249,296 Commits over 3,959 Days - 2.62cph!
Committing prefab auto-updates so the build server doesn't have to update / revert them every build
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hard intro stage boss spawn tweaks
hard oracle anger levels
Merge branch 'master' of SpaceUsurperUnity
hard intro tweaks
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Pull server logo from the game server
[Editor only] Set "drawinteraction" to true in the console or toggle "Draw Interaction" in the Rust Editor window to get a visual text display of exactly what the player is currently looking at and where it is
Send the logo image URL to Rust+
Add server.logoimage to specify a URL for a circular server logo (up to 256x256)
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Dummy editor camera model
Merge Main -> Media_Projects
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Fix player ref in CanBeLooted in ModularVehicleShopFront
Set sliding windows on armoured modules to Generic material so they don't get decals. Decals didn't move when the sliders moved.
Prevent taxi trade box being usable at all when dismounted
Fixed loading of nested objects when the root includes a base definition
Fixed loading of nested objects when the root includes a base definition
Merge branch 'master' into camera-rewrite
Fixed error when loading legacy stages
Merge branch 'master' into camera-rewrite
More camera rewrite work
Potential NRE fix in PlayerVoiceRecorder
Made the velocity restore when taking out a road sign in a modular car one frame faster
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Fixed pickup/put down sfx not working in builds
Fix kick button interaction showing up even when the button itself was unavailable
WIP Satellite dish terrain sculpt
Added additional null check in CheckLookingAtVisible
Player.ConCommand blocked message is now an ErrorNoHalt
"connect" console command is now completely blocked on server realm
Trying to run "connect" console command from Lua on client will now prompt the player if they wish to connect to the given server
Added support for "boolean" type in .fgd
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PET: Don't give us any of the mod mismatch warnings
Supply drop v2
texture resize
supply drop v2
model and materials and initial prefab setup
Test light impact, sound impact
NotificationStatus styling
WIP Satellite dish terrain sculpt
New sewer set pieces for SatDish scene
Moved "Edit Instance" button to not cover the input/output icons in Hammer (All 3 also behave better when resizing the window)
Added the func_instance_io_proxy entity (No hammer support yet, just the entity for existing maps)