252,044 Commits over 3,959 Days - 2.65cph!

3 Years Ago
Manifest update for train carriage entity
3 Years Ago
Add a train carriage for testing
3 Years Ago
Renamed BaseTrain to TrainCar for clarity
3 Years Ago
Fixed incorrect GetDistance results for splines <40m long
3 Years Ago
Fixed incorrect height on some train track spline prefabs
3 Years Ago
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3 Years Ago
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3 Years Ago
Box select zindex greater than nodes Fix Rebuild graph when set Way to remember and restore input/output connections
3 Years Ago
Added float interpolator implementation. Simplified the generic interpolator code - no need for separate interpolator classes anymore, only separate entry types.
3 Years Ago
Rope lod
3 Years Ago
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3 Years Ago
World spline shared data update
3 Years Ago
Made my interpolator generic. The original TransformInterpolator now inherits from it.
3 Years Ago
Airfield lighting and dressing polish Added overgrowth and small junk to the hangars Added point lights near entrances to prevent exteriors from looking too dark
3 Years Ago
Citizen/FPArms: updated animgraphs with barebones stuff for fists blocking pose Citizen: holdtype_pose value range is now 0-8 instead of 1-8 (0 is also the new default)
3 Years Ago
Fix paths not deserializing correctly (oops)
3 Years Ago
Make Entity.HammerID public and use it for BasePathEntity
3 Years Ago
Citizen: more comments, explanations, and clarifications throughout the animgraph
3 Years Ago
Unparent HUD entity from Game entity
3 Years Ago
Map.Reset preserves map entities by their hammer ID This means you can preserve specific instances of prop_physics for example. No changes to gamemode code needed. Adds Entity.HammerID (internal) Update default filter to remove check for entities parented to the Game entity It was a hack for HudEntity, which is now checked for explicitly Adds Type.IsBasedOnGenericType
3 Years Ago
net_fakelag remove FCVAR_ARCHIVE, and add FCVAR_CHEAT to it and sdr command
3 Years Ago
And a few more
3 Years Ago
Remove more game ifdefs
3 Years Ago
New Outfit Piece - V neck Tshirt Simple new trendy V neck tshirt, LODs and fixes to skinning to come soon.
3 Years Ago
Initial version
3 Years Ago
3 Years Ago
sewage updates
3 Years Ago
Remove log left in by mistake
3 Years Ago
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3 Years Ago
Don't predict entity effects flags, it causes old effects value to be used around the time UpdateVisibilityAllEntities is called
3 Years Ago
Undo fix for #1655, need to fix this properly
3 Years Ago
Fix LookAtCamera
3 Years Ago
Set controller "Menu" action set if ingame but main menu is open
3 Years Ago
Merge from reflex_1.6a5
3 Years Ago
Reflex plugin update, updated reflex script
3 Years Ago
Grass, moss and gravel do not spawn on rail topology
3 Years Ago
Asset.Load log the actual exception when deserializing errors
3 Years Ago
Subtracting 69180
3 Years Ago
Meshing
3 Years Ago
Site A river area finalization
3 Years Ago
New spawn populations for bushes on railside topology for all biomes to provide cover
3 Years Ago
Fix typo in water bounds code using y instead of x
3 Years Ago
Completely remove HLTV/SourceTV, decouple spawngroupmessagemanager so the demo recorder can use it Remove instant replays
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Medium sized rocks don't spawn on rail topology
3 Years Ago
fix missing file
3 Years Ago
remove autosubscribed workshop items added some missing workshop resources
3 Years Ago
Adjust line termination points with model changes