240,317 Commits over 3,867 Days - 2.59cph!
Full manifest rebuild to clean up all the loose ends.
New rocket world model set up (no LODs yet). Manifest update
Manifest update
Fix not being able to use locker in the back seats of the camper module
MLRS greybox update. UI map screen adjustment. Updated all colliders.
MLRS greybox update rotation fix
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Fixed standalone build error
Revert "Limit fixed update rate in co-op on Switch"
This reverts commit 05e3d17dd57a8f1a63e538f9504869bc0b0495d3.
Fixed Switch build error
Fixed pause background being corrupted on Switch
Limit fixed update rate in co-op on Switch
added sway to missing viewmodels
camper no longer default BP
Added camper to T2 techtree
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Fixed plane trace backwards logic (and added tests)
Fixed WorldPanel being backwards
Citizen/animgraph: added Pistol RH reload
ticket dispenser - all LODS
Merge branch 'master' of sbox-game
Don't predict-simulate entities that aren't predictable
Can turn prediction off for an entity using Entity.Predictable = false
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Stashing here
Added collision box + attachments to Hellfire model. Implementation of Hellfire + Hellfire weapon. Fixed SAM Weapon rocket NRE. Fixed Flocker distance tolerance. Fixed aircraft minimum attack distance support.
Merge branch 'fadeinout'
Added collision box + attachments to Hellfire model. Implementation of Hellfire + Hellfire weapon. Fixed SAM Weapon rocket NRE. Fixed Flocker distance tolerance. Fixed aircraft minimum attack distance support.
Fixed still being able to ConsoleSytem.Run( "quit" )
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Fixed shaders not writing to alpha if S_ALPHA_TEST
Added Clothing.Container.DressEntity
Rendering fully with command buffers. Improved ocean surface clipping mask creation.
ModelEntity.SetMaterialGroup can take a string
Load assets before menu init
Load edited citizen on main menu
Save cookies on exit
Menu Convars are saved and loaded properly
Setting Menu Convars via property updates native backing, saves
Merge branch 'master' of sbox
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