192,825 Commits over 4,049 Days - 1.98cph!
Fix for itemcontainers getting destroyed when they shouldn't
Fixed health hud, fixed some spawning issues, deedshop fix
Merge with d11_console_version
Fix for procedural instancing instance ID on PS4
Add D11DynamicInstancingGpu component to camera
Use gpu instancing for building blocks
Added D11DynamicInstancingGpu
Add support for InstallInBuildFolder
Fix for missing Profiler.EndSample
Fixes for GibbableAttribute
Fix for World.GetRange calculation on LODGroups
changed epsilon value for Quaternion.EnsureValid because float.Epsilon seems to be too small and is causing asserts in debug builds of Unity
[D11] Remove WIP icon from Sharpening button
[D11] Reduced the Collision skins meshes.
[D11] didn't mean to check this in - needs changing to still support streamingAssetsPath/maps for read-only maps that come with the package, though.
[D11] clamp walking direction magnitude to 1, otherwise it's quicker to move diagonally.
[D11] [UI] Chat element on HUD now always appears when radial menus are open.
[D11] Upgrade & Rotate Quick Actions now working for constructed objects
[D11] [UI] Category switching re-implemented for Quick Chat wheel. Currently displays text for item in that slot on the wheel.
Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
Do not filter point_viewcontrol from game clean up map
Merged entity spawn profiling code over
Removed some of the currency formatting.
[D11][Tutorial] Added strikethrough animation to objective
[D11] Debug method for writing in-memory DTLS certificates and keys to file.
Fix for bug 548, monuments not appearing after leaving & joining another server
[D11] Fix for crash when backing out of trying to connect to a password-protected server in the UI.
[D11] Prevent weapon reload if options/gameoptions are open
[D11] Weapon firing vibration fx + bug fixes
[D11] [UI] Further improvements to the sprite sheet and content animation syncing.
[D11] [UI] added scrollbars to the find/join game screen, the leaderboards screen, and the connected players screen (when they're needed)
[D11] [UI] Quick Chat wheel now stays more in-sync with sprite sheet animation when moving item icons.
Fix for displaying welcome message when loading from a save.
[D11] ServerVar didn't work due to boot order, back to command line argument.
[D11][Tutorial] Removed unneeded debug messages
[D11][Tutorial] Added wait for previous objective to clear before starting new one
[D11] Check for connecting popup getting stuck on screen if web request fails
[D11] DTLS server startup changed from command-line arg to ServerVar ('dtls' true, defaults to false).