130,618 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                More foliage material tweaks / increased specular settings on foliage / adjusted some tree textures
 
                
                
                
                
                
             
         
        
            
            
            
                
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                updated shredder, textures/mat
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtracting 
56232 - see Asana ticket
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Autoscroll event list to bottom when adding a new event
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Reserialized prefabs in Assets/Prefabs (counting 5355)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reserialized prefabs in Assets/bundled/Prefabs/fx (all 1092 of them)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Explicitly running PreparePrefabs on all prefabs (only changed 8 files though)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from prefab_build_optimizations (this doesn't do anything on its own, it's just an editor tool)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Random offset when sampling topology points
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from /growable_rain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for maxreceivetime to Steam Networking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from lower_face_wearable
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from /InteractionFix
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Renamed binds to debugcamera_dollyforward and debugcamera_dollyback
Added current parented entity and dof target to the demo playback UI
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added debug.debugcamera_targetforward and debug.debugcamera_targetback to zoom the camera in/out (used to be hardcoded to mouse wheel)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed mine_tnl_collapse.FBX having bad normals, causing it to be shaded differently than the other mine pieces.
 
                
                
                
                
                
             
         
        
            
            
            
                
                debug.ent_find_radius will use the debug camera position if that camera is enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial headlights implementation on WorkCart
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add phone booths to supermarket and gas station
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from skin_editor_improvements
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bandana mask is now lower face 
Clatter helmet, plate helmet, burlap headwrap, riot mask, rat mask, dragon mask now cover lower face
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't show train health info when the player is mounted
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Bandit town foliage tweaks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                cherrypicking 
56203 - Helk pre skin approval
 
                
                
                
                
                
             
         
        
            
            
            
                
                Arid and Arctic foliage material tweaks / improved snow pine and douglas fir textures
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed collared shirt skin clipping on male when looking up, especially with a weapon equipped
 
                
                
                
                
                
             
         
        
            
            
            
                
                Junkyard v2 progress - laid out trail paths and perimeter fences/barbwire
 
                
                
                
                
                
             
         
        
            
            
            
                
                New road no pavement pieces for 22.5 and 45 degree bends
 
                
                
                
                
                
             
         
        
            
            
            
                
                Boarded up chainlink fence prefabs (variation of originals)