240,146 Commits over 3,837 Days - 2.61cph!

5 Years Ago
▊▄▍▋▆█ ▅▍▉▋▅▋.▇▋▍
5 Years Ago
[D11] Old optimised collision stuff taken out.
5 Years Ago
[D11] GC (more infio)
5 Years Ago
[D11] [UI] Fixed Pie Radial Menu Visuals looking blurry/low-res.
5 Years Ago
▉▌▅▍█▍ ▇▍▅▆▆▊▊▊▅█▊▉█▉▊▍ ▍▊▉▉ ▆▋▊▅ █▅▌▋▌
5 Years Ago
▄▊█.▊▄▄▌█ ▍▌█▌▍▅█▌▆▍ █▆▉▋▋▇█▍ █▄▇▇▄▍ █▋██▊ ▉▉▇▋▍ ▄▋▉▄█▋ ▄█▅ ▉▌▊▌▆▌▅▆ ▄▊ ▋▅▊▌ ▉▇ ▆▊▄ ▅▋▇▄█ ▊▊▄▋██▊, ▄▌ ▅█▄▌▌▆ + ▉█▆'█ ▋▄▋█▍▄
5 Years Ago
█▇▋█ ▉▅█
5 Years Ago
▍▄▄▆ ▄▆▍█▋▅▄▆ ▉▄▄▉█▊██ ▆▆█▊▆ ▊▋▌▋▋, ▇█▊▊ ▋▇▍▅ ▆▆▆▇ ▍▉▉▆▌▋ ▌▅ ▍▊█▆█ ▋▉█▄█▉ ▅▊▄▌▉▊▌▇▊▉
5 Years Ago
Standardised autofill amounts with max flow amounts displayed in UI on water catchers and the water barrel (just made the variables the same, safer than actual code changes)
5 Years Ago
[D11][UI] Main menu and ingame overlay changes - checked by G
5 Years Ago
cherrypicking 49108
5 Years Ago
merge from farming2
5 Years Ago
Added useMinimumPlantCondition server convar to toggle overall quality calculation method
5 Years Ago
[D11][Gameplay][#3920] Auto-sprint stopped by backpeddling
5 Years Ago
▇▍▅▋▍ ▅▌▍▌▉ ▌▌▋█▅ ▅█▇▆▋ ▇▉▆▅▉▅▊▉ ▌▄▋▉▌ █▇▄▅ █▄▆▌█ ▍▋▌▄█▊ - ▅▆▅▉▇ ▋▄▋▊▍▆ ▌█▇▅▋▌▆ ▍▆▅▄▄ ▄▇▍▌▍ ▊▉▇█▋ ▄▇▉▍▅▆▄█▉
5 Years Ago
Hardiness gene now also contributes to water condition
5 Years Ago
▆▇▋▇▄ █ ▍▍▊▌▇▆▇█▋▍▊▄▅▍.▄▄▍█▇▌▍ ▆▆█▍▄ ▄█▊▍ ▉▄▊▅▇▌▋ ▉▋▇▋ ▉▍▍▌▊ ▌▇▊ ▆█▆▍▅█ ▊▊▅▌▇▆ ▍▋ ▋█▉█▄ ▊▆▆█ ▋▄▅█▆ (▇▊▇ ▅▊▌██▆▄ █▊▊▆▊▊█▅▌▋)
5 Years Ago
[D11] compile fix
5 Years Ago
Check for null lodZeroRenderer
5 Years Ago
Fixed navmesh_2 layer mask adjustment (broke certain monument navmeshes)
5 Years Ago
▅▅▍█▆ ▍▅▍▅▇█-▅▊▇▍ █▍▊▄█▉▄ ▆▄▍▆▉▌▅ "▆▉▍█▇▆▋" ▆▇ ▍▌▆▋█▄▊▌▇ ▉▊█ █▌ ▍▉▌ ▄▍▌▉▍▇▇ ▋▌▌█ ▊▆ ▅▅▆ ▊▊▅▅▌. ▉▆█▅▌ ▄▆▋▌ ▊▍▌▉▅▌▇ ▋▄█ ▍▍▊▆▆ ▅▅█ █▆▋▅▋ █▄▉▋█▇ ▄▇▅▄▄ ▅█▌▋ ▍▇ ▍▌▉▋▅.
5 Years Ago
Dropped items with genetics now only combine if they have matching genetics
5 Years Ago
reduced sprinklers bounds
5 Years Ago
Slightly reduced sprinkler collision so it's easier to walk under/over
5 Years Ago
+ Added the underwater plain to the Ocean
5 Years Ago
moved airfield CCTV camera so it's not over looking recycler
5 Years Ago
Clone balance
5 Years Ago
[D11] Updates to footstep definition and footstepeffects to play landing sounds
5 Years Ago
Ignore all DecorComponent that are not on the root game object (workaround for random monument scaling issues caused by child object bushes with DecorScale)
5 Years Ago
merge from building blocks 2020
5 Years Ago
[D11] Enabled SpacialBlend on MakeFirstPersonSound.
5 Years Ago
Tweaked handle points of Fluid Switch
5 Years Ago
Tweaked placement of fluid splitter mesh Adjusted IO handle positions accordingly
5 Years Ago
▇▇▌▋▇▉▇█▉▉▌ ▍▊▉▌▇ - █▉▋▇▌▌▄ ▉▊▍▇▋▉▋ ▋▉▅▄▊▅ + ██▋█ ▆▅▄▉▌▇▍▇▇▋
5 Years Ago
Merge from farming2
5 Years Ago
Fixed water catcher water input being marked as electric
5 Years Ago
▌▉▋▄▄▍▍▍▅█▊ ▊▊▍▋█▆▊ ▊▆ █▅▉█ ▇▍▋▌▋ ▇▊▋▍▍
5 Years Ago
Merge from farming2
5 Years Ago
Don't process drain further if we hit some water storage while calculating drain (becomes way too complicated) Fixed autofill not processing gravity restrictions in some cases Enable autofill on barrels
5 Years Ago
Fix chassis visuals (suspension etc) not updating if a vehicle is on a non-activated lift, the lift is then activated, and only a rotation is needed to magnet-snap the vehicle into position.
5 Years Ago
Turn off additional vehicle lift functions if the lift has no power
5 Years Ago
▅▄▆▄▋ ▉▋█▉ ▉▍▋▅
5 Years Ago
Scene backup
5 Years Ago
Sync kinematic state to client and don't show push option if vehicle is on a lift (even if it's not being edited)
5 Years Ago
Vehicle module repair highlight effect no longer looks horrendous.
5 Years Ago
Fixed Rust/Standard-Blend4Way shader set running out of samplers
5 Years Ago
▉▉▋▍ █▆█▌▍▋▆ ▌▋▋▋
5 Years Ago
Call SetParent before Spawn on SpawnStorageEntity (save on network data)
5 Years Ago
Reduce MIN_PERFORMANCE_FRACTION to 0.15
5 Years Ago
Increase engine low performance threshold to 45%