240,170 Commits over 3,837 Days - 2.61cph!

5 Years Ago
[D11][UI] Changed turn on light hint to show for flashlight.
5 Years Ago
[D11][UI] Changed turn on light hint to show for flashlight Added conformation popup for kill and respawn option
5 Years Ago
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5 Years Ago
[D11][UI] Fixed options titles been lowercase
5 Years Ago
[D11] Weighted Normal Changes pt5
5 Years Ago
[D11] Weighted Normal Changes pt4
5 Years Ago
[D11][#3809] Double wooden doors now appear correctly.
5 Years Ago
[D11][UI][#3853] Fixed graphical issues with the auto equip feature.
5 Years Ago
[D11][#3575] Code locks now show the correct colour when locked/unlocked.
5 Years Ago
[D11] Further Weighted Vertex Normal Changes.
5 Years Ago
[D11] [UI] Fixed remaining languages not stating their language in native spelling. Increased texture size for Roboto fonts.
5 Years Ago
+ made the water darker
5 Years Ago
[D11] Define fix
5 Years Ago
[D11] Fix broken screenshake when removing one from the list whilst others are still playing
5 Years Ago
[D11][UI] Remove pickup sound when crafting
5 Years Ago
[D11][UI[#3830] Added prompt to cancel loading screen. [#3834] Show correct information when respawning
5 Years Ago
Phrases
5 Years Ago
bunch of save files used for testing
5 Years Ago
Drag'n'drop improvements: * Sprinting and pressing on spawnicons no longer selects them and allows the player to spawn things * Holding control key (CTRL) now also toggles multi-selection in spawnmenu * Area selection while holding Shift key only adds to current selection, while holding Control will invert current selection (old behavior)
5 Years Ago
Manifest
5 Years Ago
New blocks icons
5 Years Ago
[D11][UI][#3841] Fixed issues with been kick or killed when using the menu
5 Years Ago
Combine and Stalkers get their custom footsteps back
5 Years Ago
[D11] Added some null checks that should allow the Xbox to enter servers again
5 Years Ago
[D11] Added mixer to footstep sounds
5 Years Ago
[D11] + New version of the sky
5 Years Ago
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5 Years Ago
2019.3.5f1
5 Years Ago
[D11] [UI] Fixed input on credits screen being inverted. Fixed main menu buttons not setting correct colour when highlighted. Fixed languages not translating themselves into their native language variant.
5 Years Ago
[D11][Controls][#3845] Sprint remains active after crouching or sidestepping
5 Years Ago
+ made the water lighter
5 Years Ago
Subscribing to addons with missing Type tags while in-game no longer fails
5 Years Ago
Level transitions (as well as loading engine saves) no longer resets Suit Power as well as Crouched and Flashlight states
5 Years Ago
[D11] [UI] Changed NPC shops to use original names from translation keys.
5 Years Ago
[D11] Ups Garlic to 1536
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] PaulC ups Garlic to 1536
5 Years Ago
Fixed a progression stopper on c2a5g.bsp Brightened some HLS map icons so you can actually see what's on them
5 Years Ago
[D11] Merge from local_network_service_port
5 Years Ago
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5 Years Ago
[D11] [UI] Fixed font truncating in NotoSans fonts.
5 Years Ago
Fixed an issue with crossbreeding.
5 Years Ago
Adding half ramp block greybox models and prefabs
5 Years Ago
Updated language files
5 Years Ago
dead player can push respawn pod around a bit Merge branch 'master' of SpaceUsurperUnity player revive at pos/angle of effect bullet fix deadPlayer bullet; player onRevive & startInvulnerability
5 Years Ago
Different formula for engine item condition to better follow spec. Ignore health, but count as 0 effect if broken.
5 Years Ago
Include item condition in engine performance calculation
5 Years Ago
Give engine items condition, repairable
5 Years Ago
Modified vehicle performance formula
5 Years Ago
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