198,677 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Version++
7 Years Ago
Goal.ChangeTarget uses fact provider for biggest threat
7 Years Ago
on changed methods, reordering children...
7 Years Ago
[D11] Crouch Toggle option enabled
7 Years Ago
DailyChallengeDatabase returns an extra bool to check if it's the user's first submission
7 Years Ago
Stats profiliing
7 Years Ago
[D11] [UI] Updates to the popup systems to include content anchoring option. Added server info popup definition and replaced server info logic to be a popup instead.
7 Years Ago
Fixed crash issues with compressed game lump data on some TF2 maps, also fixes missing detail props and stuff
7 Years Ago
art
7 Years Ago
Senses and Knowledge only care about Units, Unit.Knowledge book keeps inaccessible entities
7 Years Ago
[D11][TUTORIAL] Fix for ps4 define placement causing error on xbox
7 Years Ago
Almost done...
7 Years Ago
added ServerDefines.DailyChallengeCurrencyReward
7 Years Ago
▅▋▇▌/▋█▅ ▅▆▆▉▊▆▅ ▇▄▇▊ ▋▇▍ █▆▋▇▋ █▌▋▊▄▄▋▄▉ ██▌▆▄▌▆▊█▋▌ ▍▄▍▊▌▉▇++ ▊▋▊█▉█▄++
7 Years Ago
holdtype entity, 3rd person weapon attachments, vm dryfire anim update
7 Years Ago
Dropped Garlic size to 1800mb
7 Years Ago
[D11] Apply admin and developer rights to all connected clients on D11 servers (for now).
7 Years Ago
[D11] Added build define D11_FINAL_BUILD to Jenkins + Release builds
7 Years Ago
Don't logerror squad generation when there's not enough career units, it's not an error
7 Years Ago
tweak texture setting, getting latest
7 Years Ago
Recycle.
7 Years Ago
destroyed icon on career match summary
7 Years Ago
Manually specify culture so text doesn't break when Windows is set to Turkish or something else
7 Years Ago
updating icon font, adding destroyed icon
7 Years Ago
wip career mode mod frequency/balance stuff. mod slots not always fully filled. now shows empty mod slots.
7 Years Ago
Reset default AI convar.
7 Years Ago
oilrig progress backup
7 Years Ago
Further improvements to junkpile AI.
7 Years Ago
[D11] [UI] Updated animation system. Adjusted credits and code of conduct screens to include additional information/graphics. Added animation transitions to Popup system. Fixed issue with Colourise shader not correctly affecting images with additional shader components attached. Moved TextMeshPro data asset to correct folder. Updated popup templates to better fit the mock ups.
7 Years Ago
Temp fix for Linux server
7 Years Ago
Temporarily disabled anim compression fiddler (Linux build woes)
7 Years Ago
Temp fix for Linux server
7 Years Ago
Debug facts foldout
7 Years Ago
Entities in influence uses perception checks pattern from senses Added fact to Groups data
7 Years Ago
EntitiesInGroupInfluence fact provider, candidate entity filter source mode
7 Years Ago
Compressed animations with new variable time resolution + float bit count
7 Years Ago
atmos 45 stuff
7 Years Ago
PersistedAddonData protocontract
7 Years Ago
Added new anim compression options to asset fiddler
7 Years Ago
Can now recycle destroyed units for a 10th of the base market value (based on unit mark). Eg 5k, 10k, 15k
7 Years Ago
Write anim size tool + extra texture debug info
7 Years Ago
[D11][UI] Changed locked slider option behavior changed locked option highlighting Removed unusable options Implemented inverted x controls Implemented switch stick controls
7 Years Ago
[D11][TUTORIAL] Change frontend UI text to read PLAY(TUTORIAL BUILD) for tutorial build
7 Years Ago
Added short circuit backtracking to OR switch (ioentity.backtracking convar, 8 by default, 0 to disable)
7 Years Ago
Can't sell destroyed units
7 Years Ago
UnitListWidget uses events instead of Update to add new elements
7 Years Ago
base unit list sorting function (orderedbyname) now sorts destroyed units to the bottom
7 Years Ago
animal hide tweaks
7 Years Ago
merge
7 Years Ago
Changing ui flow