239,263 Commits over 3,837 Days - 2.60cph!

3 Months Ago
Removed the hold shift to make invisible IO connections Added a new invisible colour to the IO colour wheel when in creative mode, this feels a bit neater and allows the directional line to appear while in TC range of invisible wires Currently supports electrical and fluid
3 Months Ago
Unlimited IO creative mode now clamps the maximum length of an IO connection to 200m
3 Months Ago
Merge from main
3 Months Ago
Fixed demo recorder off-centered popup
3 Months Ago
Increase the maximum number of output containers a water container to push water into (3 -> 12) Fluid splitters and combiners can now be rotated
3 Months Ago
Merge from tutorial_map_fix
3 Months Ago
merge from demorecorder_ui_improvements
3 Months Ago
Fixed borders not matching the game window size Disabled input field focus when checking auto fill Tweaked input field selection color
3 Months Ago
Fixed tutorial missions missing an icon on the map screen Fixed tutorial island sometimes not being visible on the map due to map clamps
3 Months Ago
compile fix
3 Months Ago
Remove debug print
3 Months Ago
merge from wire_slacking/optimisations
3 Months Ago
NotifyLOD component on hose prefabs
3 Months Ago
updated motorbike skinning
3 Months Ago
Code cleanup, comments
3 Months Ago
Motorbike chain now animates
3 Months Ago
Fixed wire length calculation
3 Months Ago
map updates A site developments
3 Months Ago
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3 Months Ago
weekly skins setup
3 Months Ago
merge build_leave_bundles_symlink -> monument_scenes
3 Months Ago
Stop deleting the Bundles directory or symlink in the output directory when doing normal build - bundles still get overwritten when building asset bundles - prevents you from nuking your bundle folder when testing local builds
3 Months Ago
Added support for damage textures on all the bikes, using a pure white mask for now (damage shows everywhere)
3 Months Ago
merge from monument_scenes -> aux2
3 Months Ago
Merge from optimize_asset_warmup_tunnels -> monument_scenes
3 Months Ago
Skip asset warmup on all underground train tunnel prefabs
3 Months Ago
Motorbike: - rig updates - 1st skin pass + lods - Set up gauge, fuel and mph dials & anims - Prefab updates
3 Months Ago
work on materials for radtown storage warehouse. checklist of stuff sorted for lod0
3 Months Ago
ReadWithFallback will return new T() if package is null too
3 Months Ago
ToHashCode
3 Months Ago
Unnecessary arg
3 Months Ago
Fix inverted condition
3 Months Ago
Cleanup
3 Months Ago
Remove some duplication
3 Months Ago
Method name update
3 Months Ago
Add all files from network when mounting on client side
3 Months Ago
Fix - but obviously it can't be done this way it's absolutely awful
3 Months Ago
Kind of genericize SmallNetworkFiles - push / add / remove files from it externally - mount its MemoryFileSystem externally as well to desired file system
3 Months Ago
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3 Months Ago
Reset config files
3 Months Ago
Fix documentation
3 Months Ago
Fix
3 Months Ago
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3 Months Ago
Do GetHashCode this way Initialize CollisionRules Handle small network files from different file systems this way?
3 Months Ago
sceneanimatableobject uses animation helper for models without animgraph too, fixes ragdolls without animgraph not working Don't create model physics in editor on model change, make sure physics is removed on destroy ModelDropObject creates game object at correct transform before adding any components, also fix grid snap on drop
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
merge from travelling_vendor -> Aux2