239,263 Commits over 3,837 Days - 2.60cph!
Removed the hold shift to make invisible IO connections
Added a new invisible colour to the IO colour wheel when in creative mode, this feels a bit neater and allows the directional line to appear while in TC range of invisible wires
Currently supports electrical and fluid
Unlimited IO creative mode now clamps the maximum length of an IO connection to 200m
Fixed demo recorder off-centered popup
Increase the maximum number of output containers a water container to push water into (3 -> 12)
Fluid splitters and combiners can now be rotated
Merge from tutorial_map_fix
merge from demorecorder_ui_improvements
Fixed borders not matching the game window size
Disabled input field focus when checking auto fill
Tweaked input field selection color
Fixed tutorial missions missing an icon on the map screen
Fixed tutorial island sometimes not being visible on the map due to map clamps
merge from wire_slacking/optimisations
NotifyLOD component on hose prefabs
updated motorbike skinning
Motorbike chain now animates
Fixed wire length calculation
map updates
A site developments
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merge build_leave_bundles_symlink -> monument_scenes
Stop deleting the Bundles directory or symlink in the output directory when doing normal build
- bundles still get overwritten when building asset bundles
- prevents you from nuking your bundle folder when testing local builds
Added support for damage textures on all the bikes, using a pure white mask for now (damage shows everywhere)
merge from monument_scenes -> aux2
Merge from optimize_asset_warmup_tunnels -> monument_scenes
Skip asset warmup on all underground train tunnel prefabs
Motorbike:
- rig updates
- 1st skin pass + lods
- Set up gauge, fuel and mph dials & anims
- Prefab updates
work on materials for radtown storage warehouse. checklist of stuff sorted for lod0
ReadWithFallback will return new T() if package is null too
Add all files from network when mounting on client side
Fix - but obviously it can't be done this way it's absolutely awful
Kind of genericize SmallNetworkFiles - push / add / remove files from it externally - mount its MemoryFileSystem externally as well to desired file system
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Do GetHashCode this way
Initialize CollisionRules
Handle small network files from different file systems this way?
sceneanimatableobject uses animation helper for models without animgraph too, fixes ragdolls without animgraph not working
Don't create model physics in editor on model change, make sure physics is removed on destroy
ModelDropObject creates game object at correct transform before adding any components, also fix grid snap on drop
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merge from travelling_vendor -> Aux2