187,984 Commits over 3,197 Days - 2.45cph!

4 Years Ago
Add Weapon_M249 Adjust viewmodel swing pitch using vertical player velocity (viewmodel offset when jumping) Add bob cycle to viewmodel using player movement velocity
4 Years Ago
Updated models with busted eyelid skinning, fixed premium male scale QualitySettings update Menu branding update Video menu fade .exe icon New company icon assets Hooked up some new company icons Disable clouds in gameplay UI Merge branch 'master' into lwrp Update ASE, remake composite surface in ASE with lwrp compatibility, re-enable mesh instancing
4 Years Ago
stairs prefabs
4 Years Ago
Fixed disconnected players not getting their position updated on the client. IsActive checks on the client (active meaning connected) were overzealous.
4 Years Ago
fixed some UI shader see thru highlight shader stuff
4 Years Ago
Fix build, update shadow and render scale options
4 Years Ago
QualitySettings update Menu branding update Video menu fade .exe icon New company icon assets Hooked up some new company icons Disable clouds in gameplay UI
4 Years Ago
Combined drug dealer character into a batch, and fixed missing teeth in all other batches.
4 Years Ago
Material printer editor tool Manifest update Update GPU Instancer to v1.0.2 Unsaved Updated models with busted eyelid skinning, fixed premium male scale
4 Years Ago
Main menu blur fix
4 Years Ago
Update GPU Instancer to v1.0.2 Unsaved Merge branch 'master' into lwrp Fixed upside down blur shader Material fixes
4 Years Ago
Close UI if interactor dies
4 Years Ago
Pedestrian AI
4 Years Ago
Break out of NPC interaction if they move too far from the player
4 Years Ago
4 Years Ago
Rocketlauncher Pump source textures not as massive.
4 Years Ago
energy bar, leaderboard, win state(wip)
4 Years Ago
surface.CreateFont's maximum size is now 255 (from 128)
4 Years Ago
Backup/More weapons
4 Years Ago
Call OnDeploy when weapon becomes active and weapon models have been shown
4 Years Ago
Forcing anim state now resets asset player time (firing a gun should play attack anim from the start)
4 Years Ago
Cache combined meshes in TileView, enable GPU instancing on some materials
4 Years Ago
DHorizontalScroller no longer errors when its children are missing the ApplySchemeSettings hook definition
4 Years Ago
HandleAnimEvent now works for "ai" NPCs too
4 Years Ago
Fixes
4 Years Ago
Tons of extra UGCItem fields Cleaning up
4 Years Ago
4 Years Ago
Fixed race condition in skin unloading that could corrupt loaded skins
4 Years Ago
WIP 2019 LWRP conversion
4 Years Ago
Merge from main
4 Years Ago
merge
4 Years Ago
merge
4 Years Ago
Room volumes
4 Years Ago
Adding SteamFriends.RequestUserInformation Added Steamworks.Realm Added Ugc.Item.Directory Delete SteamServerInventory.cs
4 Years Ago
Git is better than plastic
4 Years Ago
Progress break
4 Years Ago
Fix UI masking, fix some broken behavior with buttons
4 Years Ago
excavators LOD files, Colliders files placed splitter, updated railway placement and buckets stairs across structure
4 Years Ago
[D11] [Tutorial map] Updates to map
4 Years Ago
Button hit zones (for most things I think)
4 Years Ago
Exception reporting logic
4 Years Ago
Initial dlls
4 Years Ago
Added NetConnection.DetailedStatus SteamNetworkingMicroseconds => long Struct name consistency Network Enum cleanup
4 Years Ago
Moved some stuff around
4 Years Ago
Room trigger volumes are now generated!
4 Years Ago
Removed ReflectionProbeEx/Resources/Skybox as the shader was causing corrupt asset bundles on Windows and Linux (Vulkan compilation error)
4 Years Ago
Force ppOutMessages to IntPtr NetworkIdentity ToString NetMsg with Release ConnectionInterface MessageReading Message send/recv tests
4 Years Ago
Clear NPC interaction UI if target dies
4 Years Ago
Working on detecting include loops nicely Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Added ReadVoiceDataBytes