198,649 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Iterated on Dredge & fixed its broken ambients Max punctual lights tweak
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Fixed JSON function precision for real
5 Years Ago
Fixed JSON function precision for real
5 Years Ago
Fixed players getting flinged unexpectedly, most noticeably with SetNoCollideWithTeammates enabled and standing in teammates
5 Years Ago
Fixed players on moving brush entities getting insta killed if inside each other with SetNoCollideWithTeammates( true )
5 Years Ago
Remove "Torque Limit" from ballsocket tool as it does nothing
5 Years Ago
Tracking Sandbox Camera now properly tracks players instead of tracking somewhere above them
5 Years Ago
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5 Years Ago
progress bar tweaks/fixes
5 Years Ago
merge from SimplerBuildingColliders
5 Years Ago
coffin can be locked - modded request
5 Years Ago
Added mixing table protobuf/serialization so progress can be sent to clients. WIP pogress bar/UI.
5 Years Ago
reverted glass
5 Years Ago
wooden walkways large set greybox models
5 Years Ago
Compile and merge fixes
5 Years Ago
armored passenger LOD/LOD setup adding glass to armored module + conditional setup / fixed some conditional on collision
5 Years Ago
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5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Added some more console responses when using the inventory loadout commands Added inventory.listloadouts to list all saved loadouts Loadouts will now save the contents of an item, so weapon attachments will now be saved/loaded
5 Years Ago
Remove F10 screenshot option again as the image FX don't upscale, defeating the point. ☹️
5 Years Ago
F10 now takes a large screenshot with FX (AA, DOF, sharpening) still on, much like F4 does. Also fixed a bug in F9 screenshots, they now disable AA as they're supposed to.
5 Years Ago
Gibs can now inherit velocity. Car module gibs now DO inherit velocity.
5 Years Ago
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5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Merge vehicle decay changes -> Main.
5 Years Ago
Fix decay tick time scaling
5 Years Ago
Don't damage engine internal items when damage is of the decay type. Removes the need for the player trick of removing engine internals from stationary cars to stop them decaying. Don't decay modular cars at all if they're on a powered vehicle lift.
5 Years Ago
Codegen + mainfest + protobuf id changes
5 Years Ago
Merge from main
5 Years Ago
New WaterInflatable protection config for boogie board and inner tube, makes them much more vulnerable to bullet and slash damage and fixes them being invulnerable to thrown weapons Also fixed paddling pool not taking damage from thrown weapons
5 Years Ago
Make the other Health hurt methods non-virtual, since none are currently overridden and they all call into the main one.
5 Years Ago
Pressing the up arrow key while typing a demo name in the demo recorder UI will now fill in the last recorded demo name (for easily naming takes like 001, 002, etc)
5 Years Ago
Made a client version of the out of water check since the buoyancy check will only work on the server in builds
5 Years Ago
Inherit 50% of player velocity when placing boogie board
5 Years Ago
Merge hackable crate mass increase -> Main
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
missed files
5 Years Ago
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5 Years Ago
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5 Years Ago
boosts icon and text changes
5 Years Ago
Fixed walking on player heads not working correctly if SetNoCollideWithTeammates() is set to true and the 2 players are in different teams in teamID range 1-4
5 Years Ago
Avoid console errors when using PrintMessage with weird input
5 Years Ago
phrase fix
5 Years Ago
Fixed jumping animations playing on players when landing in multiplayer (Fixed extra GM:DoAnimationEvent calls with PLAYERANIMEVENT_JUMP)