224,595 Commits over 3,714 Days - 2.52cph!
Another round of clean up and deleted some unused code/files.
Created Velocity Test Map
Map for testing velocity
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ProceduralMapEmpty test scene for just the heightmaps
Remove an unused test RPC.
Codegen
Refactored a bunch of design start/stop to a central place. Brain now remains clientside, updated prefab realm/removes.
Properly fixed wrong player running console commands
Fixed potential crash when joining a server and getting errors
Fix autocomplete box sticking around on console input submit
Release cached resources on load
Add FCVAR_CLIENT_CAN_EXECUTE and FCVAR_CHEAT appropriately
Fixed running console commands from the wrong player
fix ballpit shop error
Merge branch 'master' of SpaceUsurperUnity
hard frame meteor switches target player, etc
Merge branch 'master' of SpaceUsurperUnity
fix respawnPod on hard fuse
changed fuse enemy shield amount
changed some hunter powerups
respawnPod wont spawn too far away from other player
Disable server side gameobject enabling/disabling every frame on hot air balloons
Floating junkpiles no longer run buoyancy if no players are nearby
Less arm twisting on IK position
Remove any lingering scrap in the pot when loading a save
You now need to hold space down for a second to dismount the card table while in game
Fix up the card send/rec RPC
Final(?) card material update. Looking good in all lighting situations now.
Change card material again
rust asset stuff
vehicle material tweak, adding doors
Merge branch 'master' of sbox
Added a notification when a player leaves the game
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Fixed another leaving game edge case
Improved the look of the world space cards UI. The UI component is now affected by light sources, reds don't look so bright
Fixed some more edge cases where players leaving mid-game weren't being handled
Make the playing card material slightly emissive, useful for playing in relatively dark interiors
Removed CurrentBet from card game saved data (we get that from player data now)
Nicer "NONE" text for unbound control slots
Fix NRE when player leaves game when only 2 players are left and it's the leaving players turn
Working on making sure Settings still looks good on PC
LeaderboardView exception fix in Editor
Nicer disabled button style
Made revert buttons in settings menu consistent, some more scaling
Created Door Testing Map
For Door Testing
Merge branch 'master' of sbox
Adjusted card UI to only need one canvas
Better blending for the world-space cards
Add card deck with transparent backgrounds
updated light model/material stuff
Merge branch 'master' of sbox
Removed non-spawning roadsigns from the autospawn folder
Added some nullptr safeguards to C_ServerRagdoll::TestCollision
Fixed bow/arrow material
testmap 2 tweaks
Added sv_location convar, which is used to set a custom flag icon for the server in the server browser (a filename of materials/icons16/ without the extension)
The default server browser now uses the connection address to connect, not the query address
Adjusted the server info area to show the full server name if it is too long, and fixed player list sometimes appearing broken due to long player names
Settings menu vertical centering, parent player join UI to level select
Fixed main menu navigation on Switch
Fixed settings element scaling being broken when first opened
HUD scaling for Switch
Game over / victory screen scaling
Fixed progress bar / timer being visible during game over / victory
Game over scale tweaks
Pause menu scaling tweaks
Fixed being able to hide the pause menu while still paused
HintDisplay now respects pivot
More pause menu tweaks
Updated dm_testingmap_01
added weapons spawns
Created dm_testingmap_02
Map for DM;
Weapons and Spawns ready