137,079 Commits over 4,444 Days - 1.29cph!

3 Months Ago
Fix issues with viewmodel and playermodel hold type override lingering around when holstering grenades normally New issue where setting the playermodel hold type override to persist no longer works correctly with 'client.prediction' off or when seen on other players, will look at next Updated PlayerAnimation.controller: - Added PersistHeldEntityHoldAnimationOverride state machine behaviours to 'attack' and 'throw' states
3 Months Ago
Updating skinning for nomad hazmat
3 Months Ago
attempt 2
3 Months Ago
Implement CHAR_DIRSTEREO Also fixed a potential issue with CAudioDeviceSDLAudio Iterate over duplicator positioning * Do not render preview in depth/skybox pass, do not adjust dupe spawn height which affects tall dupes Fixed GM:AdjustMouseSensitivity returning nil still affecting sensitivity * Invalid returns were acting as 0, but -1 was expected for "no action". Now non number returns are treated as -1 Remove more "test" console commands * drawcross, drawline, cast_ray, cast_hull, test_dispatcheffect Change buddha messages to be send to client console Remove hidden "killtarget" concommand Make base gamemode load spawnpoint list from the entity * So we have 1 dynamic list of spawnpoint entities we want Lua to register and use Added MC:V to mountable games list Fix main menu being a tiny square for split second on game start up Minor change Unchange some hardcoded defaults for global EmitSound * Hopefully this is as simple as this for issue 6769 Fix Hologram/Distort render FX affecting attachment & shadow pos * This fixes driving a hologram jeep causing player view to jitter around with the animation. Fix HL1 ammo not respawning at correct pos with mp_weaponrespawn Remove some unused fields from HL2MP gamerules Added Black Mesa as mountable game * Also adds placeholder entities for some NPCs, such as guards, scientists and the HECU Slightly improve error handling for saving JPG/PNG files Change navmesh.GetNavAreaCount data source * Fixes its return value not matching getAllNavAreas return count Fixed a crash with trigger_tonemap & some other issues * Also fixed `trigger_weapon_strip` preventing weapon pickup indefinitely if removed while player is inside the field Updated FGD files * func_useableladder origin KV is now defined (since its auto generated) Try to fix trigger_playermovement sticking when removed with a player in
3 Months Ago
wip/test merge from main
3 Months Ago
parts of /nature folder ok
3 Months Ago
merge from main
3 Months Ago
Updated FIrewood Holder Stack Prop to fix shading issue
3 Months Ago
Merge from PlayerRigUpdate2
3 Months Ago
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
3 Months Ago
Refactor and additional fix
3 Months Ago
merge from droppeditem_improvements (compile fix)
3 Months Ago
merge from droppeditem_improvements (compile fix)
3 Months Ago
Don't open or process light radial menu if map is open
3 Months Ago
compile fixes
3 Months Ago
effects folder ok
3 Months Ago
building folder ok
3 Months Ago
props folder ok
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
merged main -> rust_relay_server
3 Months Ago
L shaped sofa collision
3 Months Ago
merge from droppeditem_improvements
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
3 Months Ago
L shaped sofa and rugs textures and lods
3 Months Ago
Merge from main
3 Months Ago
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
3 Months Ago
Merge from chainsaw_hotspot_gathering
3 Months Ago
Fix null exception when throwing things at trees/ore nodes
3 Months Ago
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
3 Months Ago
Merge from main
3 Months Ago
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
3 Months Ago
structures folder ok
3 Months Ago
Merge from light_toggle_icon_fix
3 Months Ago
Fix light state not appearing on icon
3 Months Ago
Teleport boat fix
Rin
3 Months Ago
merge from armored_ladder_hatch
3 Months Ago
Merge from terrain_renderer
3 Months Ago
Codegen
3 Months Ago
Make terrain ConVar developer only
3 Months Ago
BasePlayer.Command now has overloads for 1-4 parameters, makes all calls from our code alloc free Left the params version for mod support
3 Months Ago
Various spinner fixes
3 Months Ago
Spinner fixes
3 Months Ago
Merge from terrain_renderer
3 Months Ago
Merge from main
3 Months Ago
Bring back terrain margins for collision with geoclip terrain
3 Months Ago
Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
3 Months Ago
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
3 Months Ago
Fix combine dropship not flying away after deploying troops ILuaThreadedCall virtual destructor Update UnlitTwoTexture shader to CS:GO version * Includes support for TRANSLUCENT shader combo and BEACHFOAM material parameter from CS:GO Apply a hack to hide toolsocclusion on MC:V maps Make some warnings use RED text * Bad lightmap extents on material, srcds_run warnings/errors Fix fallback skybox texture using non existent textures Lets try disabling -ffast-math (replacing with -fno-math-errno) Fixed some potential crashes
3 Months Ago
Add achievements for reaching the floating city