191,101 Commits over 4,049 Days - 1.97cph!

7 Years Ago
Fix timer value
7 Years Ago
Fix missing NPC interactable assignment that was stopping NPCs from working
7 Years Ago
Changed interaction trace back to radius 0, causing it to use the raycast again instead of spherecast. This fixes some doors returning the building they're in as the interactable, missing the door interactable and making it unopenable.
7 Years Ago
Gathering AI tweaks
7 Years Ago
AI data fixes
7 Years Ago
More context menu
7 Years Ago
Context menu Crafting window tweaks
7 Years Ago
Corpse cooking AI should check if the corpse is skinned or we have the tools to skin it
7 Years Ago
Gathering Goal on Hunting module now checks if we're already cooking
7 Years Ago
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7 Years Ago
removed empty condition group
7 Years Ago
compile fix
7 Years Ago
Fixed needs glow Fixed item tooltips
7 Years Ago
Jogging actually drains some stamina, and not half a % per minute.
7 Years Ago
aiming at plants now shows a bunch of information about their state
7 Years Ago
Role icon fix
7 Years Ago
Fixed global generic prompt not working
7 Years Ago
Scene
7 Years Ago
Role exp slider hookup
7 Years Ago
Reinstating changes that didn't come through the verge, due to the revert in #5243
7 Years Ago
Tab buttons will toggle if already active
7 Years Ago
7 Years Ago
Fixed bad human stat data
7 Years Ago
Merging in my building loading branch. Significantly improves level loading times on average.
7 Years Ago
Don't need these in OnDesroy, + causes errors with it there
7 Years Ago
Scene
7 Years Ago
More
7 Years Ago
Needs display glows
7 Years Ago
Context menu modality, escape to close, animation
7 Years Ago
Activity/ActivityData IEquitable Context menu fixes
7 Years Ago
SelectedUnitWidget Art assets. Attribute asset tweaks.
7 Years Ago
remove test avatar from main scene
7 Years Ago
Force Tick after setting combat target. Fixed pingponging between targeting sleeping enemies and non sleeping enemies. Break additive emote goal if in combat.
7 Years Ago
Implemented Goal Plan to make people wait if they want to perform an interaction but can't. People should now pick up food as well as harvesting when filling the stockpiles.
7 Years Ago
skin approval
7 Years Ago
update avatar shader adding face variation mat/texture
7 Years Ago
Fixed perception missing its simulator
7 Years Ago
Bar alignment fix.
7 Years Ago
UnitInspector, attib/vital assets.
7 Years Ago
StatBar implements IComparable for sorting by StatTypeDefinition.SortValue
7 Years Ago
Fixed some bad values showing up in stat tooltips
7 Years Ago
TooltipElement can hold an IEntity reference, for more consistent tooltip handling
7 Years Ago
Fix
7 Years Ago
compound bow, lods and prefab
7 Years Ago
fix
7 Years Ago
...
7 Years Ago
Stat bars in large tooltip
7 Years Ago
Fixed stat bars getting wrong stats
7 Years Ago
more replay stuff, match history entries now only created for multiplayer matches
7 Years Ago
Scene