248,620 Commits over 3,928 Days - 2.64cph!
Disable the glue prefabs in compound for now to resolve error on joining
Fix incrementing times visited a level
merge from FrankensteinMask
Map Voting: only show enabled maps
Create StatIncrementerHighestTeam.cs
Add TeamScoring.GetHighest()
Don't flush stats
Use highest team stat incrementer on defuse win
Stat incrementer for TDM as well, intentionally not set for other modes for now
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Reset first half of scene weapon items to default materials
Merge from world_update_2/waterwell_update
Added the "Too many layers used to exclude objects from lighting blabla" warning log to the list of ignored logs, for the sake of my sanity
Increment win stat when winning a defusal match
StatIncrementer can pass a gamemode-specific stat too, add GameMode.Ident
fixed survey charge lodding and culling too early, fixed broken materials on LOD1
Set server browser tags min height to 14, so their height doesn't shrink based on the string used (was happening with some languages too)
Added Waterwell NPC Mask model/materials
Deleted waterwell modelviewer files
Added min/max height settings to RustText
Only draw the min/max fields if auto size is true
Set Tooltip text min height to 24, so their height doesn't shrink based on the string used (was happening with some languages)
Removing some old defuse map files that we don't use, and I open it every single time when trying to open the real map.
RustText SetPhrase method can now take arguments and will call SetPhraseArguments
Allow multi-selection when converting LocalizeText components
Minor Phrases update menu items naming change
Localized inventory item splitter "Enter split amount..." text
Localized IOEntity crosshair info
Localized crosshair health and stability texts
Implement Pooper achievement / stat
Implement Go Faster Stripes achievement
Implement consecutive win / Winning Streak achievement
Implement Ace! achievement
Handle WebSurface.Url null, remove duplicate private url check
Fixes Facepunch/sbox-issues#6380
Add libstates, update libevents
Revert old-style state machine implementation of spike trap
Fix host spawning twice (?)
Level and time stats update for completed level
Misc json changes
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Fix wolf sight tracing to prey feet, often causing it to be blocked
Fix wolf hovering slightly above ground
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merge from empty_bind_fix
merge from world_model_scale_fix
Make new wolf DPS equivalent to the current one
Optimize FillDefaultsGenerated
merge from world_update_2
Achievements overview page, limit sidebar achievement count
Leaderboard backup, run #
13804
Reduced light extinction underwater
Added directionalLightIntensityDepthMultiplier, adjusts the sun/moon light intensity based on the players underwater depth (to counteract the above extinction changes but still allow underwater light sources)
Currently printing the current water depth every frame for testing