188,405 Commits over 3,197 Days - 2.46cph!

3 Months Ago
Fixed generated materials not getting alpha cutoff keywords correctly applied
3 Months Ago
Merge from aux2
3 Months Ago
Launch site changes
3 Months Ago
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3 Months Ago
Ensure that the max players slider in the lobby settings is correctly positioned when initialized
3 Months Ago
Added Pool Turn Time game setting Added virtual methods to create cue and ball so rules can override them. Add PowerPoolBall stub class. Only interact with GameServices if the rules dictate the game should be ranked (non-regular rules are not ranked) Removed some old logs and ensure camera starts above the pool table
3 Months Ago
Merge from async_loading_3
3 Months Ago
merge from main
4 Months Ago
static monument lift sounds
4 Months Ago
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4 Months Ago
Updated Ammo models (Howie)
4 Months Ago
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4 Months Ago
Don't stomp the warmupConcurrency or preloadConcurrency values when using asyncLoadingPreset in case they were set to custom values Disable asyncWarmup if asyncLoadingPreset is 1
4 Months Ago
Add 'Optimized Loading' to the options menu under Experimental to set asyncLoadingPreset
4 Months Ago
Add global.asyncLoadingPreset convar which saves (0 = off/default, 1 = partial, 2 = full) Partial will enable async asset loading but keep 'Asset Warmup' on the loading screen Full will enable async asset loading but run 'Asset Warmup' hidden in the background Changes will only take effect when restarting the game
4 Months Ago
Change default text for options selectors from "XX XXXXXDDF FFE EFF FEE F" to "UNKNOWN" Fix ghost "OFF" behind "ON" text on options toggles
4 Months Ago
Fix exception when spawning world finds an unknown prefab ID (logs a warning) Change World.SpawnAsync to log and skip unknown prefab IDs like the non-async one
4 Months Ago
Always run asset warmup in the background if warmupConcurrency is > 1 However, if asyncWarmup is disabled then the loading screen will wait for it to complete
4 Months Ago
Merge from main -> cached_server_browser
4 Months Ago
Merge from harmony_qol -> aux2
4 Months Ago
Remove macos from Rust.Harmony
4 Months Ago
rig source files, updated dog mesh source
4 Months Ago
Initialize BaseGameRules based on the set pool_game_rules value
4 Months Ago
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4 Months Ago
New fully playable ParticleTestMap with a physics material farm. Impact prefab grouping.
4 Months Ago
Defer setting values for replicated ConVars received from server info (#464) * Defer setting values for replicated ConVars received from server info until the ConVars are added from the game client-side. This fixes connecting clients not having replicated ConVar values set correctly (because the ConVar doesn't exist at the time they receive them.) * Set replicated ConVar values after AddConVar to avoid parent/child ConVar default value mis-match and ensure value is set client-side * Simplify by just sending the initial replicated ConVar values message after the game assembly will have been loaded * Fix case where value would be overriden by an old one
4 Months Ago
Validate valid game setting before loading from cookie
4 Months Ago
Fix case where value would be overriden by an old one
4 Months Ago
Delete dota healthbar SFM code that plagued the IToolService and ISource2Engine Dock Error List in default layout
4 Months Ago
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4 Months Ago
Fix soundscapes still playing when they shouldn't
4 Months Ago
Error out of World.SpawnAsync if StringPool.Get couldn't find the asset path for the prefab Fixes getting stuck on "spawning world" when async loading is enabled and there's some mismatch between server and client Non-async version would error out as well in this case
4 Months Ago
Fix list add button sometimes missing Fix PropertySheet warnings Game Settings now support choices with a Value and a Name so that the actual ConVar value can be separated from how it is displayed in the dropdown box Merge branch 'master' of github.com:Facepunch/sbox Merge branch 'master' into fix-replicated-convars
4 Months Ago
Simplify by just sending the initial replicated ConVar values message after the game assembly will have been loaded
4 Months Ago
Basic namespace view Decouple API Docs sidebar from TypeInformation page Group namespace classes by struct/enum/etc Link namespaces on main pages
4 Months Ago
Fixed "Tools/Update Loot Tables" NRE edge case
4 Months Ago
BBQ 3->4 slots Small furnace 1->2 slots Large furnace 3->5 slots BBQ 2->3 slots
4 Months Ago
More effects tweaks
4 Months Ago
Game Settings now support choices with a Value and a Name so that the actual ConVar value can be separated from how it is displayed in the dropdown box Merge branch 'master' of github.com:Facepunch/sbox
4 Months Ago
Effect fixes
4 Months Ago
Fix list add button sometimes missing Fix PropertySheet warnings
4 Months Ago
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4 Months Ago
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4 Months Ago
Client reloads localization files if one changes
4 Months Ago
Fix NRE when pets die
4 Months Ago
Load correct BaseGameRules class based on the pool_game_rules ConVar
4 Months Ago
Adjusted lightning particle when zoomed in
4 Months Ago
Localization tests
4 Months Ago
Load localization files property in game
4 Months Ago
merge from pets main