223,668 Commits over 3,684 Days - 2.53cph!

3 Months Ago
Disable vm bob & sway when in sweet spot scanning mode
3 Months Ago
ActionGraph: Fixed not being able to delete duplicate input / output nodes
3 Months Ago
removed unused using
3 Months Ago
Merge from main
3 Months Ago
Component Version Upgraders (#1431) https://docs.facepunch.com/doc/component-versioning-2fVhFt2lJp
3 Months Ago
Implement attributes on ReflectionSerializedObject.SerializedProperty Move Terrain editor into an EditorTool ReflectionSerializedObject property SetValue<T> will convert value, catch exceptions TypeSerializedObject SerializedProperty.TryGetAsObject don't throw if null Brush settings widget window FloatControlWidget blurs entry on range slider drag Only modify terrain on mouse drag Change brush order, circle first
3 Months Ago
Added baseline for component version upgraders https://files.facepunch.com/tony/1b0911b1/parsecd_N2kyNOTsPg.png Move JsonUpgrader Refactor, add JsonUpgrader.Run so we can re-use this for GameResources Replace _apiVersion with ComponentVersion defined by the component JsonUpgrader -> JsonUpgraderAttribute, version as a required constructor parameter Demote JsonUpgrader.Run to internal JsonUpgrader.Run -> Upgrade Add unit test for upgrading a component
3 Months Ago
Reduce scan duration from 3->2 seconds
3 Months Ago
Add unit test for upgrading a component
3 Months Ago
Expose GraphicsItem.BoundingRect Allows graphics items to draw outside of their defined size ActionGraph: Fix input const value repainting
3 Months Ago
Merge from main
3 Months Ago
Don't leave the server when joining
3 Months Ago
Update for new networking
3 Months Ago
Added Networked Properties https://docs.facepunch.com/s/sbox-dev/doc/sync-properties-jKFHwTGVgR
3 Months Ago
Cleanup Network protocol++
3 Months Ago
fixed loot barrels gibs errors-mismatches updated barrels visuals on additional prefabs updated deployed hobobarrel icon
3 Months Ago
Changed Sync.IsProxy to Sync.Query
3 Months Ago
Initial commit Simplified, wip Don't need this log anymore Refactoring, hotload sync properties Add some unit tests for NetworkTable Clean up Rename old NetworkTable to StringTable NetworkTable registration inserts entry Switch [Sync] to use property to store network value, rather than its own value. Add IsProxy mode RigidBody uses SyncVars instead of INetworkSerializable Remove isReadingChanges - no longer needed Put Sync updates on regular network update CharacterController use sync vars Remove INetworkSerializable Fixes Add Obsolete to INetworkSerializable Fix some doc, call RunSync before NeedsToSendNetworkUpdate to ensure HasChanges is right Fix tests Remove rogue using statement
3 Months Ago
Remove rogue using statement
3 Months Ago
Fix tests
3 Months Ago
Fix some doc, call RunSync before NeedsToSendNetworkUpdate to ensure HasChanges is right
3 Months Ago
oilrig trims textures - reduced noise over painted variants
3 Months Ago
merge from shelter_lock_fix
3 Months Ago
merge from b_shotgun
3 Months Ago
merge from shader-memory-review2
3 Months Ago
merge from youtooz_deployables
3 Months Ago
Add Obsolete to INetworkSerializable
3 Months Ago
Fixes
3 Months Ago
Delete mouth system from soundsystem, too specific, doesn't work anymore
3 Months Ago
CharacterController use sync vars Remove INetworkSerializable
3 Months Ago
Remove all references to baseentity
3 Months Ago
Put Sync updates on regular network update
3 Months Ago
Delete basehandle
3 Months Ago
Leaderboard backup, run #8764
3 Months Ago
remove entitysystem include from def
3 Months Ago
Delete entitysystem, no longer needed!
3 Months Ago
Experimental changes to door blockage prevention system to try and prevent vehicles getting stuck in doors, sometimes permanently Do a dot product check when the door detects a blockage and compare that with the direction our door colliders are moving, disregard detected blockages that are on the side of the door that the collider is moving away from (translation: driving into a door that is opening will no longer stop and revert the animation if you drive into the door in the same direction that it is swinging, since that will often involve moving a collider in the opposite direction to vehicle movement and cause chaos) Reduce the length of time that the door physics detection runs for by 20%, so if the animation is more than 80% done it will complete regardless of blockages
3 Months Ago
Delete everything from entity2 except entitysystem and entitykeyvalues
3 Months Ago
Merge from tutorial_island
3 Months Ago
More videos
3 Months Ago
Progress
3 Months Ago
Delete entityinterfaces, entitystructs
3 Months Ago
Citizen/animgraph: update "voice" to use a MorphFrame instead of a DMX file + subgraph tweaks + weightlist tweaks
3 Months Ago
Citizen: updated visemes prefab Citizen: set viseme prefab to enabled Merge branch 'master' of sbox
3 Months Ago
Delete entitycomponent
3 Months Ago
Removed the OnItem broadcast message in ItemPanel, replace with IItemPanel interface
3 Months Ago
Remove burlap shirt viewmodel being listed as the inventory panel This has been assigned since 26531(!) but doesn't seem to cause an issue in builds (possibly due to bundling?) Fixes exception when selecting burlap shirt
3 Months Ago
Consistency pass with new impacts and bullettype additives WIP
3 Months Ago
Remove more unused from entitykeyvalues, got to do this bit by bit
3 Months Ago
Campfire stuff, remove placeholder label