198,618 Commits over 4,140 Days - 2.00cph!
added road system meshes to testing folder
[D11] Stop attaching player names to human skulls
Don't throw exception in LoadManifest if something is wrong
[d11][Audio] Quieter FE Tab swipe fx tales. Shorter Radial Tab Clicks
Disable post processing everywhere when we don't want it on
Steamworks update - should read item flags properly on windows
wip AI.GetBestDMG changes (slow as shit atm)
[D11] Use all the agents now
Control room panel model/texture/fbx/collision/prefab
[D11] Fixed warning UI when brandishing a weapon in a safe zone, and hostile timers are updated by the server now, instead of the client resetting to 0 when respawning or joining a server
Don't use PBR shader for arena and tiles
removed placeholder white box control room panel
[d11][Audio] - Fixed missing Doppler from Chopper and Chinook.
[D11] Increase check for double11 cheevo
Set up the drug processors.
[D11][UI][#2073]Fixed issue with been unable to drop items via quick drop
[D11] DTLS network traffic optimisations.
NPCs can use HL2's weapon_357
Adjusted NPC support for HL1 glock (firerate)
Fixed HL1 weapon shell eject effect
Scaled down that huge texture
[D11] [Audio] Merge with main
HeightTileScorer now awards less points, starting at 0 for lowest valid tile height.
AdjacentTeamUnitPenalty scorer no longer includes the current unit's position when checking future tiles.
[D11][Tutorial] Tutorial build fix
Removed the completely pointless and score skewing HealingTileScorer
Added a few different drug types
[D11][UI][#1293] Removed legacy items from the vending machine admin panel. Fixed a few issues with the admin panel screen
Rewrote selling to be based on the item, not the held item. Now drug dealers can actually sell their drugs.
[D11] [Audio] Fixes voice limit in pie menu
[D11] [Audio] Fixes voice limit in pie menu
[D11][Tutorial] Merge from d11_console_version/unity2019.1 #
35361
[D11][Tutorial] Tutorial merge
[D11] [UI] Fixed map zoom sound playing when fully zoomed in or out (when no zooming is actually happening). Fixed map zoom min/max values being incorrect in certain cases. Reset map velocity when map zoom buttons are released.
[D11][Tutorial] Moved save data reference into D11_LOCAL_SERVER
[D11][Tutorial] merge from console_version #
35357
TileScorer debug visualiser now displays score tiles, can toggle individual scorers in the calculation.
[D11] Check for jumping when autosprint enabled
[D11][UI] Fixed issues with some loot panels name been loot instead of what it was supposed to be
[D11] [UI] Search Search button now show correct "Edit" prompt next to the text field.
renamed AI namespace, TileScorerSetting, added scored visualizer (still wip) to Board in scene
[D11] [UI] Fixed popup buttons using incorrect translations.
[D11] Support for turning on/off flashlight
[D11] DTLS networking updates: RO refactor. MTU and message fragmentation handling. Console command support. Further work on handling disconnections and kicks.
Drug dealer selling. Going to need to sellables not based on sellable held items.