257,784 Commits over 4,018 Days - 2.67cph!

3 Years Ago
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3 Years Ago
Add soundscape sound assets so soundscapes work for now
3 Years Ago
Security shutter - adjusted origins further Merge branch 'master' of sbox
3 Years Ago
raised the dwellings spawns a little in desert_military_base_d (tents ground mats clipping in terrain)
3 Years Ago
merge from Desert_Military_bases
3 Years Ago
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3 Years Ago
Fixed desert military base not spawn desert military base now highest priority manifest S2P
3 Years Ago
Update shaders.yml Favourites bar Refine asset browser scroll Default scroll is now 1 tile high (Used to be 3 tiles), free scroll is now flat 32px instead of flat 10px. These numbers are 'per scroll wheel move' Merge branch 'master' of sbox Hammer: Fixed shift dragging groups not updating new group's name in the outliner Whitelist IComparable ModelDoc: Implicitly import and convert OLD vmdl (kv3 format generic) when opening them Calling RemoveAllDecals on world entity should remove all from world Hammer: Support local space export for dmx Hammer: Add "Export Selected" to selection context menu Fix favourites positioning Use recent game info on favourites Fixed favourites not showing a value Latest shaders Fix debugoverlays and toolmatsysutils shit (dodgy wireframe rendering) Package ratings true/false are valid event arguments Fix bindings not initializing when value was default Decal recompiles Download ignore .obj and other png material source files (normal, rough, etc.) Merge branch 'master' into lagtest Move where current cmd is set
3 Years Ago
Merge from halloween2021
3 Years Ago
Signs will now only re use the last rotation if the dialog is the same type as the previously opened dialog.
3 Years Ago
Possible fix for the bug Paddy found with uncarved pumpkins.
3 Years Ago
Update PoolCamera.cs
3 Years Ago
Update CarCamera.cs
3 Years Ago
Mark Pos and Rot as obsolete in Camera Merge pull request #70 from Facepunch/obsolete-cam Mark Pos and Rot as obsolete in Camera
3 Years Ago
Fix particle cables
3 Years Ago
merge from Desert_Military_bases
3 Years Ago
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3 Years Ago
Added ability to sit down at some dwellings modules furniture
3 Years Ago
SetGameResult updated
3 Years Ago
Refine game result reporting Add force start button to lobby Report if Package.Download isn't set up More accurate message in FindAndDownloadGamemode fail
3 Years Ago
cherrypicking BillB commits to Aux back to Desert_Military_bases
3 Years Ago
Mark Pos and Rot as obsolete in Camera
3 Years Ago
merge from halloween
3 Years Ago
Single desert dwelling AI respawn
3 Years Ago
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3 Years Ago
Allow expression bodies for ServerCmd/ClientCmd
3 Years Ago
Added Large scale test map
3 Years Ago
Merge from halloween2021
3 Years Ago
Fixed redirect rock skins not being assigned correctly when respawning
3 Years Ago
Military base spawn rules - target count =1 (S2C)
3 Years Ago
Api auth change
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Fix potential crashes using soundscape_debug
3 Years Ago
Update README.md
3 Years Ago
merge from main 65544 10/10/21 merge from/halloween2021
3 Years Ago
include deployed layer in carvable pumpkin ground watch
3 Years Ago
Implement vh, vw, vmin, vmax
3 Years Ago
Revert "remove debug print" This reverts commit 418b6e393bbca16e1aa7c1cfda7145a0d33a9051. Revert "SCSS Add vh, vw, vmin, vmax" This reverts commit cc6741d52ee851d16f349a5f91dd70b2d6b76ef0.
3 Years Ago
remove debug print
3 Years Ago
security fence - adjusted cross beam to be 128 wide
3 Years Ago
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3 Years Ago
Depth test false for primitive tool's box Prevent drag start occurring the same frame as extrude release Show height when creating primitive
3 Years Ago
Generate cylinder with correct size Add sphere primitive
3 Years Ago
Fix error shader when using skinning
3 Years Ago
SCSS Add vh, vw, vmin, vmax
3 Years Ago
Bit of cleanup Progress bar for turn timer Show player's name whos turn it is Win conditions, bit of cleanup Restart game method, minor ui adjustments
3 Years Ago
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3 Years Ago
Set MLRS rockets to Global Broadcast. See them coming. Not that it'll help you.