191,035 Commits over 4,049 Days - 1.97cph!

6 Years Ago
adding mission icon images setup mission with icons
6 Years Ago
Basics of the end-of-round screen and winner/loser list now working.
6 Years Ago
Winners now sync to clients correctly and reliably
6 Years Ago
Adding nut inventory image to steam media
6 Years Ago
m39 work
6 Years Ago
merge into main
6 Years Ago
m39 work
6 Years Ago
Changed winners to auto-serialize between server and client in the round based game mode. Saves a lot of messing with RPCs and should make everything simpler overall.
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
more main menu UI tweak
6 Years Ago
update UI menu button
6 Years Ago
Added reset culling method to LODComponent; useful for cases like ioline Toggled ioline prefab isdynamic occludee to false; manual reset on changed Disabling ioline RendererLOD when not in-use/visible
6 Years Ago
UI bits
6 Years Ago
lootspawn/research costs for electrical system wiretool default blueprint protocol++
6 Years Ago
Winner request stuff
6 Years Ago
Merge into my branch of a branch
6 Years Ago
Added Enums.HasFlagBuildingAddonTypes to avoid GC Fixed pink addon previews (dont use the combined mesh we generate for building placement outline meshes, just use a view instead) Hooked up occupied addon slot and upgrade previews, reworked layout a bit Reduced conversation widget scale
6 Years Ago
Just adding a note
6 Years Ago
Balance tweaks to Scientists at Military Tunnel.
6 Years Ago
6 Years Ago
Fixed NRE in spawner for junkpile scientists. Tweaked Junkpile scientist aggro range. Tweaked Junkpile scientist tick budget.
6 Years Ago
version++
6 Years Ago
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6 Years Ago
SeverityLevels replaces IconColor in ActivityData, piped through from Effects and Needs
6 Years Ago
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6 Years Ago
merge into main
6 Years Ago
6 Years Ago
update menu avatar platform, tweak discord button, update icon font, material sorting
6 Years Ago
merge from main
6 Years Ago
ceiling light no longer requires fuel to craft !wiretool rpc issue fix
6 Years Ago
door manipulator works between saves clientIOlines are now culled added XOR switch
6 Years Ago
I lied, this is the last fix (for now)
6 Years Ago
getting latest
6 Years Ago
Last placement vis fix
6 Years Ago
Foliage debug Fixed bad building blocker radius
6 Years Ago
Update FP.Steamworks, fix the buy nuts panel status text
6 Years Ago
updated discord link to direct channel join
6 Years Ago
subtracted 6004
6 Years Ago
Building placement improvements Foliage displacement debug, pooling cleanup
6 Years Ago
save
6 Years Ago
NRE fix
6 Years Ago
Placeholder back buttons on addons and upgrades lists
6 Years Ago
[D11] [UI] Adjusted formatting of "Hold" tag on navigation prompts that require holding.
6 Years Ago
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6 Years Ago
Added platform to menu screen
6 Years Ago
update career finance UI switched snow platform event
6 Years Ago
Show completed building view during placement (retain combined preview mesh as overlay for placement state/validity) No longer pause the game during building placement Building bounds now uses a sphere check, radius of all buildings is displayed during placement Fixed missing campfire VisualFX def Make sure entity views get parented to hierarchy containers in editor
6 Years Ago
Unity 2018.3 fix
6 Years Ago
[D11] [UI] Added navigation bar options to Respawn Screen. Added support in Navigation Bar for hiding "Back" icon. Navigation bar texts no longer get cut off on longer strings. Added new string translations to translation file.