInitialSpawn to ttrain_tunnel_double_straight_a Lootstrips have slightly less chance of a tool crate
3 Years Ago
Updated Jenkinsfile
3 Years Ago
slow aim fix
3 Years Ago
Working on letting bakes have shared resources
3 Years Ago
new train tunnel elevator movement sound minor reverb tweaks
3 Years Ago
These errors are acceptable, happen after hotload FirstPersonCamera stores its last worked out pos instead of counting on incoming value Some rust/nature converts Rust Exporter handles foliage better Rust Exporter: Straight copy the texture if you can Rust Exporter: textures all in one folder, don't copy over Rust Exporter: Handle multiple materials Merge branch 'master' of sbox rust overgrowth Touching these
3 Years Ago
Fix my oopsie
3 Years Ago
merge from main
3 Years Ago
Remove debug code from Browse > Addons
3 Years Ago
Fixed the default screen resolution selection so it should now select the desktop resolution