248,620 Commits over 3,928 Days - 2.64cph!

4 Months Ago
Bandit town spawn radius edits
4 Months Ago
ScientistSpawnPoint prefab revert to 2m
4 Months Ago
Trainyard spawn radius edits
4 Months Ago
Airfield spawn radius edits
4 Months Ago
Launch site spawn radius edits
4 Months Ago
Compound spawn edit
4 Months Ago
▇▍▅ ▆▊▊▇▄▌.▆▌▋▉▌▌_▇▆▍▌▄▇▋_▍▌▍▌▇_▋█▍_▉▍▇▇▉█ ▅▍▊▍▆▋▇ ▇▅▉ ▍▌▋▇ ▉▄▊▍ ▋▊▄▇ ▇▌▇▉▊ ▍▊ ▌█▅▆ ▇▆ ▇▇▍▋, ▊▇▊▊▇ ▌▉ ▍▄▇█▇▇▉
4 Months Ago
Train tunnel station NPC spawn edit
4 Months Ago
Do soft TAA jitter and encode non-final texture to a softer color space so that TAA bbox is also softer Final cleanup, fix fog density, fix obsolete error
4 Months Ago
Some lightbinner cleanup, allow it to be used directly without the complex system that scenesystem wants VolumetricFogRenderer has it's own lightbinner outside of lightbinner pool, does lightbinning to fetch fog lights for the fog context only, fixes fog light settings not doing anything, deprecate LAYERFLAGS_NEEDS_FOG_CONTRIBUTING_LIGHTS since we don't need special code for that anymore Share dynamic shadow atlas if we have more than one lightbinner per view ( for example, fog ), fix volume fog no shadows option, cleanup unused shit Put fog mode in it's own category and add nice icons to them https://files.facepunch.com/sam/1b0611b1/zwd8qAJFu7.png These convars don't do anything or are redundant, some notes for tiled rendering in the future Remove deprecated VR stuff for volumetric fog on rendering pipeline, note for Alex that we can just reproject the frame for eye 2 for cheap volumetric fog rendering, any crumbs will be stripped more when I remove clipmaps One lightbinner per volumetric fog rather than creating it every frame Start removing fog clipmap rendering, there are better ways to do this and it's massive Disable clipmaps on managed code, clean up shader code Remove VR-specific frustum stuff from volumetric fog Get rid of redundant data Separate two passes cleanly, remove accumulation TAA, we'll do a proper big pants one TAA stub Fancy volumetric fog taa, move what was on integration step to previous pass, so this has pretty much the same cost and memory footprint as previously but much higher quality Proper fog TAA with ping-ponging accumulation textures Iterate fog denoising Do soft TAA jitter and encode non-final texture to a softer color space so that TAA bbox is also softer Final cleanup, fix fog density, fix obsolete error
4 Months Ago
Reworked invisible npc shopkeeper init process so we can diasble the vending machine collider when the attached NPC is dead Resolves a few issues, most notably the ragdoll of killed water well shopkeepers behaving incorrectly (because they were spawning inside a collider)
4 Months Ago
Don't use strong handle here, just temporarily increment refcount, I don't trust using strong handle here
4 Months Ago
Removed a loading platform renderer in outpost that wasn't part of a LOD Converted all of the glue decals to MeshLODs for memory savings and allows them to be included in the HLOD disable list HLOD and S2P outpost
4 Months Ago
Fix error texture spam when calling ClearUnorderedAccessViewUint, created texture needs to be put into a strong handle so refcount isn't zero
4 Months Ago
Fixed selected creative grade not being consistent across all grades, now uses the order of the foundation block
4 Months Ago
Delete ParticleIKFix script, not used and has been replaced by better solutions
4 Months Ago
Allow the static team ids in ESPPlayerInfo to be run from server (eg. GreenTeamId, RedTeamId, BlueTeamId, etc)
4 Months Ago
Arctic base edits
4 Months Ago
Set BaseSpawnPoint playerCheckMargin default to 2, which was the old const value.
4 Months Ago
Fix NRE when an empty string is bound to an input
4 Months Ago
Merge main -> SpawnMargins
4 Months Ago
Fixed some world models getting spawned at the incorrect scale (scale at prefab level isn't respected by gameManager.CreatePrefab, manually apply scale after spawning)
4 Months Ago
Closed collision gaps at the back of the armoured passenger module
4 Months Ago
Fixed mods calling ConVar.global.quit(null) failing due to the new argument check
4 Months Ago
█▍▆▊▄▌ ▊▉▋▍▇
4 Months Ago
Fix exception in CCameraRenderer::RenderToLayer
4 Months Ago
convar_directory_folders -> main
4 Months Ago
helicopter_keep_damaged_fx -> main
4 Months Ago
timed_explosive_fx_follow_orientation -> main
4 Months Ago
Add prediction to SetValue too Handle backend exceptions add http caching Fix favourites page NRE
4 Months Ago
Should fix tiles being square above 1080p
4 Months Ago
Fix log saying stat instead of achievement Created/Updated columns for Achievement Achievement overview page Fix header avatar size
4 Months Ago
Fix GameTiles not fitting properly in Games page and Org Modal
4 Months Ago
fix INetworkSerializable errors
4 Months Ago
Fix compile error Limit total package score to 1000 max
4 Months Ago
Fix packagecard meta alignment Nicer achievement edit form
4 Months Ago
Set Japanese font to Dynamic to fix the few missing characters (displayed as '?')
4 Months Ago
Make VRController.GetJointData() public so people can make their own hand components
4 Months Ago
Lightning cloud daytime fix.
4 Months Ago
Aurora & lightning iteration +optimization.
4 Months Ago
▄▆▄▆▋ ▌▉█▋▄ ▉▄▌▊_▋▋▇█▍▆▍_▊▇▆▋▊
4 Months Ago
cherrypicking 104120 104121 104122 104123 104153 104154
4 Months Ago
Achievements (#1662)
4 Months Ago
Show achievement progress on package modal
4 Months Ago
Update service models Pass scores down to achievement notice Show/lerp score Ignore TaskCancelledException in OnParametersSetAsync Disable this debug code
4 Months Ago
█▌▉ ▅▉█▆▍▅▆▌▅ ▇▄▆▊▆▇▌ ▆▇▇▉▉▆█▊ ▅▍ ▇▉▍▄▇ ▆▌ ▊▄▅▇▄▆ ▊▄▅▅ ▄▆ ▄▇▅▍▍▆▅▄▆ ▄▍▅▌▅ ▄▌▋ ▍▄▄▋ ▇▍▆▆█▆▅ ▋██▄▇█▄ ▊▅ ▉ ▍▌▅▅▉ ▊▅▄ ▉▍▅▋▇▆▄▄ █▊▇ ▍▋ ▉▍▄▇▌
4 Months Ago
▍▉▌▍▄ <▉▌█▄> ▌▅▇▊ ▉▉▄▌▋▌▍ ▅ ▅▇▅ ▅▋▋ ▉▊ ▉▅▊▊▇▍▋ ▌▇▍▌▆▍ ▄▍▊▆ ▊▆▍▅▄▉▆▄
4 Months Ago
Spell achievement correctly
4 Months Ago
Update AchievmentUnlocked message with scores, counts
4 Months Ago
Achievement unlocked popup