197,738 Commits over 4,140 Days - 1.99cph!

7 Years Ago
▋▄█▋▅█▊▆ ▋▇▇█▆▇▅
7 Years Ago
▆▋▋▉▋▉▅ ▋▊▄▉▊ ▉▌█▍▉█
7 Years Ago
▋█▄▇▆▋▋ ▆▉▊▌▍▍
7 Years Ago
Speaker texture update
7 Years Ago
▊▌▊▍▇▍ ▌▆▆▍▇▇▉ ▆▇▄▆▉▇▊▉
7 Years Ago
Tesselated quad
7 Years Ago
▊▇▇██▆ ▍▆▄▅▌▋▅ !▆▍▌█▇▆ ▌▆▇▅
7 Years Ago
av fix wip
7 Years Ago
Coffin meshes / prefabs / col / gibs
7 Years Ago
▄█▆▌▄ ▉▉▋▊▄ ▊█ ▄▊▌▍▅█ ▅▋▌▉▊ ▇▇▅▄ ██ ▊▄▇▅▆▍▍▌ ▍▊.
7 Years Ago
Graveyard fence missing gibs
7 Years Ago
▄▌▌█▅▌▊▋█ ▇▆▌▋▊ █▋▇▆▅▍
7 Years Ago
more missing stuff...
7 Years Ago
item lods
7 Years Ago
missing stuff
7 Years Ago
separated animator on the avatar camera
7 Years Ago
▇▇▇▇▍██ ▆▋█ ▉▍▆▄▍▉ ▆▅▍▄▍ ▌█▌▋▊ ▍▄▉ ▍██▇ ▄█▊▄▆█ █▌▌▍▋▋▄█.
7 Years Ago
removed hunt player command from human
7 Years Ago
put combat ability types back on basic abilities
7 Years Ago
UnitPathElement null check
7 Years Ago
Fixed Ownabled loading NRE due to Protobuf not liking empty arrays (nice find, Seb)
7 Years Ago
Merge from main
7 Years Ago
▆▊▅▄▆▆▋▅▄▆, ▅▆▅▌▋▌▋▇▌ ▊▅▇█ ▋▅▋▌▇▌
7 Years Ago
Cherry picked 29389 from main
7 Years Ago
Knowledge component reset for pooling support Hand axe durability doubled
7 Years Ago
Added forward transparent passes to rust/std+wind shader set
7 Years Ago
vm anims, model, textures, material, vm and wm prefabs
7 Years Ago
[D11] [UI] Vending Machine Shop panel set up
7 Years Ago
[D11] [UI] Quick Craft Radial Menu timer and queue displays now work correctly. Updated textures slightly and fixed misc bugs relating to quick craft menu.
7 Years Ago
7 Years Ago
getting latest
7 Years Ago
AvatarRenderer stuff, wip menu avatar
7 Years Ago
Converted gang member...
7 Years Ago
Speaker meshes and textures
7 Years Ago
gibs and collision mesh(es) for rowboat
7 Years Ago
[D11] Gambling wheel and vending machine implementation, Typo fixes
7 Years Ago
Fixed visualFX increasing in scale every time they are re-used from the pool
7 Years Ago
bespoke collider for ch47 tarp
7 Years Ago
covered versions of bradley and ch47 - LODs, colliders, detail maps + prefabs
7 Years Ago
New rowboat to replace asset store art, just needs gibs and collision
7 Years Ago
▌▇▉▆▄█▋▅▌ ▊▌▆▋
7 Years Ago
▇▄▌_▄▊▊▆▊▋▆▅█▄: ▄█▍▋▊ ▇▇▊ ▋▆▅▆▉▉▉▊ ▌▆▌▆█▋▊ ▇▅▅▆▊ ▍▊ ▌▉▄ ▍▇▆▉▌▍ ! ▆▄▋_▉▌▊▋▅▅▊▄▌▄: ▆▆▊▆▌ ▊▉█▄▊▊▅ ▇▉ ▆▉▅▇▄▍▆▊ ▅▋▅▋ ▊█▄▅▍ (▌▋▌▇ ▌▇▄█▌▇▉ ▆▇▄██▅▉) ! ▉▍▇_▍▌▋▉▄▌▅▄▄▅: ▇▌▋▌▇ █▆▇▆▅▍ ▆▊▋█▋▋▊▇▉ ▌▉ ▆▊▍▌▄▋▌█ ▌▇▌ (▅ ▅▇▊▆▄▄ ▌▆▆ ▋▇▋▆, ▄▅▆▅█▋█▇▌ ▉▄▌ ▉▇█▉▌ ▆▉▇█▊▄▄▉▉)
7 Years Ago
Converted allies component
7 Years Ago
ItemFilterSet can now filter by combat ability type. Hunters want a ranged weapon instead of just any weapon. ItemFilterSet partials.
7 Years Ago
Added "in supplies" bonus to Find Best Cleaned up debug entity selection, added "sync with player controller" toggle
7 Years Ago
▆▌▄▅▌ ▅█▊▆ ▌▅▇▇▍▊█/▄▅▅▋▅▋▉▋▌_▍▄▅▉ (▊▋▌▊▇▇█▄██ ▄▉▌▇ ██▉▉ ▆▌▍▇▅ ▇▆▍█▇ ▆▇▌▄.▇.▅▉)
7 Years Ago
▋▉▇▍▇▆▄▅▄██ ▉▊█▍▌ ▊▉▅ ▇▍▉▇█ (▋▇▆█▆ ▌▇▉▆.▇.▍▇)
7 Years Ago
▅▆▊▋▍ ▇▉▊▍ ▄▊▋▍
7 Years Ago
▊▍▍▉█▉▅ ▅▌▊▍▍▆▇▉_▊▋▆▅▊▋▄ ▄▋▉ ▄█ ▆▊▅▊▄█▆▆▇. ! ▉█▍▇▆ ▍▊▄▌▌▉▅▉▉ ▄▌▅▊▇▊ ▍▆ ▍█▄▌█▊▄/▍▉▍/ ! ▄▆▄▇▇▌▇▋█.▍▌▊█▆▊▄▅▌▌▋▍▊▇▆█▉▆_█▉▍▄ ▍▇▉▅▇▉▊ ▉▇ ▇▊▆▄█▆▍▋▅.▇█▆▄▋▄█▌▋▍▋▉▍▅█▌▌▇▌. ! ▅▇▉█▇▉█ ▇▇▇▌▅▉▉▆ ▅█▌ ▍▉▉▊█▋▋▋▌▇█▌▅.
7 Years Ago
Added escape to back out of a bunch of panels.