188,595 Commits over 3,197 Days - 2.46cph!

4 Months Ago
gravgun uses smooth damp instead of joints
4 Months Ago
Update items Update translations
4 Months Ago
dog rig source file & script updates
4 Months Ago
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4 Months Ago
Delete map content
4 Months Ago
Update the nexus variables editor to work well for longer multiline values
4 Months Ago
Enemies try to walk forwards after spawning Enemies don't collide with traps
4 Months Ago
Update .addon
4 Months Ago
Add warmup time to game settings
4 Months Ago
Added French Language for when its supported in game (Thanks KAYA & Del Tremblay) Ajout de la langue française pour quand cela sera supporté in-game
4 Months Ago
Vault recharge particle / sound tweaks
4 Months Ago
Merge from cached_server_browser -> aux2
4 Months Ago
Fix staging showing every server
4 Months Ago
Add back Sound.FromScreen
4 Months Ago
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4 Months Ago
Re-implemented wall gap movement assist
4 Months Ago
merge from save_228 - fixes
4 Months Ago
merge from hardcore
4 Months Ago
Fixed container open sounds
4 Months Ago
Fixed up pointer-events API change
4 Months Ago
Item icon background color didnt save
4 Months Ago
Member page does not display void return values Method parameters display in/out/ref correctly Member page doesn't display empty Parameters section Type page shows nested types Include type's own summary towards documentation % Type page shows interfaces it implements Show which methods are virtual and group them together Also shows which are overrides
4 Months Ago
Fixed edge case that would cause exception when loading map file on certain seeds
4 Months Ago
Fix fireballs not spawning when crashing mini in safezone
4 Months Ago
Iterating blunt & slash variants.
4 Months Ago
Show demo info on the loading screen when loading a demo
4 Months Ago
Add a basic asset.party location to the asset browser, remote assets have the drag data of `https://asset.party/{ Org }/{ Ident }` Move ManifestMount to Sandbox.Engine Static ToolRender class uses the current CToolRenderContext context Dropping an asset.party asset on a map view creates an empty prop_static that downloads and sets its model asynchronously Create a remote asset manifest within a map doc, save/load remote assets used within the map
4 Months Ago
Create a networked managed wrapper around g_pSoundOpSystem instead of using g_pSoundOpGameSystem Some null checking in inline binds
4 Months Ago
Change colors to be lighter, made 6 icons fit
4 Months Ago
Parse XML of params and retval Move Field/Method/Property URL to an extension Remove retval/param stuff from summary when viewing types Split remarks into its own template Also added header param to summary and remarks templates Added type member page
4 Months Ago
Added Pirate language option
4 Months Ago
Static bbq match normal bbq
4 Months Ago
Awards use localization file
4 Months Ago
Made light switches pulse to make them more visible Increased light view distance on the light switches
4 Months Ago
Set random player color on player ctor, should fix strange color mismatching
4 Months Ago
Added Client.IsFriend Make sure IsTeamPlayEnabled doesn't error out Add entity hudmarker system Hook up hudmarker to players, only applicable in team play Merge branch 'main' of sbox-boomer
4 Months Ago
Added English language localization Updated the localization files
4 Months Ago
Remove old logs
4 Months Ago
Fix win summary by showing the correct elo delta, previous and next ranks
4 Months Ago
·Water treatment plant / better environment volume transitions in the sewers
4 Months Ago
Fixed a bug with Panel.SetCaretPos Added more info to 'Overflow error writing string table baseline' host error Display disconnect reason UI when encountering a host error in singleplayer
4 Months Ago
Show on-screen warning if in editor mode
4 Months Ago
Added new campfire (preview)
4 Months Ago
Spike trap polish
4 Months Ago
Localization Basics (https://wiki.facepunch.com/sbox/localization)
4 Months Ago
Remove HasActive guard for value property on Slider as it prevents value change events when dragging the slider Hide the entire map field in the lobby settings when Map Select mode is set to Hidden for a game. This fixes it just showing "Map" with nothing underneath in this mode. Fix list add button sometimes missing Fix PropertySheet warnings Game Settings now support choices with a Value and a Name so that the actual ConVar value can be separated from how it is displayed in the dropdown box Merge branch 'master' of github.com:Facepunch/sbox Fix soundscapes still playing when they shouldn't Delete dota healthbar SFM code that plagued the IToolService and ISource2Engine Dock Error List in default layout Validate valid game setting before loading from cookie Defer setting values for replicated ConVars received from server info (#464) * Defer setting values for replicated ConVars received from server info until the ConVars are added from the game client-side. This fixes connecting clients not having replicated ConVar values set correctly (because the ConVar doesn't exist at the time they receive them.) * Set replicated ConVar values after AddConVar to avoid parent/child ConVar default value mis-match and ensure value is set client-side * Simplify by just sending the initial replicated ConVar values message after the game assembly will have been loaded * Fix case where value would be overriden by an old one Ensure that the max players slider in the lobby settings is correctly positioned when initialized Add world mapping as default to shader api Add toolvis modes to shader api so it's actually visible in hammer Fix toon shader not compiling & recompile Recompile base shader so tool vis modes work on it Fix Client.FetchGameRankAsync by passing an int into TaskSource, it seems like this int is never used although it may have once been, re-evaluate that later Merge branch 'master' of github.com:Facepunch/sbox Add global:: to EnsureSufficientExecutionStack statement Unused Junk Merge branch 'master' into localization
4 Months Ago
Enemy spawning tweaks Player collision tweak
4 Months Ago
Unused Junk
4 Months Ago
Remove debug log in threaded pathfinder initialization
4 Months Ago
Remove debug log in threaded pathfinder initialization