198,617 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Rename
6 Years Ago
Merge
6 Years Ago
If the drug holder dies, drop the drugs instead of failing the mission and losing them forever. Need to sort out what happens if someone else picks them up though.
6 Years Ago
Introduced heroin to the game. Tweaked heroin drug mission.
6 Years Ago
Drug mission
6 Years Ago
Mission work, new payphone mission option, updated InfoMessage to support multiple messages.
6 Years Ago
Fume improvements. Nailgun fx.
6 Years Ago
Drug Processor Entity
6 Years Ago
6 Years Ago
Heavy pistol VFX.
6 Years Ago
more shader and warning fix
6 Years Ago
DistanceFlare-Streetlight is the proper warm instead of red.
6 Years Ago
updating text mesh pro, adding missing character to get rid of the warning spam
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
ladder NRE fix
6 Years Ago
step fixes
6 Years Ago
Optimize minor table.Count comparisons in TTT and dupe icon generation
6 Years Ago
Show crafted item when unlocking a crate
6 Years Ago
Add missing SLAM sound
6 Years Ago
Added Player.GetAmmo, returns a table
6 Years Ago
[D11][Tutorial] Added extra defines for local server and changed define for debug xbox build
6 Years Ago
net.BytesLeft and net.BytesWritten now accept an argument - if it equates to true, the functions will return bit values instead of bytes
6 Years Ago
Added TileScorerType, tile scorer list now a dict by type. Started tile scorer debug visualiser.
6 Years Ago
net message buffers do not copy the data
6 Years Ago
Unloading skins no longer causes any GC
6 Years Ago
[D11][UI][689] Fix for client and server disagreeing on player been close enough to loot.
6 Years Ago
Skin textures are "unloaded" instead of destroyed if they were loaded from bundles to prevent asset corruption
6 Years Ago
[D11] [UI] Potential fix for crash when searching for server with empty string. Added missing translations and fixed input icons on search popup.
6 Years Ago
fixed attack particle event rotation tweaked some attack FX / decals
6 Years Ago
Slowed the career mode AI difficulty ramp. First 2 matches are easy, next 2 are normal, rest are hard.
6 Years Ago
Set default practice match AI difficulty option to Normal not Hard.
6 Years Ago
[d11][Audio] Added reverb triggers to buildings that were missing them. Set up external reflections DSP on mixer.
6 Years Ago
net message reading gets its own buffer like user messages
6 Years Ago
merge
6 Years Ago
[D11] [UI] Fixed vending machine customer panel not correctly showing purchase amount text. Added input icons for changing quantity when purchasing from vending machines. Added error message for game tip being null when requested.
6 Years Ago
Fixed ui.mission_list not swallowing input.
6 Years Ago
[D11] [Audio] Attempt to fix pie menu sounds going missing
6 Years Ago
[D11] [Audio] Attempt to fix pie menu sounds going missing
6 Years Ago
remove unused AI func
6 Years Ago
Re-enabled AI emotes and disabled them correctly just for mobile (until I look into why emote loading is failing on mobile)
6 Years Ago
Dump trum and digger material fixes / tweaked color of the dump truck details texture
6 Years Ago
Melee damage, done some checking etc.
6 Years Ago
Latest Steamworks
6 Years Ago
Fixed disconnect button not showing
6 Years Ago
Inventory data test
6 Years Ago
Merge from 2019
6 Years Ago
Upgrading to 1.2f1
6 Years Ago
Basic booster AI for new attack
6 Years Ago
[D11][Tutorial] default builds to include d11_local_server