224,005 Commits over 3,684 Days - 2.53cph!
Add Rotation From Pitch/Yaw/Roll for when you don't need/want to create Angles
Add thirdperson orbit mode (mostly for debugging)
Fixed some of the new junkpiles throwing NREs - Adjusted AI obstacles
Move Sandbox.Shaders to base addon, remove test shaders
Strip SM30 and deprecated shaders
strip SM40 shaders that have 50 variants
Remove vr_ prefix from shaders except for actual virtual reality related shaders
Compat layer for existing assets that use old shader names
Remove deprecated shaders from source as well to tidy things up, we can reference them still if we need
Remove prefix on source as well
Train tracks material links
Re-applying Bandit Town changes from main - Softcore and slot machines
Re-applying Compound changes from main - Softcore and terrain filters
▄▆▊▅▊▍ ██▊▅▇█▌ ▉▅ ▋▍█▆▍ (▅▋█▆▉▄ ▌▊▌▉ ▍▉ ▊▌█▊▍█▅ ▄▋▄▍▊▆▌▄ ▉▊▉▊▆▆▅)
▅▇▌▇▉▊ ▅▌▊ ▅▆▌▋▍▅█ ▌█▆▆▅▄ ▋▋▄▊▍ ▆▄▆▌▊▆▉▋▅▋▉ ▍▉▌▌█ ▌▇ █▅▅▇▅▊▆ ▍▄▍▄▉ ▄▇ ▍▊▌▌▇ ▆▉▉▆▅▄ ▊▆▉ ▋▇▇
▉▍▍▍▅▄▄▍▉ ▋▉▊ ▅▄█▅▉▌▅ ▉▍▉▆
Removed water visibility triggers from sewer_drainwall segments (from the scene this time)
Re applying change from main - power substations radiation disabled
Re-applying changes to procmap from main - tunnels scripts
▍▉█▌▍▊▋ █▌▍ ▍▋▊█▍▄█ ▋▄▉▇▆▇▅▍ ▅▊▍▅ ▊▋▍▆▋▇▇▍█ ▅ ▉▅█▉▍▄▉
▄█▄▋▍▉▍ ▍▍▊▅▆▌▋ ▄▌▆▆▆▍█▍ ▅▉▄▄▉█ █▍▋█ ▄▇▅▆▌█▋ ▅▄▇ ▌▊▆▊▉▇▉▆▅▇ ▋▅▅▄▇▉▊▍▍█
▍▍▄█ ▄▍▍█▊▆█▅ ▇█ ▉▋▉█▍-▌▄▋ ▄█▋ ▌▍▊▊▄▍ ██▊▊▆▇▄
* ▋█▉▌█ ▋▄▌▇█▌█▋▊█ ▉▉ ▅▌ ▉▊▅▄▆▌▉▆▄▋ ▊▋▆
* █▉▊▉▆▅▇▇█ ▍▉ ▉▌▅▇ ▇▍ ▍ ▅▉█▋▇▊
* █▇▄▌█'▄ ▄▋▊ ▊ ▍▅▍▍▆ ▇▋▉▅▋▊█ ▇▊▆▌▄ ▌█ ▆▋▋▅▄▄▌ ▅▉▌ █▌▌▌▆▅▅▇ ▄▊ ▌▌ ▌▊▊ ▍▍▍▇▉▉▍ ▆▆ ▇▌▆▄▌ ▌▇ ▅▅▊▊ ▍▌▉▅ ▉▅▉▄ ▅▊█▌▅▉▅
Throw a decent exception if gamemode is null when trying to insert a player
Fix potential error when reporting compile errors
quad stage setup
quad uses redux includes
Merge branch 'master' of SpaceUsurperUnity
quad fixes
Transform entity view offset by entity rotation (probably should make this optional)
Give SandboxPlayer a way to override controller, camera and animator for vehicles
Thirdperson camera targets player world pos, not local
Enable gloss and AO on modular vehicle material
More work on car entity
Fixed slot machines on staging taking 10 scrap instead of 2 (store spin cost on settings asset instead)
▆█▉▇ ▋▉▊▍ ▄▇▋▆▌ ▌▄▊█▇▌▌ ▇▉ ▆▋▆ ▊▊▉ ▆▄▅▄█▉▍▄ ▅▊▍▊▋ [█▉▅█ █▊]
Change boat push check to an actual velocity check instead of a rigidbody sleep check
Adding prerequisite folder
▆▆▋█▍▄▌ ▍▉▌▌▅▅▋ ▆▅▌ ▌▋▇ ▌▉▉▇▌▄ ▅▅▅▌▊▄▌ (█▉▍▌ ▍▆▇ ▊▇▆▊▆▍▆▆ ▍ ▆▋▉▍ ▊▋▊▋ █▊▌)
▊▍▄▆▉▅█ ██▉▄▇█▆▉▉▇▆▋▍▋▇▇▍▋█▇█▌▄▆▋█
Set train icon properly + S2P
▊█▊▌▊ █▉█ ▅▋▉▌▄▅ ▅▆▉▄▊▅█▌▄ ▆▉▅▊▆▆ █▉▆▊▇█▋▇▌▋▊▇ ▉▉▇▋▆▆▆ ▊▌▇ ▆▋▄ ▅ ▋▇▇▆█
▅▅▍▊▅▉▄▍▄ █▌▄▇▊█▊▅█ ▊▋▇▊▌ ▍██▋▊ ▄▊▅▍▆▇▅▋▉▅▉▄▉ ▆▍▆ ▅▇▍▆ ▉▋▆ ▋▄▌▍▉▆ ▄▅▊▌█▌█▆▌▌ ▄▉▊▅ ▍▌▉ ▅▄▊▊▋▄▉▉▄▆ ▇▇▍ ▇█. ▊█▉▄▌ ▆▅.
Workcart interior dashboard indicators & damage effects.
Workcart decals are alpha clipped instead of blended, because of artifacts when you shine dynamic lights at them in certain ways.
Make sure Time is updated properly for the ticks
Merge branch 'master' of sbox
Fixed some missing ECS aliases
elevator cage door sounds
min/max graze angle, per-update auto rotation speed, alias refactor
Ignore status effect bullets in ECS codegen
Rect ShapeType support in ECS codegen
Added BulletSpawnParameters.ForceLegacyBullet
Fixed bad codegen when attempting to use param passthrough
Some more ECS aliases, cleaned up referencing components a bit
Some per-update components, move mode support
Another attempt at setting bone transforms in localspace
Bugfix - triangle frame inserts were not socketed perfectly center of the triangle, leading to small gaps
can bake/generate all redux stages
Merge branch 'master' of SpaceUsurperUnity
Added Problems panel which currently displays Lua Errors with quick way to disable/uninstall/report the problematic addon
remove debug.log regarding cover points
merge from main/pookie_deploy
reworked alpha channel of powerlines impostors to cope better with mipping
Fixed ErrorNoHalt not setting menu state when it was called in the menu state
Removing extra neon lights in bottom stairwell prefab that may make double neon lights possible in that place under certain conditions
Repainted splats on entrance to ditch all grass - building rotation makes accurate painting impossible for now :P