191,579 Commits over 3,228 Days - 2.47cph!

4 Months Ago
Added WeightedAnimationRandomiser to pick from different horse idles, can weight different idles differently, only play idles after playing a base idle a random number of times
4 Months Ago
Backups + directory changes
4 Months Ago
Merge from main
4 Months Ago
Merge Main -> Blackjack
4 Months Ago
Need to set a CUtlBuffer to READONLY to read non null terminated data Serialize blob data of feature Cleanup
4 Months Ago
Simple color picker for color properties Snap to color on mouse press Add comments to new publics Merge pull request #573 from Facepunch/color-picker Simple color picker for color properties
4 Months Ago
Snap to color on mouse press Add comments to new publics
4 Months Ago
▌▊▉▄▆▋ ▄▅▆▋▇ ▉▉ ▊▌▍▋▋ ██ ▇█ ▉▉▋ ▊▇▅▄█▍▋▇ ▄▄▇ ▇▇▉█▆▊▄▌ ▄▊▍▊▊▌▅ ▅▆ ▋▉▇▅▄▆▉
4 Months Ago
Remove unused RecompileMenu TypeLibrary.SetProperty will convert to string if passed object isn't a string Add Panel.OnParametersSet - which is called after all template parameters have been set/changed Remove unused UI2/Data Sources
4 Months Ago
Remove CompileTarget from vfx, we always compile for the shader models we want to target
4 Months Ago
Remove vfx targets we'd never ever support, remove fallback table, deprecate d3d9 registers from shader
4 Months Ago
Nicely unserialize shader features Remove VMPI stuff from vfxcompile Print memory in decimals for verbose shader compiling
4 Months Ago
merge from main
4 Months Ago
Generated thumb preview
4 Months Ago
timer
4 Months Ago
Simple color picker for color properties
4 Months Ago
Backup 2022/10/09 01:50:02 UTC
4 Months Ago
Only show CPU time in perf 6, show breakdown of CPU time in perf 7
4 Months Ago
Scrap trying to do managed cubemap entities, no real benefit
4 Months Ago
Reload env map texture resource, needed because buildcubemaps may have updated it
4 Months Ago
Allow using storage on locked vehicles without a key IF the player is already mounted
4 Months Ago
Allow looting storage on vehicle modules while the engine is on, if the player is mounted on the vehicle. Notably allows using the storage in the camper while driving (this was working for a while previously due to a bug, but is now working "officially").
4 Months Ago
Backup 2022/10/08 19:50:02 UTC
4 Months Ago
Fixed extra cursed levitating cauldron (using incorrect layers)
4 Months Ago
Build in game cubemaps by searching entity key values instead of game entities Fix crash trying to run buildcubemaps when not in game
4 Months Ago
Lean hud cleanup Fade in indicators as you lean more
4 Months Ago
fixed saddlebags (75115)
4 Months Ago
Fixed camper BBQ output slots sometimes show as locked
4 Months Ago
No longer need env_cubemap_box Destroy cubemap object when entity is destroyed Support cubemap handshake, this is needed for static objects to find their cubemap
4 Months Ago
Fix typelibrary trying to replace an assembly with itself
4 Months Ago
death ui death tweaks status level num label status tooltip level status upgrade description
4 Months Ago
▇▊▌▍█ ▋▆▄▆ ▌▊_▌
4 Months Ago
merge from main
4 Months Ago
Hook up the CMapView's CToolCamera so we can have the camera pos/angles and able to build rays from 2d coords Hammer traces return their hit MapNode by managed handle so can do `if ( tr.MapNode is MapMesh mesh )` now Add MapMesh.SetMaterial( Material ) Real simple drag handler for material packages - this code is all getting shit though time to rip it up Refactored map view drop targets into an interface with attributes: `[CanDrop( Package.Type.Model )] class ModelDropTarget : IMapViewDropTarget` Once I wrap CMapView I'll make this public and make it work with standard AssetType too, so you'd be able to create custom drop targets for your game resources.
4 Months Ago
Backup 2022/10/08 13:50:02 UTC
4 Months Ago
Merge from FixB - resolves all outstanding known issues relating to layer changes.
4 Months Ago
Steam Item job Remove GA
4 Months Ago
When compiling packed assembly don't use absolute source paths Obsolete ResourcePaths Add Tags to addonconfig Move content and generic addon setup to addon settings Don't use freetype in editor
4 Months Ago
Support addon tags
4 Months Ago
Generate thumb automatically if we don't have one
4 Months Ago
Backup 2022/10/08 07:50:02 UTC
4 Months Ago
Add package parent, api version Tag support
4 Months Ago
Backup 2022/10/08 01:50:02 UTC
4 Months Ago
Remove D_TEXT_BACKGROUND_IMAGE
4 Months Ago
Seedling destroy fix option B: Revert all ragdoll layer changes on plants, and remove ragdoll collision from the vehicle layer again
4 Months Ago
Seedling destroy fix option A: Allow Melee attacks to hit the Debris layer
4 Months Ago
Backup 2022/10/07 19:50:02 UTC
4 Months Ago
Merge from main -> performance_sampling
4 Months Ago
Add a few invalid properties
4 Months Ago
Cleanup & some parser error awareness