248,616 Commits over 3,928 Days - 2.64cph!
Fixed incorrect parenting on oversized button colliders
Update neighbouring elevator states when an elevator piece is killed/picked up
Fixed some neighbour detection edge cases
Fixed elevator IO name not displaying
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Fixed invisible barrier across airfield rear door
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Merge from PlayerColliderMod -> Main
Fixed being able to pickup an entity without a hammer even if require hammer is enabled
Merge DestroyableRoadsigns -> Main
Merge MoreGeneralBugFixes -> Main
Fixed loot barrel gibs not using the correct material
Merge OilRigBoats -> Main
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first batch of voice prop sounds
Code gen for texture streaming command
Adjust recycler rounding so there is no benefit to recycling some stackable items individually
Re-enabled texture streaming option, memory leak bug was fixed in 2019.3.10
Scene fixup
Got rid of a small allocation
Stop vibration on game over again
!redux
merge from chat_message_fix
Fixed util.GetModelMeshes returning data for the error.mdl for models that don't actually exist
Added "size" and "updated" (date) keys to engine.GetAddons()
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WIP spectator "platform" and authentication
Got rid of DepthLevel related GC allocs
Refactored Utils.GetIntString
Fix for chat messages occasionally getting hidden.
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wip brain/state separation
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Fixed ambiguity between numUnits alias and stage properties
Improved UGC (addons/dupes/etc) pagination: Added page number for easy sharing, now works better on extremely small screens and can go beyond page 32
Reduced minimum amount of UGC icons to 1 so the UGC menus are at least functional on tiny screens
Fix kayaks not decaying at the intended rate
Send asset-bundles builds to steam
build !redux
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
Fixed possible baking error related to includes
Init timesince to zero so there's a delay in starting decay on newly spawned boats
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Entity.GibBreakServer is no longer affected by breakable_multiplayer (Aka it works now)
merge from crafting_placeholder_fix
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fix unit pxc render angle
buy phase
buy timer, game over
spawn items
pickups
Boom box now requires power in slot 0 to work, slot 1 is now used to toggle on/off
Icon and description typo fixes