192,957 Commits over 4,049 Days - 1.99cph!
Improved ragdoll update vis perf; updated all ragdoll prefabs
Removed unused articulated occludee from player model prefab
Fix vehicles rolled onto their sides causing players to exit the vehicle under the ground.
Give shops new icons on the map
Allow shop sell for pipe and bottle
Initial changes to support seasons (will need to review GameHostInternet.OnGameClosed)
Rename Sandbox Pistol Scout
[D11] unload some more prefabs after map load, seems ok
Merge melee door damage fix.
Fix melee weapons not doing damage to doors.
flame turret/shotgun trap now use triggers (perf improvement)
Small oilrig progress update / LODs and collider setup / split the main structure into multiple submeshes
buoyancy server NRE fixes
[D11] Define fix, removed "Clean Rust" references from MyServers and updated MyServers Title text
[D11] OSK for setting the "Message of the Day" for a server
[D11] [UI] Starting support for metadata components to handle data for data components.
Disable mesh streaming on sever
detonator viewmodel/worldmodel setup (with placeholder anims)
[D11] Sorted 0% scaling issue with Credits Screen prefab
[D11] [Tutorial] Fences for animal Pens
[D11][Tutorial]Tutorial Map updates
[D11] [UI] More UI Markup components supported. Updated compiler window to further streamline testing. Added linker class for reference mapping.
[D11] [UI] updated autosave spinner
[D11] [UI] missing translation define
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[D11][UI] Server Wipe timer implementation, create new server page options locked that are not implemented server side.
[D11] Fixes for ServerAdmin on the InGame carousel
[D11] enable per-prefab ability to unload after map loading (or potentially at other points). This is just done for the monuments currently, but the "unloadStrategy" can be set in the prefab properties in manifest.asset. This saves memory at the expense of more reloading if you exit the map and rejoin another one.
[D11] [UI] added the password popups for servers (disabled for now though until passwords are added)
removed clean rust from find / join game UI
added some localisation strings
Added building instance pooling to building manager (GC)
Additional client profiling
[D11] Fix for Blur sticking on screen when going from MyGames -> CreateAServer
Compress and stream baked meshes
Apply mesh streaming settings
[D11] More WIP for MyServers/AdminPanel/ServerStats - Some UI transition fixes
Client precipitation never tries to bind a NULL material
[D11][Audio] Latest mixer tweaks