198,659 Commits over 4,140 Days - 2.00cph!
[D11] [UI] Disabled Compass entirely in Tutorial. Enabled Stance and Inventory Icon indicators in Tutorial after exiting cave. Fixed some various HUD elements being children of other sections that was causing certain elements to incorrectly tween in/out.
[D11] Don't use fuel when broken
[D11] Disable noclip in final builds
[D11] Enable D11_FINAL_BUILD on master build from new Jenkins
[D11] Fix server compile issues
[D11] Fixes server compile issues
Drug dealers forget they want to kill you once you leave their sight now, instead of having a vendetta against you forever
Increase dealer sales range, change interaction order
Fix several dealer issues with multiple clients trying to use them
Dealers stay still properly while they've got stuff
Increase drug dealer HP and give them health regen.
Add drug dealers to cyka blyat
Merge drug dealer updates
Added gravel prefab to the dump truck
Created a second dump truck variant
Split off the wheels from the main mesh
Vertex blend improvements
and added the rest... oops
added deform models for new road pieces
[D11] [Audio] Fix coin screen audio
[D11] [Audio] Fix coin screen audio
[D11][Tutorial] Serializing tutorial map now uses active scene name
[D11] [Audio] Adds more dirs to the ignore list
[D11] [Audio] Adds more dirs to the ignore list
[D11] Poll Rate Decreased
[D11] [Audio] Adds missing miners hat sfx
[D11] [Audio] Adds missing miners hat sfx
set road piece grass areas to sit on 0 height, created Deform_straight_single mesh for testing
[D11][Tutorial] Tutorial actions now use a cleanup when calling reset
Merge from skin_unloading_2
[D11] [Audio] Fixes miners hat on/off sfx to only ever trigger when wearing a miners hat, not sleeping, not dead and only when the user manually turns the light on/off and not when the game sets up the clothing.
[D11] [Audio] Fixes miners hat on/off sfx to only ever trigger when wearing a miners hat, not sleeping, not dead and only when the user manually turns the light on/off and not when the game sets up the clothing.
When unparenting entities in DoServerDestroy, keep their world position so they don't warp to world origin for the rest of the frame
added road system meshes to testing folder
[D11] Stop attaching player names to human skulls
Don't throw exception in LoadManifest if something is wrong
[d11][Audio] Quieter FE Tab swipe fx tales. Shorter Radial Tab Clicks
Disable post processing everywhere when we don't want it on
Steamworks update - should read item flags properly on windows
wip AI.GetBestDMG changes (slow as shit atm)