219,006 Commits over 3,624 Days - 2.52cph!

4 Months Ago
push door gesture update
4 Months Ago
Move decal attribute stuff into managed
4 Months Ago
New Outfit Piece! - Football Shorts Adjustments to the goalie glove textures
4 Months Ago
▋▅█▊▆▄ ▇▇▇▌ ▌▉▆▅
4 Months Ago
▆▍▋▇▌▅ ▌▌▅█▅▋ ▉▊▋▌▊▍▆ ▄▍▌▍▌▅▇.
4 Months Ago
Pass size through to decal update, prep some of the older attributes for baked lighting
4 Months Ago
Set hasBeenDrawn to be declared on editor only.
4 Months Ago
Editor.ActionGraphs -> Editor.ActionGraph To match Editor.ShaderGraph Start on undo / redo
4 Months Ago
merge from main
4 Months Ago
merge from cinematic_editor_frustum_drawing
4 Months Ago
merge from 3p_guitar_skins_fix
4 Months Ago
Merge from rail_network_link
4 Months Ago
Merge from experimental
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Updated Wanted Poster Model to have a rear face
4 Months Ago
merge from main
4 Months Ago
merge from base_decor_DLC
4 Months Ago
Leaderboard backup, run #6917
4 Months Ago
Fixed head information panel not displaying on the client
4 Months Ago
Fixed small trophy pooling issues
4 Months Ago
Fix head bags not dropping if inventory is full
4 Months Ago
Fixed network group assigning not working and throwing group inside errors for tutorial entities Also fixes tutorial trees getting added to the global broadcast list
4 Months Ago
Test map spawn pos move
4 Months Ago
Added a small rail loop to my test map
4 Months Ago
Fixed some broken prefabs
4 Months Ago
Fixed some chicken ping issues
4 Months Ago
Update LookAtTooltip after merge
4 Months Ago
Merge Main -> DroppedItemsOnVehicles
4 Months Ago
Manifest, codegen, protobufs
4 Months Ago
A few extra tail prefab updates
4 Months Ago
Merge from main
4 Months Ago
Train splines have changed again. Regenerating them.
4 Months Ago
Fixed incorrect deploy volume on wanted poster, adjust bounds on skin 2+3
4 Months Ago
FPArms: camera is now handled separately on a different path & made additive so that simultaneous jump/land/airborne + attack anims don't stomp each other unpleasantly
4 Months Ago
Citizen: move foot attachments into prefab
4 Months Ago
Disable right foot IK during kick Make kick first person (head movement snapping is very problematic to solve)
4 Months Ago
Impl shape getscale, not really needed but our api has it
4 Months Ago
Adjust cooldown time
4 Months Ago
Merge from FishTrophyAnimations
4 Months Ago
Hook up animation
4 Months Ago
Add back CreateDebugSceneObject, hammer uses this to render collision
4 Months Ago
replaced kick anim in animator, added additional avatar
4 Months Ago
Adjusted storage adaptor positioning on storage barrel to prevent adaptor deploy volumes intersecting with the collider of the barrel which was inadvertedly making invalid placements possible
4 Months Ago
Added rigged versions of all the fish types Added simple fish animation
4 Months Ago
Merge main -> experimental
4 Months Ago
Fixed unintended issues from 86687 StaticSolid layer mask change. Reinstated Vehicle_Large into the mask in some situations.
4 Months Ago
Potentially fixed size assertion/stride error when taking screenshot (make preview mesh update offscreen during snapshot render)
4 Months Ago
Expose separate effect slot for poster/picture
4 Months Ago
Scaffold out CProjectedDecalSceneObject Add ProjectedDecalSceneObject to managed, register handle More work getting new sceneobject to parity with old system (still invisible) Get rid of test code