188,595 Commits over 3,197 Days - 2.46cph!

4 Years Ago
[d11] Turned off soft particles. 13ms->9ms for 4 campfires on ps4. Lets see if anyone complains.
4 Years Ago
Runtime compile fixes
4 Years Ago
Updated Rewired
4 Years Ago
Upgraded to .0f2
4 Years Ago
Interaction edit
4 Years Ago
Bug fixes etc. Sorted out serialization for now.
4 Years Ago
[D11] Poll every few mins
4 Years Ago
[D11] [UI] fixed the drop multiple options still working for single items even though the nav bar prompts weren't there
4 Years Ago
InventoryManager refactor Fixed scrapping multiple items not working
4 Years Ago
[D11] [UI] Controller Icon input prompts now consistent. Removed SetControllerIcon component from main single action image in HUD to prevent it from overwriting the code change.
4 Years Ago
Disable unused packages (vr, xr, 2d, analytics, mp-hlapi, director, timeline, umbra) Update TMP
4 Years Ago
[D11][UI][#1537] Changed loot text from containers
4 Years Ago
Added inventory.defs
4 Years Ago
[D11] Add a default timeout and checkout after clean
4 Years Ago
plays inline + preload auto build
4 Years Ago
[D11][UI] Light loot panel Improvements
4 Years Ago
Remove unused test layers in citizen animdef
4 Years Ago
[D11] [UI] SetControllerIcon now checks for controller icons class before accessing it, and now sets icon if needed. SetSprite function checks for valid image before setting sprite.
4 Years Ago
[D11] Disable default checkout and do it manually
4 Years Ago
Allow prop spawning without toolgun in inventory
4 Years Ago
Enable collision on player models so player can take damage
4 Years Ago
Fix endless loop when changing price of a prop
4 Years Ago
Initialize prop for weapon world models. Define both static and skeletal model for world model props because static is used for pickups
4 Years Ago
lowered gloss on floor grate material added latest prefabs from Damian to level
4 Years Ago
Start viewmodel animation paused so that it doesn't start playing until deployed
4 Years Ago
Trying out some new water stuff Potential fix for error spam when quitting a session
4 Years Ago
Experimental. Probably reverting most of this. but follow target stuff will remain.
4 Years Ago
fixed charger trail fx
4 Years Ago
tweak decal shader, render pass order, fx to reduce clipping
4 Years Ago
Drug dealers take follow commands
4 Years Ago
FX layer/ decal replacement pass
4 Years Ago
Drug dealer AI
4 Years Ago
4 Years Ago
Make hud popups non-interactable while placing rooms
4 Years Ago
Reordered some tech unlocks Show room space dimensions in purchaseable details Play tab click sounds when placing rooms Restock tweaks for buffet tables Tiki bar luxury level Better material on bubble wedge Added a glowing coals shader for the rocks in the sauna pit Added dedicated sleeping action chain
4 Years Ago
Silenced+twin SMG variants.
4 Years Ago
Various AI/interaction
4 Years Ago
AI etc
4 Years Ago
No doubling up on damage.
4 Years Ago
More stuff. Drug dealer AI. Fixed serialization.
4 Years Ago
4 Years Ago
4 Years Ago
fixed scope jitter on HAB/cargoship
4 Years Ago
player movement now automatically bumps up over small curbs and steps
4 Years Ago
tidied up building dressing brick and concrete prefabs
4 Years Ago
missing materials
4 Years Ago
replaced decal in tile toppers, adding decal layer to main directional light pass on FX layer
4 Years Ago
Server compile fix
4 Years Ago
Added InventoryDef.GetRecipesContainingThis() Added Acquired and Origin properties to InventoryItem InventoryDef and Recpie IEquatable
4 Years Ago
Inventory crafting fixes Menu tweaks