257,698 Commits over 4,049 Days - 2.65cph!

3 Years Ago
Fixed Claymore particles not displaying correctly
3 Years Ago
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3 Years Ago
Let RootPanels delete non immediately (keep default to immediate), mark default delete behaviour for WorldPanels to non-immediate. This lets you use the pseudo class :outro for transitions when WorldPanels are deleted.
3 Years Ago
Move dropdown control to base addon Add Panel.SetPropertyObject SteamClient can cache off name and SteamId, allows Local to collect them without querying Steam Lobby settings
3 Years Ago
Fixed Longshot scope arbitrary size failure
3 Years Ago
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3 Years Ago
Allow Solid/Brush/Mesh entities to appear in Entity Tool and be spawnable using it (Hammer.EntityTool attrib) ent_nav_blocker and func_nav_markup now appear in the entity tool for visibility Entity tool buttons now use entity class description for tooltip if a tooltip was not provided
3 Years Ago
Fixed infinite loop when the round ends
3 Years Ago
MLRS mesh update / fixed rotation and scaling problems / made hydraulics longer
3 Years Ago
Pad nBlendWeightCount to fix AMD issues if using texture transform data
3 Years Ago
Implemented melee strikes (MOUSE3) Merge branch 'main' of sbox-hover
3 Years Ago
Delete any rogue RootPanels on Game shutdown
3 Years Ago
Delete any rogue RootPanels on Game shutdown
3 Years Ago
Adjusted burst and fusion particle
3 Years Ago
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3 Years Ago
Claymore mine particle Merge branch 'main' of sbox-hover
3 Years Ago
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3 Years Ago
Double burst fire rate
3 Years Ago
Burst clip size and burst delay tweaks Merge branch 'main' of sbox-hover
3 Years Ago
Adjusted Cloaked and burst projectile particle
3 Years Ago
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3 Years Ago
Fixed style selector giving priority to pseudo flags OnTemplateSlot receives an INode - so it can inspect attributes (Obsoleted old version) TabContainer can be constructed in html with slot="tab" tabtext="fff" tabicon="fff" Split friend to own file Search worldwide for lobbies Lobby sidebar is tabbed
3 Years Ago
Steamworks is now completely internal
3 Years Ago
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3 Years Ago
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3 Years Ago
BBox.ClosestPoint
3 Years Ago
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3 Years Ago
use dt for player AddPhysicsForce tweak nightmare intro curse, resize crossfire title for switch prospector laser on color tweaks
3 Years Ago
update to net 6.0.0-rc.2
3 Years Ago
ParticleEditor: Ask the user if they want to save when trying to add new child to new empty session
3 Years Ago
Remove broken test maps Fix NRE Fix anim events not firing on clientside models (ie, viewmodels) Rust pump shotgun deploy sound Update base.fgd
3 Years Ago
merge from halloween2021
3 Years Ago
ParticleEditor: Fix crash when trying to add child to new unsaved session
3 Years Ago
Other shaders
3 Years Ago
Partial shader build
3 Years Ago
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3 Years Ago
Add a new DemoTrack Timeline class Accepts a demo name and can auto size to the demo length When a demo is playing back the track will attempt to keep the demo in sync with the timeline Updated timeline package to 1.6.2
3 Years Ago
Don't delete asset preview directly
3 Years Ago
Add glowProperty.SetGlowMaterialOverride
3 Years Ago
Fixed scaling difference between dashboard and fullscreen map UI
3 Years Ago
Do some more stuff when the rockets are firing
3 Years Ago
UI and other changes for the new model
3 Years Ago
3 Years Ago
Minor texture edit - made the fire button brighter.
3 Years Ago
CraggyIsland timeline test scene
3 Years Ago
Colliders. Removed greybox model.
3 Years Ago
Moving hydraulics
3 Years Ago
High-poly model conversion WIP
3 Years Ago
Package fix
3 Years Ago
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