193,207 Commits over 4,049 Days - 1.99cph!
Fixed and regen all shaders
Updated rust/std conversion tool to fix fog support, transparency, emission
Updated ASE Lit shader template to match HDRP/Lit; now has feature toggles in material + fixed a lot of issues
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Updated custom/lit set shadergui to include receive SSR settings
Scene backup.
Softened the red wall2 light & its emissive texture
Updated SavasIsland_koth helicopter spawning
Add a command to get the current time parameters
Reverted train track material
Fixed and optimized biome tinting
Limit the message queue so it can't grow forever
Add some convars to tune or disable the command server
Cleanup RelationshipManager
Imported properties from main for materials using rust/std-decal shaders
Added hdrp/custom/lit decal shader set (wip)
Added rust/std to hdrp/custom/lit material auto-conversion
Added 'ignorez' to Material() function
Monument scene setup variant prefab.
[D11] Structures/Bunker LODs
[D11] [UI] Fixed rotating objects not updating when not placed on the floor.
[D11] + structures\industrial_structures half of the prefab models LOD
[D11] Set up LOD Group components in various Structures\<asset>\models folders
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