129,185 Commits over 4,201 Days - 1.28cph!

4 Months Ago
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
4 Months Ago
Clean: simplify code Tests: gun turret being deauthed
4 Months Ago
WIP
4 Months Ago
Bugfix: AutoTurret now correctly detects player in front of it Still need to fix shooting code. Tests: gun turret on craggy being deauthed
4 Months Ago
Fix compile error
4 Months Ago
Potential fix for scientists not reacting well to being sniped
4 Months Ago
M15 Pistol - World model fixes and texture tweaks
4 Months Ago
main -> snap_deployables
4 Months Ago
ian_serializable_field_cleanup -> main
4 Months Ago
Serializable field fix - BatteringRamVisuals
4 Months Ago
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4 Months Ago
Serializable field fix - SiegeWeaponVehicleAudio
4 Months Ago
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4 Months Ago
patrol_heli_revision_2 -> main
4 Months Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
4 Months Ago
Potential fix for scientists not opening doors sometimes
4 Months Ago
merge from frontier_external_fixes
4 Months Ago
main -> patrol_heli_revision_2
4 Months Ago
populate_heli_path_nre_fix -> main
4 Months Ago
Additional check in map view
4 Months Ago
Fix scientists shooting super fast
4 Months Ago
removed wire from wall_a
4 Months Ago
removed stray damage volume
4 Months Ago
moved Frontier gate sockets match closer to the model making wall placement easier and alinged added temporary barbwire and hurt volumes added prevent building volumes to walkways
4 Months Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
4 Months Ago
syncvar_none_compile_fix -> main
4 Months Ago
Fix compile mode None throwing errors in syncvar generated classes
4 Months Ago
merge from main
4 Months Ago
WIP
4 Months Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
4 Months Ago
Merge from toolgun_deploy_fix
4 Months Ago
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4 Months Ago
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4 Months Ago
Fixed missing toolgun deploy sfx
4 Months Ago
Merge from nametag_streamer_fix
4 Months Ago
Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
4 Months Ago
Fix compile errors
4 Months Ago
Converted the mission info panel to a flex element
4 Months Ago
Add a mission complete screen (pretty wip right now)
4 Months Ago
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
4 Months Ago
merge from party_system -> main
4 Months Ago
Added a tab interface to the mission inspector Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
4 Months Ago
Fix compile errors
4 Months Ago
Add document spawn points to other fishing villages
4 Months Ago
merge from party_system -> main
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Add context menu option to invite users to the party - create a party automatically when inviting someone
4 Months Ago
Merge from compiled_field_fixes
4 Months Ago
Fixed serializable fields being compiled out in: CommunityEntity.UI.FadeOut CommunityEntity.UI.Countdown DDraw FPSLogger EggUpdater ItemStoreItem