257,784 Commits over 4,018 Days - 2.67cph!
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Add soundscape sound assets so soundscapes work for now
Security shutter - adjusted origins further
Merge branch 'master' of sbox
raised the dwellings spawns a little in desert_military_base_d (tents ground mats clipping in terrain)
merge from Desert_Military_bases
Fixed desert military base not spawn
desert military base now highest priority
manifest
S2P
Update shaders.yml
Favourites bar
Refine asset browser scroll
Default scroll is now 1 tile high (Used to be 3 tiles), free scroll is now flat 32px instead of flat 10px.
These numbers are 'per scroll wheel move'
Merge branch 'master' of sbox
Hammer: Fixed shift dragging groups not updating new group's name in the outliner
Whitelist IComparable
ModelDoc: Implicitly import and convert OLD vmdl (kv3 format generic) when opening them
Calling RemoveAllDecals on world entity should remove all from world
Hammer: Support local space export for dmx
Hammer: Add "Export Selected" to selection context menu
Fix favourites positioning
Use recent game info on favourites
Fixed favourites not showing a value
Latest shaders
Fix debugoverlays and toolmatsysutils shit (dodgy wireframe rendering)
Package ratings
true/false are valid event arguments
Fix bindings not initializing when value was default
Decal recompiles
Download ignore .obj and other png material source files (normal, rough, etc.)
Merge branch 'master' into lagtest
Move where current cmd is set
Signs will now only re use the last rotation if the dialog is the same type as the previously opened dialog.
Possible fix for the bug Paddy found with uncarved pumpkins.
Mark Pos and Rot as obsolete in Camera
Merge pull request #70 from Facepunch/obsolete-cam
Mark Pos and Rot as obsolete in Camera
merge from Desert_Military_bases
Added ability to sit down at some dwellings modules furniture
Refine game result reporting
Add force start button to lobby
Report if Package.Download isn't set up
More accurate message in FindAndDownloadGamemode fail
cherrypicking BillB commits to Aux back to Desert_Military_bases
Mark Pos and Rot as obsolete in Camera
Single desert dwelling AI respawn
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Allow expression bodies for ServerCmd/ClientCmd
Added Large scale test map
Fixed redirect rock skins not being assigned correctly when respawning
Military base spawn rules - target count =1 (S2C)
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Fix potential crashes using soundscape_debug
merge from main
65544 10/10/21
merge from/halloween2021
include deployed layer in carvable pumpkin ground watch
Implement vh, vw, vmin, vmax
Revert "remove debug print"
This reverts commit 418b6e393bbca16e1aa7c1cfda7145a0d33a9051.
Revert "SCSS Add vh, vw, vmin, vmax"
This reverts commit cc6741d52ee851d16f349a5f91dd70b2d6b76ef0.
security fence - adjusted cross beam to be 128 wide
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Depth test false for primitive tool's box
Prevent drag start occurring the same frame as extrude release
Show height when creating primitive
Generate cylinder with correct size
Add sphere primitive
Fix error shader when using skinning
SCSS Add vh, vw, vmin, vmax
Bit of cleanup
Progress bar for turn timer
Show player's name whos turn it is
Win conditions, bit of cleanup
Restart game method, minor ui adjustments
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Set MLRS rockets to Global Broadcast. See them coming. Not that it'll help you.