248,583 Commits over 3,928 Days - 2.64cph!

3 Months Ago
Tweak operator node sizes to match input count https://files.facepunch.com/ziks/2024-10-02/sbox-dev_Nv5hjvflDz.png Clean up resource.ref / scene.ref node titles / descriptions https://files.facepunch.com/ziks/2024-10-02/zZzwIo8N8R.png
3 Months Ago
using parallel call to populate water flow from shore vectors
3 Months Ago
▉▆▉█▌▉ ▆▄▆▋▌▉▊██.▄▄▊▋▊██_▄▆▋▋▅▇ ▆▊▇▊▅▉▄▋▍█▊ ▆▋▅▋▋▍▇▍ ▄▍ ▊▍▅▊▉▌ ▄▅▇▋▅█ ▍▋▊'█ ▅▇▄▇▋▅▊▍█ ▌▇▊▇ ▇█▌▄▇▉▊▆
3 Months Ago
Add Widget.GetWindow()
3 Months Ago
main -> release
3 Months Ago
not serializing flowmap, we can just generate it on load
3 Months Ago
Bugfix: AmbienceEmitter now drops occlusion modulator on fade-out Tests: noclipped around Craggy with audio recycling logs on - no NREs
3 Months Ago
merge from main
3 Months Ago
merge from world_update_2
3 Months Ago
bucket with no lid vmdl added
3 Months Ago
added additional checks to dpv mounting to make it harder to get stuck
3 Months Ago
Itemstore links
3 Months Ago
merge from main
3 Months Ago
Use EditorWindow for FileDialog parent here, fixes component type selector crash
3 Months Ago
Parent merge
3 Months Ago
Merge from main
3 Months Ago
Disable underwater blur when using underwater_cinematic convar
3 Months Ago
Added prop opffset support when holding a left hand dominant entity
3 Months Ago
Leaderboard backup, run #14356
3 Months Ago
Refactor held entity aim settings so we can toggle which is the dominant and non dominant hand (to support left hand parented weapons like bows) Added option to only apply hand aiming while in ADS
3 Months Ago
Stuff not for this patch
3 Months Ago
Parent merge
3 Months Ago
Merge from main
3 Months Ago
Rebuild manifest, includes missing cliff rocks
3 Months Ago
Remove old spineIkAimOffset system, superseded by new components
3 Months Ago
Fixed left hand IK not getting applied when switching between weapons
3 Months Ago
Parent merge
3 Months Ago
Merge from main
3 Months Ago
Finally fixed up/down spine look appearing incorrect and tilting to the left, legacy aim offset animator layer was being enabled and affecting the final pose
3 Months Ago
fixes
3 Months Ago
Rubert and Ginnle Anims
3 Months Ago
Fixed pose solver breaking if the held entity is missing a non dominant hand IK target
3 Months Ago
Unsaved changes
3 Months Ago
Added throw support to pose editor Removed right hand pose component entirely Added basic camera rotate and pitch controls to edit scene
3 Months Ago
merge from flashlightfixes
3 Months Ago
Flashlight fixes (safe version, ball fixes only).
3 Months Ago
small ui change
3 Months Ago
Removed some leftover logs
3 Months Ago
Fixed some incorrect rig behaviour when entering and exiting edit mode
3 Months Ago
Update SpriteTools Update item name Updated Ambush Description & Plunder's Icon Implement Day/Night Cycle Adjusted Day/Night Cycle Length Fix `set_time` command Fix particle lighting Added PreviewEntity Created Enemy class and added 1 Zombie and 2 Skeletons Fixed enemies hands flipping incorrectly. Fixed Enemies not being serialized as Mobs. Added Enemy.KnockbackTime Added SpawnsAtDay and SpawnsAtNight support Enemies have a separate spawn limit from non-enemies
3 Months Ago
Teleport trigger
3 Months Ago
Deserialize replaced component with json of previous component
3 Months Ago
Remove dedicated right hand aim component (now builtin to AimPose component) Expose right hand aim offset per weapon
3 Months Ago
Climbing anim setup
3 Months Ago
hold pistol anim movement shoot anim gunshot
3 Months Ago
Climb left and right anims
3 Months Ago
Climb anim
3 Months Ago
Footstep chain and run anim
3 Months Ago
Run Fast WIP anim
3 Months Ago
Add replace component to component context menu because I kept finding myself expecting it to be there https://files.facepunch.com/layla/1b0111b1/sbox-dev_GO4iCHd7Qw.mp4