198,659 Commits over 4,140 Days - 2.00cph!

6 Years Ago
[D11] [UI] Disabled Compass entirely in Tutorial. Enabled Stance and Inventory Icon indicators in Tutorial after exiting cave. Fixed some various HUD elements being children of other sections that was causing certain elements to incorrectly tween in/out.
6 Years Ago
[D11] Don't use fuel when broken
6 Years Ago
[D11] Fix typo
6 Years Ago
[D11] Disable noclip in final builds
6 Years Ago
[D11] Enable D11_FINAL_BUILD on master build from new Jenkins
6 Years Ago
[D11] Poll time increase
6 Years Ago
[D11] Fix server compile issues
6 Years Ago
[D11] Fixes server compile issues
6 Years Ago
Tweak character counts
6 Years Ago
Merge drug dealer work
6 Years Ago
Drug dealers forget they want to kill you once you leave their sight now, instead of having a vendetta against you forever
6 Years Ago
Increase dealer sales range, change interaction order
6 Years Ago
Fix several dealer issues with multiple clients trying to use them
6 Years Ago
Dealers stay still properly while they've got stuff
6 Years Ago
Increase drug dealer HP and give them health regen.
6 Years Ago
Add drug dealers to cyka blyat
6 Years Ago
Game mode edit
6 Years Ago
Merge drug dealer updates
6 Years Ago
Added gravel prefab to the dump truck Created a second dump truck variant Split off the wheels from the main mesh Vertex blend improvements
6 Years Ago
Menu updates
6 Years Ago
and added the rest... oops
6 Years Ago
added deform models for new road pieces
6 Years Ago
Some progress
6 Years Ago
[D11] [Audio] Fix coin screen audio
6 Years Ago
[D11] [Audio] Fix coin screen audio
6 Years Ago
more shader replacement
6 Years Ago
[D11][Tutorial] Serializing tutorial map now uses active scene name
6 Years Ago
[D11] [Audio] Adds more dirs to the ignore list
6 Years Ago
[D11] [Audio] Adds more dirs to the ignore list
6 Years Ago
[D11] Poll Rate Decreased
6 Years Ago
[D11] [Audio] Adds missing miners hat sfx
6 Years Ago
[D11] [Audio] Adds missing miners hat sfx
6 Years Ago
set road piece grass areas to sit on 0 height, created Deform_straight_single mesh for testing
6 Years Ago
[D11][Tutorial] Tutorial actions now use a cleanup when calling reset
6 Years Ago
Merge from skin_unloading_2
6 Years Ago
...
6 Years Ago
[D11] [Audio] Fixes miners hat on/off sfx to only ever trigger when wearing a miners hat, not sleeping, not dead and only when the user manually turns the light on/off and not when the game sets up the clothing.
6 Years Ago
[D11] [Audio] Fixes miners hat on/off sfx to only ever trigger when wearing a miners hat, not sleeping, not dead and only when the user manually turns the light on/off and not when the game sets up the clothing.
6 Years Ago
Merge from main
6 Years Ago
When unparenting entities in DoServerDestroy, keep their world position so they don't warp to world origin for the rest of the frame
6 Years Ago
added road system meshes to testing folder
6 Years Ago
Jumper attack trajectory
6 Years Ago
[D11] Stop attaching player names to human skulls
6 Years Ago
Don't throw exception in LoadManifest if something is wrong
6 Years Ago
...
6 Years Ago
[d11][Audio] Quieter FE Tab swipe fx tales. Shorter Radial Tab Clicks
6 Years Ago
Disable post processing everywhere when we don't want it on
6 Years Ago
Steamworks update - should read item flags properly on windows
6 Years Ago
wip AI.GetBestDMG changes (slow as shit atm)