233,527 Commits over 3,775 Days - 2.58cph!

2 Months Ago
asmdef update
2 Months Ago
merge from PokerAllInFix
2 Months Ago
Leaderboard backup, run #11754
2 Months Ago
Merge from PlayerRigUpdate
2 Months Ago
Meta changes
2 Months Ago
Merge from PlayerRigUpdate
2 Months Ago
Merge from PlayerRigUpdate/2022_merge
2 Months Ago
Merge from main
2 Months Ago
Compile fixes
2 Months Ago
Cleanup Added graphics.collapseRendererLOD to control new behaviour, defaults to true and game must be restarted after toggling for new setting to take effect
2 Months Ago
Merge Bikes -> Aux2
2 Months Ago
Fix compile error
2 Months Ago
Manifest
2 Months Ago
Added more cine light variants; red,green, blue, etc
2 Months Ago
Fixed intensity of cinelight_spot_white
2 Months Ago
Merge from media_projects
2 Months Ago
Confusing not being able to fold. Let's always allow it even when checking makes the most sense
2 Months Ago
- Fixed poker offering no options to the remaining player when only one player can make moves (since others have already folded or gone all in). Sometimes there are still multiple relevant options, e.g. fold or call. - Fixed gameplay now that these additional options are allowed.
2 Months Ago
One more layout change Updated the scientist/animal icons in the extended life stats now that we have better icons
2 Months Ago
Merge from main
2 Months Ago
Layout, hide stats button
2 Months Ago
Added warning to death screen
2 Months Ago
Merge from main
2 Months Ago
Merge from main (lots of branches with map changes, trying to keep conflicts to a minimum)
2 Months Ago
Merge Bikes -> Aux2
2 Months Ago
Proper reference to global network group
2 Months Ago
Possible fix for minicopter seat getting removed from the client after flying through the parenting volume on the harbor swing bridge Don't let the client move an entity into it's parent group if it is set to global broadcast (group id = 0) as that won't match with the group that it is in on the server
2 Months Ago
Merge from hide_health_aim
2 Months Ago
Possible build fix
2 Months Ago
Rebuilt Small Rubbish Skip Prefab to have correct Scale and Rotation values Updated Small Rubbish Skip Folder Locations Updated Small Rubbish Collider Locations to be in the correct position
2 Months Ago
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2 Months Ago
merge from ship_patrol_path_vis
2 Months Ago
merge from mission_disabled_ui_fix
2 Months Ago
merge from hide_health_aim
2 Months Ago
merge from crane_attachment_flyhack_fix
2 Months Ago
manifest rebuild
2 Months Ago
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▆█▇█▇▍▊▋▊▄█ ▌▋▆▉▊ (▇▆▋▉▆ ▊▇▍▄▇ ▆▊▅▊▅▄ ▍▋ █▌▆▆▆▍▆█▇▊ ▆▉██▅▄▅, ▄▍█▅▊▅█ ▇▄▋▄▉▄▌) █▌▍ ▋▋ █▅▄▋▇▌▇▊ ▊▉▌▌ █▅ █▅▅▉ ▊▌▊▌▌▅▆ ▅▌▆▋▋▊▉▊█▊▄▍, ▅▅▆▇█▋▋▅▍▊ █▊▊ ▇▇▆▍▄▉▆ ▌▉▆▍▄
2 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
2 Months Ago
Updated Small Rubbish Skip Materials and Textures
2 Months Ago
Use map times in pause menu
2 Months Ago
Updated tiger assets - lods and materials
2 Months Ago
ActionGraph: don't qualify type names by assembly name Fixes Facepunch/sbox-issues#5473
2 Months Ago
Revert to NativeRenderingEngine hack, still need to deal with edge cases, I'm debugging it better
2 Months Ago
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2 Months Ago
Some thread safety in ModifyChunksAsyncImpl (#27)
2 Months Ago
Merged main into wiretool_fixes2
2 Months Ago
Can build vphysics now No 64bit builds though, not shipping actual builds Added optional argument to NPC:StopMoving - immediate (defaults to true) Create Build-GameProjectsPhysics.bat Prevent invalid input to render.DrawWireframeSphere Fixed a long freeze on disconnect from maps with huge nav meshes
2 Months Ago
Handle RootNamespace option in SimpleComponentTemplate