223,949 Commits over 3,684 Days - 2.53cph!

3 Months Ago
Rework into a standalone component ViewmodelCameraAnimation Applied to paddle viewmodel for testing
3 Months Ago
Unused networking engine events Delete some unused VR specific stuff from scenesystem
3 Months Ago
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3 Months Ago
Null check
3 Months Ago
misc kitchen trim props + bed_frame_02 updates
3 Months Ago
Write vertexobject on end of scope
3 Months Ago
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3 Months Ago
WIP loot control
3 Months Ago
Layout changes Broke scroll view
3 Months Ago
Fix conversion errors when setting FieldDescription value Fix NRE in MapSelectButton Fix NRE when joining local. package game
3 Months Ago
merge from skip_death_screen (admin only)
3 Months Ago
Updated Facepunch.ActionGraph
3 Months Ago
merge from server_noconsole
3 Months Ago
merge from train_tunnels_railing_fix
3 Months Ago
merge from steam_friends_null_check
3 Months Ago
Player dresser
3 Months Ago
Prevent diving tank, parachute & future non-backpack items from being dropped when you are wounded / die
3 Months Ago
Fixed possible exception when adding a var.set node
3 Months Ago
3 Months Ago
Add Component.INetworkSpawn - calls with owner when a GameObject is network spawned Fix not network spawning
3 Months Ago
Merge from backpacks/backpack_ui_2 -> backpacks
3 Months Ago
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3 Months Ago
Single vendor now has new internal layout Single vendor scales properly
3 Months Ago
ActionGraph array linking fixes
3 Months Ago
Remove GameResources able to load from keyvalues Fix asserts/trying to make 0 width&height render targets on startup TryLoadGameResource catches exceptions as expected, doesn't brick your game if you have a malformed gameresource now
3 Months Ago
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3 Months Ago
Fix uninitialized variables in model anim, this will make IsWorldSpace assert reliably trigger when it should Set morph frame source anim to worldspace, fixes assert
3 Months Ago
Updated texture bundle splits to avoid 4GB limit
3 Months Ago
3 Months Ago
Some safety in DeserializeExpected
3 Months Ago
Softer depth comparison for subsurface scattering Implement Depth::GetWorldPosition properly, document it nicely Recompile sprite with depth feathering
3 Months Ago
Multiplayer capable
3 Months Ago
Fixed the layout - now works with flexbox
3 Months Ago
Basic swimming
3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
reworked padding on oilrig trims, disabled crunch compression (texture only changes)
3 Months Ago
Make gizmos use DynamicSceneObject, add CMeshBuilder2::WithInstancedTransforms to flag mesh to use transform system without changing vertex layout, fix transforms on dynamicsceneobject in native
3 Months Ago
Merge from main
3 Months Ago
Spawn point gizmo tweaks Better define what happens when host leaves (destroy their shit) Tweak network transform lerp
3 Months Ago
Added shovel script and set it up on the shovel, incase I need to add any extra functionality later. Improved shovel item check. Flags set to require shovel.
3 Months Ago
Added Input.SetLink( source, index )
3 Months Ago
3 Months Ago
Merge fuckup
3 Months Ago
Merge from main
3 Months Ago
Add PhysicsBody.SmoothRotate Expose TimeSince, TimeUntil, so they're usable in RPCs and Sync vars Connection.Local.IsHost should make the right noises now, fixed some id confusion Update parent and owner during network updates Remove Game.Server Delete EngineRpc Add Networking.FindConnection Draw owner next to GameObject Give players a unique display name when joining (if there's a clash)
3 Months Ago
Sod that, remove Input.VR.IsActive
3 Months Ago
Obsolete Input.VR.IsActive since it's grabbable via Game (and this code path hasn't been working for ages)
3 Months Ago
Fix vertexobject reusing on gizmos
3 Months Ago
StyleSheet String Table (#1437) * Initial commit * Make it better * Clear entries in StringTable.Reset * Remove unused method * Remove unused using statement * .scss and .prefab both valid small network files * Send .prefab_c instead of .prefab