130,554 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                Improved metal impacts.
More file sorting.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Footstep effect optimziation WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Snow gibs run a standard snow material and diffusion profile
 
                
                
                
                
                
             
         
        
            
            
            
                
                Footprint filtering & texture size optimization and consistency.
 
                
                
                
                
                
             
         
        
            
            
            
                
                footprint decal aren't randomly scaled all over the place
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possible fix for occlusion respawn warnings and also wait for textures to load before hiding the loading screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tracer & spark effect prefab redundancy cleanup and filename organization.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Removed untranslated report option from server report popup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Modified "Report console meta's"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hardiness genes now boost temperature happiness
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Fixed death marker tooltip not translating correctly. Fixed overlapping text on Quick Chat menu in certain languages.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed typo in boot screen beta text.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Rustworks environment detection. Maintenance check. - [D11] Rustworks environment detection. Maintenance check.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#3805] Reactive targets no longer have any decals when hit by a hammer.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Bump BETA version numbers for PS4 and Xbox One
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Fixed issue with bootstrap scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Default Language acquired from platform fix with bootstrap dependencies.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for compass strip/UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Update texture meta's: enable streaming mips
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wall corner conditional model prefab updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wall corner conditional model implementation
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Revert temp changes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed overhang not being fixed when on left of screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Using demo.play to play a demo that was recorded on a different map/seed will now load that map and play the demo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Model component not setup properly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't use TerrainCollisionProxy - it won't work with terrain hole triggers that are level with the terrain.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleanup, better settings icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove port fields from protobuf and associated UI (no longer needed)
Add MaxAudioStreams convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainCollisionProxy to modular car chassis so they can go through TerrainCollisionTrigger holes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Match audio clip and stream sample rate
Read stream data until data is fully processed, don't leave some for the next frame
 
                
                
                
                
                
             
         
        
            
            
            
                
                Assigned metal material to vehicle lift colliders that were missing a PhysicMaterial [sic]
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable read/write on vehicle lift gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Detect when modular cars are in water and actually act like they're in a denser medium
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Listen server only: Brute force fix for colliders fighting between client and server when being activated due to conditional object changes, causing the vehicle to jitter all over the place.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simplify conditional object code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix cars floating when the ground is destroyed under them.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Scene backup and 'mo cleanup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed transition to terrain thickness = 1
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added translucent version of lit terrain-blend + minor shader naming changes