239,317 Commits over 3,837 Days - 2.60cph!
Reduce weather particle effect emission rate with increasing distance from the camera
Reduce weather particle effect update rate and distribute over multiple frames
fix incorrect attack sound on m39 when muzzlebreak is attached
Text file telling people to install webview2
Blazor Console
Tools Compiled
Ignore Debris
Sandbox.Host isn't needed now
adding bin/managed
Update engine build locations, ignores
Delete some build debris
Added list.GetTable() (Community)
Add list.GetTable() (#1693)
It returns a table of all list names.
npc_combinegunship's ground attack spawnflag and inputs work now
Better click "animation" for DImageButton depression, added DImageButton:SetDepressImage() (Community)
Fix DImageButton depression, add DImageButton:SetDepressImage() (#1726)
Unused dll
Sandbox Engine from sandbox.source
net 5.0.0-rc.1.20451.14
Load net runtime on startup
Added StateError.
State ticking now returns a states code (error/ok initially).
Added state error AI event.
Changed existing states to return correct codes.
Implemented group / batch removal method
Tidying code, rewrote AddGroup method to start to account for removal
Navigator fixes and improvements
more ball pattern variety
Merge branch 'master' of SpaceUsurperUnity
Put client/host/server in game/bin/
Added SBoxHost
Load SBoxHost from engine as soon as possible
Fixed another issue with DepthLevel parsing
Updating test to be able to support add / remove
addtime console command uses more human readable formatting (default unit is now hours instead of days, can optionally postfix s / m / h / d / w / M / Y to specify different unit)
Fixed initial burst of snowflakes on spawn (destroyed snowflakes with facts and logic)
dynamic lighting enabled (needs shader recompile)
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Made a custom fuse loot panel for fuse boxes (will need S2P to take effect)
Set loot panel title when looting horse corpses
Hooked up title field on large wood box loot panel so the entity name gets updated dynamically (will need some testing)
Add PrefabInformation component to large wood box so it can update the loot panel
Fixed combat knife not showing skins in third person
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Fixed "Others" options on HBHF
Updated HBHF desc
Items + localization updates
Fishing village strings
Storage monitor device icon
Defer notification initialization until after resources are loaded (fixes possible race condition causing spurious "unknown server" modals)
Update default background color
Items + localization updates
Fix the skin picker UI showing a few skins twice
Make floating origin client-only (client+server is hopeless)
Added some debug buttons to pause menu on switch
Disable raycast blocking on performance stats text
Backporting ParticleSpawn / ParticlePatch changes to DecorSpawn / DecorPatch
Spawn weather particle effects on a grid, opens the door to various optimizations
Added a test to work out memory layout and conversion to BRG batches to allow adding and removing batches.
Restored weather.rain and weather.wind convars
Fixed sky dome prefab having a fogginess of 3e-45 saved