125,568 Commits over 4,171 Days - 1.25cph!

7 Years Ago
merge from main
7 Years Ago
[D11][UI] Disabled unnecessary layout groups in UIinventory scene. Removed unneeded item icon alpha tween
7 Years Ago
[D11] [UI] Removed unused local variable.
7 Years Ago
Fuel Gauge materials and texture set up.
7 Years Ago
BuildPrefabs / BuildModding ifdefs Server bundles assets it does not need into content.private.bundle (ignored by upload)
7 Years Ago
[D11] [UI] Removed animators from UI components in favor of tweening system. Menu animation handler now uses tweening system for consistent menu animation styles.
7 Years Ago
LS puzzle attempt fix
7 Years Ago
[d11][Audio] Detailed reverb for launch siate range interiors and lift cabins
7 Years Ago
[d11][Audio] Added more detailed reverb zones
7 Years Ago
[D11][Audio] More detailed reverb zones added.
7 Years Ago
[D11] [UI] re-added the wip icon which accidentally got deleted because it got detected as a name conflict
7 Years Ago
Steam & liquid/oil pfx prefabs.
7 Years Ago
Fixed fractional camera scrolling breaking accumulation buffer
7 Years Ago
backup terrain progress
7 Years Ago
compile fix
7 Years Ago
adjusted Chinese lantern audio volume
7 Years Ago
Power Plant puzzle fix attempt
7 Years Ago
Cleared more redundant work Halved post-opaque depth texture size/bandwidth (testing)
7 Years Ago
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7 Years Ago
Improved shore transition quality and detail Increased high frequency wave scale Tweaked shore fade Small refactor to avoid redundant calcs
7 Years Ago
re-enable power curve on y-axis aiming controls
7 Years Ago
Attempted to make D11WorldSpawn stick to a 0.5ms per-frame time budget
7 Years Ago
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7 Years Ago
Don't spam exception tracker with "[Physics.PhysX] RigidBody::setRigidBodyFlag"
7 Years Ago
Fixed IO pickups
7 Years Ago
minicopter repair fix
7 Years Ago
lantern cookie merge fix.
7 Years Ago
mfm
7 Years Ago
Pre-mfm
7 Years Ago
optimization & fixes.
7 Years Ago
Fixed foam showing up close to camera near plane Fixed foam, caustics and spec occlusion shore fade Fixed ocean/shore z-fighting in vast majority of cases Fixed shore effects and SSR flickering when using TSSAA Fixed distant wave flickering w/ TSSAA using adaptive detail fade
7 Years Ago
More fixes.
7 Years Ago
Buglist fixes.
7 Years Ago
touched rand switch
7 Years Ago
fixed minicopter sluggishness
7 Years Ago
[D11][UI] Define Fix
7 Years Ago
[D11] [UI] changing more screens to use the non gradient style, including the pause menu, my games, and brightness/contrast, with more fixed in options and create server (including fixing the white flashing when you deselect)
7 Years Ago
[D11] Adding a missing string
7 Years Ago
[D11][UI] Define Fix
7 Years Ago
[D11] [UI] Added new icons for player stats panel.
7 Years Ago
[D11] Added loot panels to the inventory scene to avoid hanging when opening a lootpanel for the first time
7 Years Ago
dragon mask is now 1:1 with wolf headdress and can be worn with bandana
7 Years Ago
Revert back to fullscreen windowed
7 Years Ago
[D11][Tutorial] Craft message stays on screen until end of crafting task
7 Years Ago
[D11] Added support for Soft Mask gradients. Example implementation used in Staff Credits Screen. Updated TextMeshPro shaders with Soft Mask integration tool.
7 Years Ago
[D11][Tutorial] New GameTip messages now wait for any transitions to be completed
7 Years Ago
Removed corpse entity collider on the client to prevent it from pushing the ragdoll around
7 Years Ago
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7 Years Ago
Minicopter kills its passengers when destroyed
7 Years Ago
Spawn corpses at entity center point instead of their pivot point