240,183 Commits over 3,837 Days - 2.61cph!
More camper module stuff, first pass on respawning
Removed rising torpedoes from the game:
- Removed item/entity/worlditem/icon.
- Removed from accepted item 2 on duo sub.
- Removed from editor given items.
- Removed from vendor sale.
- Removed from tech tree.
- Renamed Direct Torpedo to Torpedo.
Automatically remove units from being gatherers of resources to prevent flocking with non-existent entities
Merge branch 'master' of sbox-rts
Can now embed button prompts in TMP text
Merge Main->SubmarineSeptember
Don't make build map window dockable, more annoying than useful
temp fix to animation on drones
temp fix to animation on drones
Drone animation fix
Merge branch 'master' of sbox-rts
Revert "Merge branch 'master' of sbox-game"
This reverts commit 5117bc0ed2f870e2bb174d08544a10283ca7cd0e, reversing
changes made to 453a72087f3c9d085dc96dff64bf424444142f2e.
Use render color on the drones
Merge branch 'master' of sbox-rts
Added stubs for the Drone Hub, Miner Drone, Bubble Drone and Remote Drones technology. Show all queueable items regardless of whether or not you have dependencies, and then show the dependencies required in the tooltip.
Old bench - now breakable
Merge branch 'master' of sbox-game
fix brick trim transparency texture
Merge branch 'master' of sbox-game
Revert accidental commits. Revert underwater_lab_glass and remove my test map from the EditorBuildSettings.
Street bin - added full of rubbish variant and removed blockout
Implemented all direct unit sequences and UnitAnimator support
Merge branch 'master' of sbox-rts
Drone Hub Temp Model
Drones Temp Models
Complete overhaul of RTS "simpleterry" anim sequences for direct non-animgraph playback
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reduced size of spear ammo worldmodel
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Move client frame callback to after camera set up
Merge branch 'master' of sbox
Don't render hidden in first person objects if light object is set as first person
Set locales on QDoubleValidator (only for attribute editor to see if it fixes #149)
Hammer: Make build map window less shit
Hammer: Fix build map window expanding to massive sizes without enforcing a max height
Hammer: Added mesh names to bodygroup selector
Don't try to precache null resource names
Fixed VR Joystick reporting wrong
Merge branch 'master' into listener
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Experimentation with audio listener transform
TMP sprites can now use a Texture2DArray atlas
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Removed old full bin model
Street Bin & couple of rubbish items
Merge branch 'master' of sbox-game
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Desert military bases scenes/terrains and scene2prefab setup
Desert military bases grid setup and whitebox layouts for base a,b,c,d
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removed unneeded model prefabs
added speargun worldmodels when dropped
updated texture / construct vmap
Fixed exception in the editor in Pxc_Animation
Added TMP as an embedded package
Replace [action/button/image] tags with xml-style tags
TMP: retire <action> tag
Add TMP test scene
TMP: Added OnGlobalPreRenderText event
TMP: Got <sprite=x> working with our resource system
Rename <image=x> to <sprite=x>
Fixed exception in stages without a GameManager instance
Don't try to precache null resource names
Fixed VR Joystick reporting wrong
Animgraph updates: b_vr now has its own Aim Head + eyes_darts delta is precomputed
Refactored gathering a little. First attempt at fixing "gatherer huddle".
Hammer: Added mesh names to bodygroup selector
Remove resource entities from the flow field when they are depleted
Decreased the time it takes to complete a full day by 20x. Added a movement queue system (Shift + Right Click to enqueue movement). Added additive selection (Shift + Select).
Merge branch 'master' of sbox-rts
updated player speargun anims
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Merge SubmarineSeptember -> Main
New anchovy icon was maybe too small for good UI. A little larger now, similar to sardine.
Made anchovy icon smaller