257,698 Commits over 4,049 Days - 2.65cph!
Fixed Claymore particles not displaying correctly
▅▍▊▇▆▅ ▅█ ▇▍▍▋ ▅▊▅▍▇ ▄▉▄█▆█ ▅▆▉▇▊ ▍▊▌▌▋▊▍▅▅▌▆ ▊▆▅▊▊▍▇▋.
▅▍▌▋▊ ▉▋▋▍ ▉█▅▋ ▌█▉ ▋▅▄▄.
█▋▍▌█▋ ▌▌▆▉▋ ▅▍ ▌▆▋▄▌▅▇▄▌▍▊▊▋▉▌▌▊▍▉▌▇▆▇▍▄.
Let RootPanels delete non immediately (keep default to immediate), mark default delete behaviour for WorldPanels to non-immediate.
This lets you use the pseudo class :outro for transitions when WorldPanels are deleted.
Move dropdown control to base addon
Add Panel.SetPropertyObject
SteamClient can cache off name and SteamId, allows Local to collect them without querying Steam
Lobby settings
Fixed Longshot scope arbitrary size failure
▄▋▌ ▉█▋ ▇█ ▌ ▉▄▊▇▉ ▇█ ▊▉█▉▍▆▋▋▌▍ ▍▆▌▇▇▌▅ ▉▉▍▌ ▅▉█▅▄▇▆▌▌ ▇▄▉▇▇▌▊▍ ▍▌ ▄▄▊ █▋▅▊█ ▅▅█▋▄▇ ▊▉▍▄ ▇▌▌▉▌▄▉▌▊ ▉▄▉▅▆ ▉▊▍▋█ ▄▊▄ █▍▄▊▇
Allow Solid/Brush/Mesh entities to appear in Entity Tool and be spawnable using it (Hammer.EntityTool attrib)
ent_nav_blocker and func_nav_markup now appear in the entity tool for visibility
Entity tool buttons now use entity class description for tooltip if a tooltip was not provided
Fixed infinite loop when the round ends
MLRS mesh update / fixed rotation and scaling problems / made hydraulics longer
Pad nBlendWeightCount to fix AMD issues if using texture transform data
Implemented melee strikes (MOUSE3)
Merge branch 'main' of sbox-hover
Delete any rogue RootPanels on Game shutdown
Delete any rogue RootPanels on Game shutdown
Adjusted burst and fusion particle
Claymore mine particle
Merge branch 'main' of sbox-hover
▇▉▅▅ █▄█ ▍██▌▄▌▌▊ + ▉▄▋▅▆█▉▍▍
Burst clip size and burst delay tweaks
Merge branch 'main' of sbox-hover
Adjusted Cloaked and burst projectile particle
▆▇▇▇▊ ▉▊▍▍▍▍▍▄▋▌▄▇▆▄▋▍▉ ▆▉█▆▄▍
▊▇▌ ▌▅▆▆▇▇▍/▄▍▊▍▋▉▍▊/▆▌▄▇▉▄ ▋▌ ▍▊▅▌▍▇▉▋
Fixed style selector giving priority to pseudo flags
OnTemplateSlot receives an INode - so it can inspect attributes (Obsoleted old version)
TabContainer can be constructed in html with slot="tab" tabtext="fff" tabicon="fff"
Split friend to own file
Search worldwide for lobbies
Lobby sidebar is tabbed
Steamworks is now completely internal
use dt for player AddPhysicsForce
tweak nightmare intro curse, resize crossfire title for switch
prospector laser on color tweaks
ParticleEditor: Ask the user if they want to save when trying to add new child to new empty session
Remove broken test maps
Fix NRE
Fix anim events not firing on clientside models (ie, viewmodels)
Rust pump shotgun deploy sound
Update base.fgd
ParticleEditor: Fix crash when trying to add child to new unsaved session
▇▍▌▅▌ █▍█▅ █▍ ▆▋▍ ▇▋▄▍▊▍▍ ▌▋▆ ▍▊▅▊ ▉▆▆▍▄▌▄▊ ▍▊█▇ ▅▋▆ ▌▄█▅▉▉▇
Add a new DemoTrack Timeline class
Accepts a demo name and can auto size to the demo length
When a demo is playing back the track will attempt to keep the demo in sync with the timeline
Updated timeline package to 1.6.2
Don't delete asset preview directly
Add glowProperty.SetGlowMaterialOverride
Fixed scaling difference between dashboard and fullscreen map UI
Do some more stuff when the rockets are firing
UI and other changes for the new model
Minor texture edit - made the fire button brighter.
CraggyIsland timeline test scene
Colliders. Removed greybox model.
High-poly model conversion WIP
▄▌▄▅▉▆▊█▇▆▉▇ ▅▋ ▉▍▅▆▆ ▉▄ █▇▇ ▉▊▅▍▊▍ ▅▆ ██▅▄▇▅▄██▌▅▆