192,321 Commits over 4,049 Days - 1.98cph!

6 Years Ago
Set up navigation obstacles around new fires at Military Tunnel.
6 Years Ago
Check if we have a registered crafter before registering to a crafting station
6 Years Ago
[D11] [UI] added in the live server stats to the pause menu carousel
6 Years Ago
Fixed that sometimes entities were missing until they sent a new network update when switching spectate targets
6 Years Ago
Fixed netgraph
6 Years Ago
HL1 human grunts no longer spam console about forming squads Removed rendermode hack for transparent entities which didn't even work properly
6 Years Ago
Item fix
6 Years Ago
Cherrypicking missing item loot ui references
6 Years Ago
Cherrypicking dupe bug fix
6 Years Ago
Fixed an item dupe bug
6 Years Ago
RPC cache update
6 Years Ago
Asset ID fix etc
6 Years Ago
[D11] WIP My Games/My Servers
6 Years Ago
Rename game mode
6 Years Ago
Merge sandbox mode changes
6 Years Ago
Temporary revert to get things working for now
6 Years Ago
Sleeping bag work
6 Years Ago
[D11] [UI] Server define fix in UILeaderboards.cs.
6 Years Ago
Fixed engine.ActiveGamemode() not returning current gamemode in clientside autorun scripts
6 Years Ago
Sandbox shows the respawn options UI + method rename
6 Years Ago
Working on bed respawn UI and functionality.
6 Years Ago
Remove plan Z loot spawn, get Plan Z and Cops 'n' Robbers to use the new customisable spawn system.
6 Years Ago
unit path manager
6 Years Ago
clock icon, indicator tweak
6 Years Ago
BIts
6 Years Ago
Fixed group members widget not being closed by escape or world clicks Disabled job prioritisation check in CanPerformJob
6 Years Ago
Take cellphone off belt
6 Years Ago
Making beds interactable again
6 Years Ago
FluorescentLight from branch.
6 Years Ago
Cleanup. Proplight prefabs.
6 Years Ago
Fixed crafting AI not working due to ownable/slot changes
6 Years Ago
NRE fix
6 Years Ago
NRE fixes caused by some UI element lists getting serialized in building UI Reduced task assignment FX scale
6 Years Ago
NRE fix
6 Years Ago
Fixed icon indicator not showing Fixed context menu debug display issues Removed Interaction.SetDesiredBuilding fomr context menu Added interaction remove/replcaement tools (Before/Tools/Interaction Tools)
6 Years Ago
Unit indicator has optional overhead icon, action def can toggle their overhead icons in data Jobs no longer use station assignment/ownership Added action visual FX support Added context menu data debug in UI widget inspector Added combat target line + highlight for selected units
6 Years Ago
6 Years Ago
▌▌▅ ▋▅▊▉▇▅▌ █▉/▅▍▊▋▇ ▋▅▉▌▅▋▋▍▌▊ ▆▇▊▌█▇▅▍ ▆▉▉▇▅ (▉▇ ▉▌▋▌▅▊▊▌)
6 Years Ago
UI order Reduced strength debuffs on hunger related effects
6 Years Ago
Nav debug Task popup NRE fix
6 Years Ago
Activity feed style widget test
6 Years Ago
Tweak
6 Years Ago
Building widget UI scaling fixes
6 Years Ago
Stone harvesting sounds Berry bush completion sounds NRE fix caused by AI Action not nulling completion sound bundle when pooled
6 Years Ago
UI interactables no longer get command evaluation for context menu Fixed RMB not flagging resources when player has no units selected
6 Years Ago
Fixed NRE in rowboat wake effect
6 Years Ago
Fixed UI selection
6 Years Ago
Player controller tweaks
6 Years Ago
Finished most of interaction code Toggled gerstner back on; integrated w/ interaction Changed rowboat prefab to use interaction-based wake Added native path entry points
6 Years Ago
Dispensables can define a sound on action completion