130,618 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                 Fixed unable to plant next to Pumpkin in phrases mature, fruiting and dying while planted in a planter
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▇▍█▌ ▄▆▇▇▄▊▉ ▇▇▍▇▅█▊▆▇ ▊▍▄▊▄▍ █▌▄ ▍▉█▇▄▇ ▇▍▉ █▌▌▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fixed broken cave_large_sewers_hard culling volume section
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                kayak paddle - model & animation update
 
                
                
                
                
                
             
         
        
            
            
            
                
                 DoPrepare on CodelockedHackableCrate_Oilrig so the editor stops complaining PrefabID
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fixed top gap when placing vending machine inside a door way
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from growable_rain_merge
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cherry picking 
56232 with "ignore traceablity" enabled (no idea if this is going to work)
 
                
                
                
                
                
             
         
        
            
            
            
                
                East road & parking for fishing village.
Fixed shore wetness distance inconsistency between terrain and rock/walkway
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▍█▆ ▄▍▉▋█▉▊▌▄ ▉█▍▌▅▅█▇ ▍█▌▆▇▄▅ ▋▍ ▇ ▉█▍▋▋▍▋▍▍▆ ▊▅██▆▄ ▇▋▍ ▋▆▌█▆▆ ▉▉ ▄▋▌▇▄ ▉▅▄ █▄▋▋▄▄ ▅▆▅▋ ▌▄▇▍ ▆▊█▋ ▆ ▅▋▍▊▉ ▅▇▋▆▄▍▉▊
▆█▌▄▉▍ ▍▊▅▉▆▉██▆ ▄█▆▍▇▇▄ ▇█▇▆▉ ▋▇▌▆▆▅▅ ▌▌ ▅▆▅█ ▌▉▄▅▋▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge MoreVehicleWork -> Main
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▇-▄▌▅▅▊▋ ▆▌▅▆▊▉▄ ▋▄▍▅▊▄█ ▅▅▄ ▄▇▍▅ ▇▊ ▄▉▍ ▄▊▆█▊▋▋▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clear looking at data if the trace is rejected on the final menu options test
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▌▊▇▆ █▋▋▍ ▄▊▋▆█▊█▅▊▄/▌▌▍/▋█▌▌▉▊▉▋▍_▉▋▌▇▉▊▄
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Epic file gymnastics to get road splines to ignore certain terrain sections
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▄█ ▅ ▉▅▄▋▆ ▌▆▄▅▇█ ▋▊ ▍▍▉▄█ ▋▇▆ ▍█▍▍ ▍▊▍ ▇▋▆▆ ▊▍▆▆▊▌█ ▆▆█▊ ▅▋▊▉ ▋▊▇▆█▆▄▌ ▊▋▄▌▇▅ ▆▊█▄▅▄▊▊ ▊▍▅▄█▅▋▆
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▍█▄▊▊ █▅▋▍ ▅▋█▋▇▄█ ▌▋▌▌▋▄ █▊▄▊ ▋▋▇▆▍█▉▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pre road terrain ignore flags
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▌▊▆▋▋▆ ▋▋▇▇▍█▆ ▊▆▍█ ▌▄█▉▄▍▌ ▇▄ █▌▊▆▍▋▊▌ ▅▇▆▉▍▉ ▋▅▌▅▍▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▉▍▄▇▌ ▋▆▊▄, ▉▅▋▋▍▉▉▌▋▊ ▇▆▍ ▊▋▋▅▌ ▉▌▌▊ ▇▉▉▄█▉█▇▋█ ▉▋▉ ▄▍▅▆ ▍▄▉▍▇ (▆▄▊▇ ▇▉▊▍▋ ▋▅ ▍▋▅▆▌▄▍ ██▌ ▌▋▆▄▊▋▄)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Dof target mode should now work when playing a pre recorded camera animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆█▅▅▉▇▄▆ ▅▉▊▄▍▊▅ ▄▌▇▊▄▌▆▆▆ ▇▅ ▋▇█▊ ▇▉▋█▅▌▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▅█▍▄ █▉▋▍ ▅▌▆▆▅ ███ ▋▊▋▊▄▄▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                More coastline & related.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make the AI controlled drone face the direction its moving
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved ViewmodelClothing ForceLabel from OnValidate to DoPrepare
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved Model ForceLabel from OnValidate to DoPrepare
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remaining Site B topside spawns & surrounding terrain
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disable drone movement when colliding with something
Allow landing and takeoff instead of constantly hovering
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Textures/mats for unique site B underground look
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed all broken Site B prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Area around radtown3 and along new northern mountain road.
Road barriers and relevant signs in a few areas.
Site A checkpoint.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bespoke radtown3 refresh with new layout and no broken prefab links
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed issue with cliff shader not getting correct biome tint.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Radtown 3 replacement/fix checkpoint
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked splat color and tiling settings on Terrain4 asset