130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Refactoring in preparation of the forest generation features Petur requested
                
                
                
                
             
         
        
            
            
            
                
                Always allow the menu to be shown with escape, even on sleeping screen
Debug player state for wakeup bug
                
                
                
                
             
         
        
            
            
            
                
                Limited graphics.fov to between 60 and 80
                
                
                
                
             
         
        
            
            
            
                
                Added material for terrain atlas shader testing
                
                
                
                
             
         
        
            
            
            
                
                Generated terrain texture atlas for Diogo
                
                
                
                
             
         
        
            
            
            
                
                added player gesture anims ( surrender / hurry up)
                
                
                
                
             
         
        
            
            
            
                
                Adjusted terrain atlas textures import settings
Force disabled PVT via script and changed default terrain material to Procedural-ATLAS; updated TerrainGenerator prefab
Updated layer masking to handle 4-channel specular
Changed some shaders to half precision across the board for some low-end love
Added atlas path to "Rust/Standard Procedural Terrain" in order to match the shader used in the menu scene
Deleted some seemengly unused shaders that weren't compiling
                
                
                
                
             
         
        
            
            
            
                
                Switched atlas material to new standard/universal terrain shader; added matching BaseMap shader
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain size being really tiny in the default procedural map
                
                
                
                
             
         
        
        
            
            
            
                
                Toned all the specular down on new terrain material until it gets properly tweaked
                
                
                
                
             
         
        
            
            
            
                
                Forced prefab name generation to lower-case
Removed networked datatables + stringpool
Added GameManifest asset - which holds common strings
Changed HoldType to use an enum instead of strings
No longer need to LoadAll resources on startup (faster startup, less memory)
Protocol++
                
                
                
                
             
         
        
            
            
            
                
                Avoid issues by lowercasing created entity names
                
                
                
                
             
         
        
            
            
            
                
                Add event hash to error report to avoid grouping similar errors
                
                
                
                
             
         
        
            
            
            
                
                Error checking to radiation effect
Fixed PlayerEffects not playing (damage etc)
                
                
                
                
             
         
        
            
            
            
                
                Tweaked the crazy strong env reflections, and reworked the hazmat suit.
                
                
                
                
             
         
        
            
            
            
                
                Tweaked hazmat boots spec.
                
                
                
                
             
         
        
            
            
            
                
                some animations for the oil lantern view model.
                
                
                
                
             
         
        
            
            
            
                
                Prefabs -> Update now rebuilds clothing collisions
Fixed some clothing bones not being registered properly, leading to warnings/errors in console
                
                
                
                
             
         
        
            
            
            
                
                Show os, branch and build time in branding
Don't update global html vars every frame (perf)
Maybe fixed wakeup bug
Fixed NRE in SpawnFilter when AI has no terrain (test maps)
Ordered arrays in GameManifest to diff better
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed broken leg on player preview
Player preview doesn't need to use chroma-keying anymore
                
                
                
                
             
         
        
            
            
            
                
                Dropped items now have real physics, shouldn't fall through walls etc
Fixed held item being removed when trying to drop
Players drop their held item properly when killed
                
                
                
                
             
         
        
            
            
            
                
                Increased water temperature
Reduced lung capacity
Reduced stomach capacity
Increased self drying ability
Made water surface visible from underneath again
                
                
                
                
             
         
        
            
            
            
                
                Increasing client.lerptime default
Fixed being able to build on floor frame
Fixed stairs collision
Fixed not always being able to place doors on upper floors
                
                
                
                
             
         
        
            
            
            
                
                Added inspector variable attribute for enum masks
Changed most enums in SpawnFilter to masks (for multiselect support)
Removed tons of unused parameters from SpawnFilter (most were merged into TopologyType)
Optimized SpawnFilter factor calculation
Added dedicated forest edge regions (so we can add different trees and dense border foliage)
Added TerrainLayout (read & write terrain layout info)
Added a terrain layout pre-pass to the terrain generation (bakes biomes and topology)
Optimized terrain generation (mostly due to the layout prepass)
Added placeholder trees to the arid biome
Made forest size and frequency tweakable for every forest type
                
                
                
                
             
         
        
        
            
            
            
                
                Updated game manifest
Made TerrainTopology.Enum values continuous powers of two
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                added a gesture_layer  in the mecanim;  Setup alex's gestures.
                
                
                
                
             
         
        
        
            
            
            
                
                fixed some bugs with the gesture layer; 
                
                
                
                
             
         
        
            
            
            
                
                more animations for the view model oil lantern
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed menu water, and water.mat foam.
                
                
                
                
             
         
        
            
            
            
                
                Updated the snow jacket and added variants of it. And some hazmat db stuff.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added slight sharpening to the post process.
                
                
                
                
             
         
        
            
            
            
                
                Sweeping changes to the rock spawns, to stop them from looking like giant litterbox turds.
                
                
                
                
             
         
        
            
            
            
                
                Tweaked coffee can helmet spec.
                
                
                
                
             
         
        
        
        
            
            
            
                
                QA tweaks on a few more clothing pieces.
                
                
                
                
             
         
        
            
            
            
                
                Improved burlap clothing set icons.
                
                
                
                
             
         
        
            
            
            
                
                Changed skinned collider to reference parts using an int hash based on full prefab path + name (eradicates name collisions)
                
                
                
                
             
         
        
            
            
            
                
                Merged forest 1/2 and forest 3/4/5 (do the full set of 7 once the first 4 are complete)