198,649 Commits over 4,140 Days - 2.00cph!
Iterated on Dredge & fixed its broken ambients
Max punctual lights tweak
Fixed JSON function precision for real
Fixed JSON function precision for real
Fixed players getting flinged unexpectedly, most noticeably with SetNoCollideWithTeammates enabled and standing in teammates
Fixed players on moving brush entities getting insta killed if inside each other with SetNoCollideWithTeammates( true )
Remove "Torque Limit" from ballsocket tool as it does nothing
Tracking Sandbox Camera now properly tracks players instead of tracking somewhere above them
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progress bar tweaks/fixes
merge from SimplerBuildingColliders
coffin can be locked - modded request
Added mixing table protobuf/serialization so progress can be sent to clients.
WIP pogress bar/UI.
wooden walkways large set greybox models
armored passenger LOD/LOD setup
adding glass to armored module + conditional setup / fixed some conditional on collision
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Added some more console responses when using the inventory loadout commands
Added inventory.listloadouts to list all saved loadouts
Loadouts will now save the contents of an item, so weapon attachments will now be saved/loaded
Remove F10 screenshot option again as the image FX don't upscale, defeating the point. ☹️
F10 now takes a large screenshot with FX (AA, DOF, sharpening) still on, much like F4 does.
Also fixed a bug in F9 screenshots, they now disable AA as they're supposed to.
Gibs can now inherit velocity. Car module gibs now DO inherit velocity.
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Merge from Main -> Vehicles
Merge vehicle decay changes -> Main.
Fix decay tick time scaling
Don't damage engine internal items when damage is of the decay type. Removes the need for the player trick of removing engine internals from stationary cars to stop them decaying.
Don't decay modular cars at all if they're on a powered vehicle lift.
Codegen + mainfest + protobuf id changes
New WaterInflatable protection config for boogie board and inner tube, makes them much more vulnerable to bullet and slash damage and fixes them being invulnerable to thrown weapons
Also fixed paddling pool not taking damage from thrown weapons
Make the other Health hurt methods non-virtual, since none are currently overridden and they all call into the main one.
Pressing the up arrow key while typing a demo name in the demo recorder UI will now fill in the last recorded demo name (for easily naming takes like 001, 002, etc)
Made a client version of the out of water check since the buoyancy check will only work on the server in builds
Inherit 50% of player velocity when placing boogie board
Merge hackable crate mass increase -> Main
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boosts icon and text changes
Fixed walking on player heads not working correctly if SetNoCollideWithTeammates() is set to true and the 2 players are in different teams in teamID range 1-4
Avoid console errors when using PrintMessage with weird input
Fixed jumping animations playing on players when landing in multiplayer (Fixed extra GM:DoAnimationEvent calls with PLAYERANIMEVENT_JUMP)