192,932 Commits over 4,049 Days - 1.99cph!

Rin
4 Months Ago
Improved deployment
4 Months Ago
merge from primitive
4 Months Ago
Trumpet tree tweaks
4 Months Ago
Jungle forest trees / trumpet tree /cecropia / LODs and textures
4 Months Ago
- Ensure arrow states are kept in admire - Ensure each reload state resets the rotation timer (still needs more work)
4 Months Ago
Horse drowning damage
4 Months Ago
Don't transition to idle after each fractional reload part
4 Months Ago
Reduce fractional animation time so the transition to the end state is more apparent
4 Months Ago
Subtracting 109845 (workshop normal fix)
4 Months Ago
Slightly more reliable reload animation. Reload now always dumps into the same slot no matter the barrel orientation
4 Months Ago
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 3 and 4 in minicrossbow view model prefab.
4 Months Ago
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 1 and 2 in minicrossbow view model prefab. Also added 'viewmodel sway' and 'viewmodel lower' scripts.
4 Months Ago
Moved the tyre so people can't drive a bike up it to clip through the window and skip the puzzle
4 Months Ago
More player seed work
4 Months Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
4 Months Ago
- moved some verts on the hoodie to allow it to cover clipping on knight armour - updated prefabs with new hoodie mesh
4 Months Ago
Scene backups
4 Months Ago
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4 Months Ago
Scene backups
4 Months Ago
Fixed water pistol not sitting in hand properly while a shield is equipped
4 Months Ago
Merge from primitive
4 Months Ago
Fixed exception when equipping a shield while a shield compatible weapon is already held
4 Months Ago
Updating and hooking up more player seeds
4 Months Ago
Merge from main
4 Months Ago
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4 Months Ago
- Support seperated arrow meshes from bone - Modify on/off state depending on shots remaining
4 Months Ago
viewmodel camera clipping fixes - eoka left arm position posed out of shot to fix clipping, also reduced rotation sway
4 Months Ago
Buildfix: define symbol on Mac Server Tests: compiled editor, then compiled linux DGS
4 Months Ago
more viewmodel camera clipping fixes - rotation sway reduced
4 Months Ago
Moved Google Sheets menu items in Tools
4 Months Ago
Catapult mats
4 Months Ago
server.printwipeid command to print the wipe id of the .sav
4 Months Ago
Added mossy wooden beams for jungle ruins - wip
4 Months Ago
Merge: from profiler_improvements - Adds linux support (tested on Ubuntu 22404 via WSL) - Optimizations for JSON export - Added debug utility to export binary snapshot - run `perfsnapshot <delay> <name> <frames> <shouldBinExport>` - Added Tools/Profiler Bin Viewer, an editor only tool to inspect binary snapshots - Reduced default frames captured to 4 from 10 - Profiler now skips annotating UnityEngine.CoreModule methods (reduces capture overhead) - Works around Perfetto visualization issue with Complete events (https://github.com/google/perfetto/issues/970) Tests: - Exported a number of editor snapshots with binary snapshots to test bin viewer - Using WSL, tested exporting a snapshot on Ubuntu - 3k procgen world
4 Months Ago
Merge: from main Tests: editor compiles
4 Months Ago
Female models use V4 rig Female body prefabs converted to prefab variants of the fbx Added female skin set back into the skin collection
4 Months Ago
Bugfix: Workaround Perfetto's "Complete" event hierarchy bug - Reported issue on their repo: https://github.com/google/perfetto/issues/970 Tests: exported snapshot from a linux server (running on WSL Ubuntu), 3k procgen world. Exported from editor as well.
4 Months Ago
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
4 Months Ago
Merge from main, codegen.
4 Months Ago
Increased ballista deploy volume size
4 Months Ago
Update: Binary export no longer pre-processes the stream - Saves time on the export - Also added if-deffed out extra checks, disabled by default My previous checks were wrong and produced false positives. Also, think I got an idea what jumbles the json vizualization - will fix in next CL. Tests: used the extra-debug version to export linux snapshot - it succeded
4 Months Ago
Stop battering ram door busy tick after 3s of inactivity
4 Months Ago
Update: ProfileBinViewer - report found exceptions in thread stream Still looking for why things are wrong with linux snapshot Tests: opened a borked linux snapshot
4 Months Ago
Updated knights armour set LODs and icons
4 Months Ago
Updated Game Manifest Updated Skin List Updated Single Medieval Metal Door Item Prefab Setup the Icon for Single Medieval Metal Door
4 Months Ago
Mossy variations of wood trims and logwood for jungle floors
4 Months Ago
Fix default menutip icon to the correct info icon.
4 Months Ago
Buildfix: Disable ProfileBinViewer if we're not in Server mode Tests: switched to Client in editor
4 Months Ago
Update: ProfileBinViewer now shows thread summary Tests: opened a snapshot from editor
4 Months Ago
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)