239,329 Commits over 3,837 Days - 2.60cph!
Items + localization updates
Fishing village strings
Storage monitor device icon
Defer notification initialization until after resources are loaded (fixes possible race condition causing spurious "unknown server" modals)
Update default background color
Items + localization updates
Fix the skin picker UI showing a few skins twice
Make floating origin client-only (client+server is hopeless)
Added some debug buttons to pause menu on switch
Disable raycast blocking on performance stats text
Backporting ParticleSpawn / ParticlePatch changes to DecorSpawn / DecorPatch
Spawn weather particle effects on a grid, opens the door to various optimizations
Added a test to work out memory layout and conversion to BRG batches to allow adding and removing batches.
Restored weather.rain and weather.wind convars
Fixed sky dome prefab having a fogginess of 3e-45 saved
Fixed that weather convar overrides would be clamped to 1
Better weather seed / randomization
noclip sensible defaults
Lets use panorama without v8
Can remove the v8 dlls
Don't try to open p4 when editing shit in the panorama debugger
Update .gitignore
Added weather.load convar to load a specific weather preset
Added weather.reset convar to reset to dynamic weather
Added replicated convars for all the individual weather parameters (modding / events)
cl_sbox/sv_sbox
Bind the console key by default
Fixed missing panorama fonts folder
New preset based (and artist controlled) weather type system that exposes all atmosphere and cloud sky parameters (rip programmer art)
Getting rid of GetServerGCLobby (nullptr crashes server on connect)
stop spiral pattern when fight phase is over
luck powerup
sticky gutter powerup
Merge branch 'master' of SpaceUsurperUnity
Fixed depth level parsing
Fixed main camera clear flags
DepthLevel parsing now supports offsets
Make sure octopus clouds are above star flicker layer
octopus cloud opacity tweak
Backgrounds can now have per-channel blinking
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None of this seems to be used either
More decal test
More unused shit
Create steam_appid.txt
steam upload
Steam upload ignores
None of these seem to be used
Decal tests
up to date content compile
Stealing some test content
Fixed map markers visually "popping" frequently by only updating the relevant UI marker when the marker receives a network update (instead of updating every UI marker)
Fix client exceptions when looking at non electric/fluid entities while holding the wire tool (roller doors at power plant)
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vehicle scenes ressources