239,287 Commits over 3,837 Days - 2.60cph!

3 Months Ago
Motorbike: - rig updates - 1st skin pass + lods - Set up gauge, fuel and mph dials & anims - Prefab updates
3 Months Ago
work on materials for radtown storage warehouse. checklist of stuff sorted for lod0
3 Months Ago
ReadWithFallback will return new T() if package is null too
3 Months Ago
ToHashCode
3 Months Ago
Unnecessary arg
3 Months Ago
Fix inverted condition
3 Months Ago
Cleanup
3 Months Ago
Remove some duplication
3 Months Ago
Method name update
3 Months Ago
Add all files from network when mounting on client side
3 Months Ago
Fix - but obviously it can't be done this way it's absolutely awful
3 Months Ago
Kind of genericize SmallNetworkFiles - push / add / remove files from it externally - mount its MemoryFileSystem externally as well to desired file system
3 Months Ago
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3 Months Ago
Reset config files
3 Months Ago
Fix documentation
3 Months Ago
Fix
3 Months Ago
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3 Months Ago
Do GetHashCode this way Initialize CollisionRules Handle small network files from different file systems this way?
3 Months Ago
sceneanimatableobject uses animation helper for models without animgraph too, fixes ragdolls without animgraph not working Don't create model physics in editor on model change, make sure physics is removed on destroy ModelDropObject creates game object at correct transform before adding any components, also fix grid snap on drop
3 Months Ago
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3 Months Ago
merge from travelling_vendor -> Aux2
3 Months Ago
Fixed client compile error
3 Months Ago
Fixed vendor front spacing and placement
3 Months Ago
Fixed dodgy serverside references causing duplicate vendor fronts and turrets Vendor fronts should now be spawned in the correct position Setup work for new icon Prefab changes
3 Months Ago
2-stage exhaust prefab. Idle+Driving.
3 Months Ago
WIP game loop state machine refactor WIP everything's compiling again Fix GameMode.Get<T>() returning cached disabled components Hacky fix for game mode display info using prefab vars Reset player balance at start of half Fix game overview not showing Fix winning round display in game overview Re-implement team income Round end status text Clear equipment on start of half Another GameOverview fix
3 Months Ago
Clear equipment on start of half Another GameOverview fix
3 Months Ago
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3 Months Ago
Fix winning round display in game overview Re-implement team income Round end status text
3 Months Ago
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3 Months Ago
wip handcuff viewmodel animation and rig edited
3 Months Ago
Lighting prefab update.
3 Months Ago
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3 Months Ago
Fix GameMode.Get<T>() returning cached disabled components Hacky fix for game mode display info using prefab vars Reset player balance at start of half Fix game overview not showing
3 Months Ago
3 Months Ago
Added RemoveExistingTopology option to Monument component
3 Months Ago
WIP everything's compiling again
3 Months Ago
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3 Months Ago
M4A1 carryhandle adjustment
3 Months Ago
Resolve model materials going into negative refcounts This is a specific case where error models are "hotloaded" into non error models.
3 Months Ago
Support for spectating gadgets: spectate players rather than pawns directly, network current possessed pawn
3 Months Ago
GameEventComponent<T>.NextState
3 Months Ago
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3 Months Ago
sb toolcupboard update prefab setup with various scripts (will need adjusting) finalised textures lods and gibs
3 Months Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
3 Months Ago
map updates