239,711 Commits over 3,837 Days - 2.60cph!
Fixed some VelocityClipPlanes backwards logic
Increase default GroundAngle
Cleanup WalkController.StepMove, fix bouncing off stairs
Merge branch 'master' of sbox
Fix end cap positioning and import settings
Scaled sub colliders to the new size
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fix for missing materials on lower lod levels for the arcade machine
fixed missing bottom faces for arcade machine and vending machine
fixed missing internal faces on washing machine prop - the material on the shadow boxes was set to 75%
Remaining coastline blocks
Added brain senses option to ignore crouching, out-of-FOV entities
scale impact effects based on distance to the camera
take FOV into account to avoid large effects when zoomed in
always show impact effects for locally instantiated projectiles (gauge misses at long range)
added missing dot on the 9
Merge branch 'main' of sbox-pool into main
Implemented noclip in/out transition states
Refactored View system so now spectators will see what you see properly
Merge
Merge branch 'main' of sbox-pool into main
adding table line stuff
Merge branch 'main' of sbox-pool into main
Fixed unwelded vert in knee
Experimenting with resolution scaling for backgrounds on Switch
Added missing blend textures
Forgot to commit the addition textures
Merge branch 'master' of sbox
Tidy up, blitting to correct target, setup profiles etc.
Linked world model prefabs to rustige_egg_a and rustige_egg_b
Fixed errors, accounting for screen size adjustment.
Halved new loops, tweaked skin weights, stripped off "Citizen@" off of all animation names to make everything cohesive
Added black ball icon class and fixed icon class for win
Added spots or stripes icon classes
Added icon class
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Fix "new word" in console
Fixed RootPanel not enrolling into event system
[Event] works on static methods
Fixed a regression with hlmv.exe's texture list
Animal roam speed reduced.
Animal AI design updated.
Animal flee state changes.
Increased target-lost range of animals.
Fix stalling when download zip file
Merge branch 'master' of sbox
Added some menu options, move folders around
Greybox pieces for experimental 180+ degree stairwell
Improved blend grass
Removed tint from layer 2
Added blend mask
Added tint mask to layer 1
Merge branch 'master' of sbox
Fixed some blending issues in BackgroundLayer shader
Intro stage star flicker fixes
"Select All" button now selects all addons within current search/filter, not all subscriptions
Added addon count and selected count to the addon menu (in the popup menu with filters/etc)
Removed selection checkboxes for floating .gma addons
Made the background of a disabled addon darker so its more obvious when an addon is disabled
Be doubly sure we're doing GameLoop.Shutdown, especially when we disconnect after only being half connected
More rocket factory scaffolding fixes
Updated citizen model with some added loops around elbows/knees. Made mouth a separate material so it doesn't get tinted. Added a fake AO under eyelids
Citizen model updates:
Added extra loops to elbows/knees
Added Eye fakeAO
made hose mat greyscale added colourmask, set up colour tint in material
delete roundinfo redundant styles
RoundInfo hiding and styling
Merge branch 'main' of sbox-pool into main
Toast Styling