191,484 Commits over 4,049 Days - 1.97cph!
adding currency icon and removing color to the career end of season bonus
tweak some hats materials
fix grabber attack being stuck, pull speed now change on distance
fix opponent capture point particle target
ho ho ho - merge into main!
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Getting the client some more info it needs
All trigger types should now sync their data to clients whenever the data changes. Not yet tested.
wip scrap/sub market units
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Added an option to auto deselect units after moving or attacking
Increased the cash you receive for recycling units
Added end of season league position cash bonus
Fix model category showing repeats of the same categories sometimes
Remove the voice chat option
Tweaks to showing stuff as potentially unlockable
Fixed current upgrade element being hidden
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InteractionPositionEditor fixes
Fix exception reporting URL
Hl1 speaker compiles, item_longjump dummy
[D11] Try again with Jenkins?
UIUserScores is now a generic component
[D11] Support for game data saving/loading on ps4 (currently disabled)
[D11][TUTORIAL] Added practice mode, disables tutorial events, adds gamemode server var
Fixed some M39 sounds not playing
[D11][TUTORIAL] Added spawnable items to recycler containers in tutorial_map
[D11] Plugins needed for game data saving/loading on ps4
Progression path choice fuckery (activity generation, removed old event, added player task to build altar / pick a path)
Enum gen
oilrig crane progress backup
Moved TribeBuildingComplete activity generation to Building.SetFinished (first time only so as not to trigger on load), fixing addons not triggering this activity used for task completion