224,595 Commits over 3,714 Days - 2.52cph!

3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from buoyancy_fix
3 Years Ago
Merge from main
3 Years Ago
Move flame turret and auto turret budgeted update into the sync transform window
3 Years Ago
Budget Auto Turret target scan (0.5s)
3 Years Ago
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3 Years Ago
Cancel TimeoutTurn invoke if game ends
3 Years Ago
Delete 95% of the CCTVRender code (RIP) Recycle the rest for rendering special screenshots
3 Years Ago
Sketching out the UI
3 Years Ago
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3 Years Ago
Do the same for ui renderer
3 Years Ago
Put ui scene system into its own source files
3 Years Ago
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3 Years Ago
Updated door test map Visual indicators on features that are working Added Prop Door for testing
3 Years Ago
Compile fix
3 Years Ago
Bind GameLoop:PhysicsThink Add Task.NextPhysicsFrame() Move doors manually instead of using engine move stuff
3 Years Ago
mine tunnel material fix remnant container shadow proxy tweak
3 Years Ago
Savas review
3 Years Ago
craggy island checks
3 Years Ago
hard hunter pattern tweaks fix ballpit error when player dies after victory
3 Years Ago
Initial proof of concept rendering 3D scenes to UI
3 Years Ago
Merge from random_opt_2
3 Years Ago
fixed an incorrect cliff LOD terrain mask
3 Years Ago
arid double stack cliff prefabs near final cliffs spawn settings, coverage is good, collision minimal and doesn't take too long
3 Years Ago
experimenting with stacked cliffs prefabs
3 Years Ago
friday fixes - airfield, satdish, dome
3 Years Ago
Fixed case where speech bubbles would be empty Reorganised campaign menu header buttons on Switch Added animated nav arrows to campaign menu
3 Years Ago
collision fix
3 Years Ago
Pause menu leaderboard tweaks for Switch Testing leaderboard now has different entry count for friends vs global Fixed speech bubble size on Switch Fixed speech bubbles remembering their size in past lives Fixed non-ECS border warning Replay UI scaling for Switch Enable testing replays in editor while targeting Switch
3 Years Ago
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3 Years Ago
vm playing cards updates
3 Years Ago
rust model fixing collider adding fences model Merge branch 'master' of sbox
3 Years Ago
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3 Years Ago
Fixed issue with parallax
3 Years Ago
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3 Years Ago
Fixed an icesheet floating in the sky Allowed ice sheets and shore ice to spawn on the lake topology Scaled down all ice sheets to make them feel more realistic Moved ice sheets further from the edge to make it easier for them to spawn Tweaked arctic grass spawn rules to avoid growing on shore ice near lakes
3 Years Ago
Fix compile error
3 Years Ago
Made generic problems use markup to fit long text on small screen resolutions.
3 Years Ago
Added more filtering/sorting options to the server browser: Gamemode list sorting by player count/server count/name. Server filters by player count and ping.
3 Years Ago
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3 Years Ago
Entity.AngularVelocity ModelEntity.MoveTo( angles ) Angle.Length Rotation.Distance FuncDoorRotating I hate all this fucking code Merge branch 'master' of sbox
3 Years Ago
Some settings menu Unity Text -> TMP replacements Fixed possible exception when returning to the main menu All settings menu controls now use TMP Campaign menu now uses TMP everywhere Settings label tweaks Stage description centering
3 Years Ago
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3 Years Ago
Fix border color being in wrong color space, fix borders having aliased transition Add extra tests to borders Wip better borders Fix relative paths on the importer
3 Years Ago
Fix door direction Implement door speed Implement door TimeBeforeReset
3 Years Ago
RustNative update (HDRP backport terrain heightmap baseline to fix coastal cliff and beach spawn issues while attempting to roughly maintain current inland heightmap)