198,617 Commits over 4,140 Days - 2.00cph!

4 Months Ago
jungle terminals
4 Months Ago
set up and viewmodel prefab for wood armour gloves, added temp textures and model.
4 Months Ago
fixed erroneous naming on horse costume sitem.asset, and added "three variations" to horse and chicken descriptions. Added prop render script to horse costume so turntable on store looks better
4 Months Ago
Fixed 'ent kill' killing building blocks behind dropped items
4 Months Ago
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4 Months Ago
Bugfix: avoid writes past the end of the buffer Tests: ran unit tests
4 Months Ago
Update: Adding last missing API - TickInterpolatorCache.TransformEntries - added tests to cover it Tests: ran unit tests
4 Months Ago
merge from softcore_update
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
Compile fix
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
Fixed corpses not pickable when on an invalid position
4 Months Ago
Update store names
4 Months Ago
Fixed DeployVolumeCapsule not supporting ignored types and ignored entity - fixes furnace corpses not being repairable
4 Months Ago
Optim: TickInterpolator.TestConsistency - Replace Assert.IsTrue with AssertTrue wrapper that doesn't allocate - Sprinkled some scopes for future Speeds up the unit test 20x times and avoids 3.6GB of garbage Tests: ran the unit tests
4 Months Ago
Fixed legacy furnace corpse colliders Manifest
4 Months Ago
subtract 117690 (skinning changes to outbreak scientists)
4 Months Ago
Fixed workbench1 corpse prefab Fixed workbench corpses being lootable Fixed corpse pickup showing conditions
4 Months Ago
Clean: add a comment Tests: none, trivial change
4 Months Ago
checked over adobe walls and sunken knife store pages, tweaked abyss turntable items a bit to better position them
4 Months Ago
Tests: validate PlayerTickIterator in it's initial state Tests: ran unit tests
4 Months Ago
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4 Months Ago
Tests: Add more edge case testing - Testing 1 tick only - Testing up to capacity ticks Tests: ran unit tests
4 Months Ago
Bugfix: TickInterpolatorCache now properly handles "Reset" position - Fixed unit tests Tests: ran unit tests - all tests now pass
4 Months Ago
merge from softcore_update
4 Months Ago
merge from main
4 Months Ago
3p blowpipe animation updates
4 Months Ago
Update: Adding TickInterpolatorCache.PlayerTickIterator to help with code migration - Expanded unit tests to cover the new util and a couple more code paths Tests: none. Tests are currently failing as I uncovered a different issue - will fix in next CL
4 Months Ago
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4 Months Ago
Remove blank line
4 Months Ago
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4 Months Ago
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4 Months Ago
Merge from parent
4 Months Ago
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4 Months Ago
merge from fix_tc_corpse_building_split -> main
4 Months Ago
Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
4 Months Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
4 Months Ago
Merge from main
4 Months Ago
Update prefab with new model
4 Months Ago
Kapok tree progress
4 Months Ago
merge from fix_lock_ownerid_debris -> main
4 Months Ago
Fix lock not saving ownerid for deployable debris
4 Months Ago
merge from softcore_update -> main
4 Months Ago
merge from cinematic_export_pipes -> main
4 Months Ago
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
4 Months Ago
Change output directory from `Assets/Cinematic` -> `Assets/Media`
4 Months Ago
merge from main -> cinematic_export_pipes
4 Months Ago
merge from copy_paste_clientside_fixes -> main