224,005 Commits over 3,684 Days - 2.53cph!

3 Years Ago
Add Rotation From Pitch/Yaw/Roll for when you don't need/want to create Angles
3 Years Ago
Add thirdperson orbit mode (mostly for debugging)
3 Years Ago
Fixed some of the new junkpiles throwing NREs - Adjusted AI obstacles
3 Years Ago
Move Sandbox.Shaders to base addon, remove test shaders
3 Years Ago
Strip SM30 and deprecated shaders strip SM40 shaders that have 50 variants Remove vr_ prefix from shaders except for actual virtual reality related shaders Compat layer for existing assets that use old shader names Remove deprecated shaders from source as well to tidy things up, we can reference them still if we need Remove prefix on source as well
3 Years Ago
S2P all
3 Years Ago
Manifest
3 Years Ago
Train tracks material links
3 Years Ago
Re-applying Bandit Town changes from main - Softcore and slot machines
3 Years Ago
Re-applying Compound changes from main - Softcore and terrain filters
3 Years Ago
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3 Years Ago
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3 Years Ago
Removed water visibility triggers from sewer_drainwall segments (from the scene this time)
3 Years Ago
Re applying change from main - power substations radiation disabled
3 Years Ago
Re-applying changes to procmap from main - tunnels scripts
3 Years Ago
cleanup
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Throw a decent exception if gamemode is null when trying to insert a player Fix potential error when reporting compile errors
3 Years Ago
quad stage setup quad uses redux includes Merge branch 'master' of SpaceUsurperUnity quad fixes
3 Years Ago
Transform entity view offset by entity rotation (probably should make this optional) Give SandboxPlayer a way to override controller, camera and animator for vehicles Thirdperson camera targets player world pos, not local Enable gloss and AO on modular vehicle material More work on car entity
3 Years Ago
Fixed slot machines on staging taking 10 scrap instead of 2 (store spin cost on settings asset instead)
3 Years Ago
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3 Years Ago
Change boat push check to an actual velocity check instead of a rigidbody sleep check
3 Years Ago
merge from /Workcart
3 Years Ago
Adding prerequisite folder
3 Years Ago
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3 Years Ago
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3 Years Ago
Set train icon properly + S2P
3 Years Ago
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3 Years Ago
▅▅▍▊▅▉▄▍▄ █▌▄▇▊█▊▅█ ▊▋▇▊▌ ▍██▋▊ ▄▊▅▍▆▇▅▋▉▅▉▄▉ ▆▍▆ ▅▇▍▆ ▉▋▆ ▋▄▌▍▉▆ ▄▅▊▌█▌█▆▌▌ ▄▉▊▅ ▍▌▉ ▅▄▊▊▋▄▉▉▄▆ ▇▇▍ ▇█. ▊█▉▄▌ ▆▅.
3 Years Ago
Workcart interior dashboard indicators & damage effects. Workcart decals are alpha clipped instead of blended, because of artifacts when you shine dynamic lights at them in certain ways.
3 Years Ago
merge from /Workcart
3 Years Ago
Make sure Time is updated properly for the ticks Merge branch 'master' of sbox
3 Years Ago
workcart tunnel reverb
3 Years Ago
Fixed some missing ECS aliases
3 Years Ago
elevator cage door sounds
3 Years Ago
min/max graze angle, per-update auto rotation speed, alias refactor Ignore status effect bullets in ECS codegen Rect ShapeType support in ECS codegen Added BulletSpawnParameters.ForceLegacyBullet Fixed bad codegen when attempting to use param passthrough Some more ECS aliases, cleaned up referencing components a bit Some per-update components, move mode support
3 Years Ago
Another attempt at setting bone transforms in localspace
3 Years Ago
slot jackpot sound
3 Years Ago
Bugfix - triangle frame inserts were not socketed perfectly center of the triangle, leading to small gaps
3 Years Ago
can bake/generate all redux stages Merge branch 'master' of SpaceUsurperUnity
3 Years Ago
Added Problems panel which currently displays Lua Errors with quick way to disable/uninstall/report the problematic addon
3 Years Ago
remove debug.log regarding cover points
3 Years Ago
merge from main/pookie_deploy
3 Years Ago
reworked alpha channel of powerlines impostors to cope better with mipping
3 Years Ago
Fixed ErrorNoHalt not setting menu state when it was called in the menu state
3 Years Ago
Removing extra neon lights in bottom stairwell prefab that may make double neon lights possible in that place under certain conditions
3 Years Ago
Repainted splats on entrance to ditch all grass - building rotation makes accurate painting impossible for now :P