194,320 Commits over 4,079 Days - 1.98cph!
[D11] wooden_cabin collision fbx fixes
[D11][UI][#3861] Fixed issues with loading cancel
[D11] [UI] Manifest update and added both language and culture codes to localisation files.
[D11] Stop playing radiation sounds slightly above 0 radiation
Get local CDN assets from localhost rather than internal IP
[D11] Swapped Server Row icons and Loading Icon to use TX_MainMenu.png sprites
[D11] Further Weighted Normals pt6
tweaked windmill_vane culling distance
[D11][Animation][#3820][#3843] Fixed player shadow animations
[D11[UI] Play item pick up sound when higlighting an item, fixed issue with left hand select icon in options screen
Corrections to floor triangle frame sockets placement
Triangle ladder hatch models and prefabs
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Shrinking repel force area so player doesn't get bumped when interacting with unused areas of chassis
Stop vehicles rolling forever if they have no engine
Better system for moving sliding windows, doesn't glitch out if reversing the direction during a move.
Armoured module windows can now be operated independently
Adjust engine "bad performance" threshold for audio
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Testing physical based sky optimization (smaller lookup tables)
Fixed fluid entities sometimes not turning off when connections were destroyed
Fixed an NRE when making connections to fluid entities with more than one output
Added additional shopfronts to bandit town
Added vending machines to compound
add damaged engine loop sound
pitch damaged engine loop sound a bit with throttle
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[D11] Adjustments to Connected Players list
Initial frontend UI for demo recording
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[D11] Changes to In Game Sleeping notification
[D11] [UI] Fixed missing characters in Latin/Cyrillic Character set (Didn't include both upper and lower case characters).
[D11][UI] Fixed incorrect colour in leaderboard