240,725 Commits over 3,867 Days - 2.59cph!

3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Add in speedlines particle
3 Years Ago
Custom constbuffer support for shaders Sandbox.ConstantBuffer.Create ConstantBuffer.Update Render.Set Constbuffer variant Compute.WithAttribute Constbuffer variant
3 Years Ago
Replace obsolete Rename to not hide Components
3 Years Ago
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3 Years Ago
Predict drag position
3 Years Ago
Merge from FirstPersonSpectate
3 Years Ago
Remove car vmdl
3 Years Ago
Move car vmdl to rust addon for now so tools stop trying to recompile it
3 Years Ago
Improve wallrun/vaulting and high ping issues
3 Years Ago
Filter out all kinds of damage except bullet and physics impact for now
3 Years Ago
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3 Years Ago
Only generate shard model on client when there's a valid parent panel with a material set
3 Years Ago
Don't try to shatter if the shatter point is outside of the shard
3 Years Ago
Allow shatter on physics impact although the effect isn't as good as it can be yet
3 Years Ago
Merge from FirstPersonSpectating
3 Years Ago
Fixed incorrect animation event handling while first person spectating
3 Years Ago
Glass thickness property instead of half thickness
3 Years Ago
Merge from FirstPersonSpectate
3 Years Ago
Don';t delete shard if we didn't manage to shatter it
3 Years Ago
Fixed scopes not opening their UI overlay when first person spectating
3 Years Ago
Only try to reset glass panel if it's broken
3 Years Ago
Add half thickness property to shatter glass, clamp to sane values
3 Years Ago
Player icon on map view now faces correct direction when first person spectating
3 Years Ago
Add glass material property to shatter glass
3 Years Ago
Add entity network ident to list before calling spawn so that setting entity net vars works in spawn
3 Years Ago
Fixed nametag of player being spectated appearing when the spectated player looks down
3 Years Ago
Merge Main -> snowmobile
3 Years Ago
Possible OnViewModeChanged NRE fix
3 Years Ago
Fix client compile for range limit checks
3 Years Ago
Fixed player model appearing distorted when switching to debug cam while first person spectating
3 Years Ago
Separate the MLRS rocket explosion and ground effect FX and fire them separately. Ground effect now plays at the hit point rather than directly below the main explosion.
3 Years Ago
Fixed camera position lerping when first person spectating a player in a vehicle (still some rotation lerping happening, but not as bad)
3 Years Ago
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3 Years Ago
More score resubmission string tweaks Enable mipmaps for avatars Don't show score submission warning when starting offline
3 Years Ago
MLRS font swap
3 Years Ago
Initial reimplementation of func_shatterglass https://files.facepunch.com/layla/1b1111b1/sbox_xf1v5teDcI.png
3 Years Ago
Control hints in bottom left Don't create new instance on respawn Bring over experimental component stuff Crashpad trigger Add side boost mechanic
3 Years Ago
SAR world model backface fix
3 Years Ago
No-aim areas in the MLRS UI (safe zones etc) now all have their diagonal filler lines at the same scale
3 Years Ago
Properly export normal map
3 Years Ago
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3 Years Ago
Fixed some textures being exported with wrong colours
3 Years Ago
Merge from media_projects
3 Years Ago
Fix missing extension
3 Years Ago
Added an option to dump materials of the selected gameobjects (Tools/Cinematic/Dump materials...) Uses a new MaterialDumps folder in the assets folder Dumps all textures as well so it can be used on a renderer using a downloaded skin
3 Years Ago
Fallback fonts for the MLRS font. Handle all languages