224,068 Commits over 3,684 Days - 2.53cph!

3 Months Ago
Some more placeholder cinematic stuff
3 Months Ago
Merge Main -> CorpseParentingFix
3 Months Ago
Remove these daft unused damping functions from physics interface
3 Months Ago
Optional params for SoundStream.Play
3 Months Ago
Add GetBodyGroup to ModelRenderer
3 Months Ago
Protobuf
3 Months Ago
Merge from tutorial_island
3 Months Ago
Realign cinematic entity in protobuf so it doesn't collide with metal detector
3 Months Ago
Merge from texture-memory-review2
3 Months Ago
Protobuf, reapply planner changes, manifest
3 Months Ago
Merge from main
3 Months Ago
clean up action graph
3 Months Ago
asset zoo + action graph dev cam
3 Months Ago
New project wizard creates a directory in your selected location instead of you explicitly selecting the location
3 Months Ago
Added a ShouldSuppressLeftHandScreenShake option to new ViewmodelCameraAnimation component, disables the automatic left hand screen shake applied during reloads
3 Months Ago
ActionGraph: Fixed not being able to set properties
3 Months Ago
ash bin wrong phys model enabled
3 Months Ago
Change EditorWindow.StateCookie so everyone on main gets a sane default layout reset on them when staging is flipped
3 Months Ago
correct surface on concrete trim 2
3 Months Ago
Rework into a standalone component ViewmodelCameraAnimation Applied to paddle viewmodel for testing
3 Months Ago
Unused networking engine events Delete some unused VR specific stuff from scenesystem
3 Months Ago
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3 Months Ago
Null check
3 Months Ago
misc kitchen trim props + bed_frame_02 updates
3 Months Ago
Write vertexobject on end of scope
3 Months Ago
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3 Months Ago
WIP loot control
3 Months Ago
Layout changes Broke scroll view
3 Months Ago
Fix conversion errors when setting FieldDescription value Fix NRE in MapSelectButton Fix NRE when joining local. package game
3 Months Ago
merge from skip_death_screen (admin only)
3 Months Ago
Updated Facepunch.ActionGraph
3 Months Ago
merge from server_noconsole
3 Months Ago
merge from train_tunnels_railing_fix
3 Months Ago
merge from steam_friends_null_check
3 Months Ago
Player dresser
3 Months Ago
Prevent diving tank, parachute & future non-backpack items from being dropped when you are wounded / die
3 Months Ago
Fixed possible exception when adding a var.set node
3 Months Ago
3 Months Ago
Add Component.INetworkSpawn - calls with owner when a GameObject is network spawned Fix not network spawning
3 Months Ago
Merge from backpacks/backpack_ui_2 -> backpacks
3 Months Ago
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3 Months Ago
Single vendor now has new internal layout Single vendor scales properly
3 Months Ago
ActionGraph array linking fixes
3 Months Ago
Remove GameResources able to load from keyvalues Fix asserts/trying to make 0 width&height render targets on startup TryLoadGameResource catches exceptions as expected, doesn't brick your game if you have a malformed gameresource now
3 Months Ago
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3 Months Ago
Fix uninitialized variables in model anim, this will make IsWorldSpace assert reliably trigger when it should Set morph frame source anim to worldspace, fixes assert
3 Months Ago
Updated texture bundle splits to avoid 4GB limit
3 Months Ago
3 Months Ago
Some safety in DeserializeExpected
3 Months Ago
Softer depth comparison for subsurface scattering Implement Depth::GetWorldPosition properly, document it nicely Recompile sprite with depth feathering