240,140 Commits over 3,837 Days - 2.61cph!

4 Years Ago
▌▊▆▌▌ ▌▌▌▌▇ ▍█ ▇▋▊▊▄▆▇▋██ ▉▅▆▄_█▆▍
4 Years Ago
▆▇▉▊ █▍█ ▇▋▍▆
4 Years Ago
▋▅▌█▍▄ ▍▌▊▉_█▌▍ ▋▆ █▅▄▆▄▆▍ ▆█▄▋ ▋▄█▌, ▍▄█ ██ ▅▋▇▆▍▋▌▄ ▊▍▋▉▇▉▋ ▋▅ █▄ ▇▌▌▇█▆
4 Years Ago
▆▌▅ "▆▉▅ ▉▇▉▆" ▋▄▆▅▉▋▋ █▆▊ ▄▋▄▄▍▄▌█▅
4 Years Ago
Fix being unable to use teleport2owneditem when the player is offline+dead (provide a steamID instead) Add teleport2marker to teleport you to your marker point on the map
4 Years Ago
▆▆▋▌▊█.▊▇▆█▆▉ ▍▅▅▉▍▅
4 Years Ago
▊▍▄▉_▅▉▅ ▌▅▅▉ ▋▆▊█▍▉▉ ▅█▋▍▉
4 Years Ago
Explicitly set app.serverid's default to empty
4 Years Ago
▅▄▍▍▌▍▌ ▇▋▍▇ █▅▄ ▇▄▆▋▄▇▇▆
4 Years Ago
▊▇▊▅▆ ▌▆▌▍▇▄▅▌ ▉▄ ▊▊▇▅▊ ██▆▇ █▌▉▇
4 Years Ago
▉▋▆▋ ▇▄▇▌▊▊▉▊ █▉▊ █▌▄ ▄▍▅▍▌
4 Years Ago
▄█▉▉▍ ▅▍▇▉_▆▌▌ ▋▄▍ ▋██▄▉▄▋ ▋▆▅▍ ▍█▍▊▊▊▋▆ ▇▋▆▅
4 Years Ago
Make the map more zoomed in by default
4 Years Ago
Fix "inactive" smart alarm text overflowing Switch to the plain tab view, add a fake page header for Devices page because toggling the header has one frame of weirdness
4 Years Ago
Models that exceed MAXSTUDIOFLEXVERTS no longer crash the game
4 Years Ago
[D11] Merge with main
4 Years Ago
[D11] Code tidyup
4 Years Ago
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
4 Years Ago
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
4 Years Ago
FOF spawnpoint ents FOF maps category Read only ContentHeader no longer editable Use correct rendermode/groups and use actual enums
4 Years Ago
Spawnmenu's ContentHeader panels obey parent's read only state by not allowing its text to be edited
4 Years Ago
Immediately hide / show comments when option changes New replay UI almost done Merge remote-tracking branch 'origin/master' Finished off new replay HUD Don't show pause header in replays Fixed replay control prompts always being for controller Fixed some UI getting reordered Fixed binding control icon regression
4 Years Ago
The Stanley Parable map icons
4 Years Ago
▋▍▅▍█▋
4 Years Ago
▆▊█▋▄ ▌ ▄▌▍█▆ ▋▌ ▆▌▊▍█▊█ ▇▉▉▋▌▉▌▇ ▇▅▌▆▉▌▋ ▅▉▇██▌ ▋█▅▇▇▅ ▍▇▌▅ ▅█▉▍▋▅ ▊▌ █▄▋▉▋▊▄ ▅▍█▋▅▊▍▅ ▊▉▅▇▇▉█▌ ▄▉▄▊▋▍ ▍▄▄▌█▄ █▅▆▊▉▇▆ ▅█
4 Years Ago
Update Sites.csproj
4 Years Ago
[D11] [UI] Removed unit suffix from Camera Inertia value.
4 Years Ago
Toning AO down on 'atlas_wood_stone_metal_ao' texture Wood tier wall/half/third corner conditional meshes/colliders Stone tier wall/half/third corner conditional meshes/colliders
4 Years Ago
[D11] Ambient lighting - need to check for the player construction along with checks for other environments.
4 Years Ago
Cleaning Cleanup
4 Years Ago
Completely disable fading decal removal, it just causes crashes
4 Years Ago
▊▉▉▆▌▋ ▍▇▄▌ ▅▆▄▊▍▇ ▍▄█▋ ?▇▌▇▆▅▄=▋▄█▉ ▆▇▋▋
4 Years Ago
[D11][Graphics][#3902] Fixed doors occlusion culling issues
4 Years Ago
▉▄▅▌▍ ▍▄▇▌▅ ▊▊▊▉▉▄ ▅▌█▄▅▇ ▄▉ ▄▌▄▌/▌▍▉▌▍▊▊▋ ▄▅▍▇▍▆▆
4 Years Ago
maybe ensure clrjit.dll is not locked *before* trying to delete it (oops)
4 Years Ago
▉█▋█▄▆▅▇▉█ ▅▅▆▉▅▌▇ ▉▇▆▌ ▌▊▌▌▉▇ ▉▇▆▌▇▅▊ ▍▊█▌▉▆▇▋▅ ▍▉▊▇ ▋▆ ▇▌▆ █▇▋▊▋
4 Years Ago
▄▅▄▅▊▇▋_▌█▄_█ ▇▉▄█
4 Years Ago
Kill off c# compiler before installing new version of Unity
4 Years Ago
▍▉▊▋▋▊ ▌▌▅ ▇▍▋▆▍▄▍▄▋▆▄ █▅ ▅▌▉▉▋▋█▌ ▊▉ ▍▉▌▉++ (▍▋▄▉▄▌█▉▍▄ ▇▋▍ ▍▉▌ ▆▋▅ ▌▇▌▆▅ ▌▅▇▇▊█▌▊, ▄▉▄▆▊'▋ ▍▉▊▉ ▌█▆▄ ▋█▇▌▆ ▆▇▄▅▅▉▍)
4 Years Ago
█▆▍▉▆▋ ▇▇▄▍▆▍▉█▇▇▊ ▅▆ ▊▇▌▍█ █▍ ▍▄▅▄▇ (▆▉▉▉▉▄ ▅▌▍▇▊▌)
4 Years Ago
Move disabled / network limited entities to the limbo network group (so they are properly excluded from any processing)
4 Years Ago
▇▊▉ ▅▇▍ █ ▇▌▅ ▋█▅ █▍▄▋ ▌▆▍▄▇▊ ▋▆▊▅
4 Years Ago
[D11] Ambient light. Additional triggers on the sewer tunnel ladder. Using separate update periods for player-created buildings and other constructions.
4 Years Ago
▇▄-▅▊█▆▉▇▉█ ▆▌▋ ▇▉▌ ▍ ▊▅▅▋▌▇▄ ▄▇█▊▄▌▌▆▍
4 Years Ago
[D11] - Removing missed read/writes
4 Years Ago
▇█▋▆▉█▊▇ ▇▋▋▇ █▇▅▉▅ ▇▅▇▉▇▍▇▌▄.▋▇▉▆▅▊▅▇█▆▅▄▌▉▋▍█▋ ▆▌▍▊▇▄▋▋▅ ▆▋▍▉▇█ █▋▇▋▄ ▊▄▅▄▌
4 Years Ago
Branding update
4 Years Ago
[D11][UI] Set quick chat icons, rotate direction icons
4 Years Ago
[D11][UI][#3966] Fixed a number of issues with the assign sleeping bag screen.
4 Years Ago
[D11] Temporarily switch the light off for the shotgun trap fire effect