239,185 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Fix import rotation crashing with bones
4 Years Ago
updated shredder, textures/mat
4 Years Ago
Exporter updates
4 Years Ago
Added import fbx rotation Rotate a couple of models to test
4 Years Ago
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4 Years Ago
Minimal soundstacks Add custom "general" soundstack
4 Years Ago
Fixed weird camera behaviour when players rotate around each other
4 Years Ago
Handling camera merge distance in a smarter way
4 Years Ago
subtracting 56232 - see Asana ticket
4 Years Ago
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4 Years Ago
Adding modeldoc to sbox_game Avoid crashing when reading fbx skin weights citizen clothes Added soundsystem to sbox_game Clothes compile Fix resource compile crash when sound event doesn't exist Disabled Content codegen - needs some more thought
4 Years Ago
Autoscroll event list to bottom when adding a new event
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
ui tweaks
4 Years Ago
Reserialized prefabs in Assets/Prefabs (counting 5355)
4 Years Ago
events scroll basics
4 Years Ago
Reserialized prefabs in Assets/bundled/Prefabs/fx (all 1092 of them)
4 Years Ago
Cable compiles Don't load hlvr soundstack Create preview_flat.vpk Change default sound event type to core_simple_3d (until we have our own) re-export broom with updated exporter Citizen prop exports Compiled models Updated unity export scripts Merge branch 'master' of sbox
4 Years Ago
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4 Years Ago
Explicitly running PreparePrefabs on all prefabs (only changed 8 files though)
4 Years Ago
Merge from prefab_build_optimizations (this doesn't do anything on its own, it's just an editor tool)
4 Years Ago
merge from main
4 Years Ago
Random offset when sampling topology points
4 Years Ago
Wake up the physics aggregate to make sure every body gets woken up
4 Years Ago
merge from /growable_rain
4 Years Ago
Added support for maxreceivetime to Steam Networking
4 Years Ago
Merge from lower_face_wearable
4 Years Ago
merge from /InteractionFix
4 Years Ago
Forgot to codegen
4 Years Ago
Merge from main
4 Years Ago
Merge from dof_target
4 Years Ago
Renamed binds to debugcamera_dollyforward and debugcamera_dollyback Added current parented entity and dof target to the demo playback UI
4 Years Ago
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4 Years Ago
Killed more OP caves
4 Years Ago
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4 Years Ago
Added debug.debugcamera_targetforward and debug.debugcamera_targetback to zoom the camera in/out (used to be hardcoded to mouse wheel)
4 Years Ago
Fixed mine_tnl_collapse.FBX having bad normals, causing it to be shaded differently than the other mine pieces.
4 Years Ago
debug.ent_find_radius will use the debug camera position if that camera is enabled
4 Years Ago
Initial headlights implementation on WorkCart
4 Years Ago
Add phone booths to supermarket and gas station
4 Years Ago
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4 Years Ago
Merge from PoseToolsFixes
4 Years Ago
Merge from skin_editor_improvements
4 Years Ago
Splat backup
4 Years Ago
Merge from main
4 Years Ago
Bandana mask is now lower face Clatter helmet, plate helmet, burlap headwrap, riot mask, rat mask, dragon mask now cover lower face
4 Years Ago
Splatting NE, WIP