247,451 Commits over 3,928 Days - 2.62cph!

4 Years Ago
Gib hookup, reduce canoe health, fix push priority
4 Years Ago
DoPrepare on all vehicle modules
4 Years Ago
Refresh all car module conditionals
4 Years Ago
Run the sound and texture import analyzers
4 Years Ago
Grab the import analyzers one more (final?) time
4 Years Ago
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4 Years Ago
Re-enable monument bundle unloading
4 Years Ago
Possible NRE fix
4 Years Ago
Fixed music not loading
4 Years Ago
hunter diff finished hunter difficulty scaling hunter bar.parallel attack new warning sprite new tutorial arrow sprite new crosshair sprite new target sprite new freeze sprite and icon new fade sprite
4 Years Ago
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4 Years Ago
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4 Years Ago
Update storage monitor to use the parent storage container
4 Years Ago
Subtract unity 2020
4 Years Ago
Merge from main
4 Years Ago
Add a build config for master
4 Years Ago
Merge from main
4 Years Ago
Make the storage monitor deploy to a slot Allow deploying the storage monitor onto the tool cupboard (will need to do other boxes later)
4 Years Ago
fixed some typos
4 Years Ago
Automatically refresh the server time so it doesn't stay out of sync (if it goes out of sync)
4 Years Ago
Add a hint message explaining how to edit/delete devices, add a button to remove all 'no response' devices
4 Years Ago
Nixed some deprecated scripts.
4 Years Ago
trench difficulty scaling onion pattern diff scaling
4 Years Ago
Miltun: Various bug fixes and iterations. Converted env FX. Scene2Prefab.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
new language stuff DModelPanel clears depth automatically Fixes visual artifacts but may cause issues with stencils fingers crossed there will be none DCollapsibleCategory now can customize its headersize properly And DCollapsibleCategory works better with derma skins Thruster sound changes Makes it reliable to ensure the sound stops when it needs to. Fixed NPCData.Weapons not counting as valid weapons Fixed Lost Coast's fisherman not having his harpoon "Spawn with weapon" feature for NPCs in the spawnmenu Many fixes for custom spawnlist stuff auto refresh no longer breaks saving/restoring it no longer auto selects hidden spawnlists other minor fixes/improvements
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
PlasticSCM is a horrible piece of software
4 Years Ago
merge from main 2, hopefully this doesn't explode
4 Years Ago
merge from main 1
4 Years Ago
"Spawn with weapon" right click option for NPCs that can use weapons
4 Years Ago
Autorefresh no longer breaks spawnlist saving/reverting Spawnmenu now selects the first VISIBLE spawnlist, used to select hidden spawnlists Other minor improvements for the whole spawnlist reverting/repairing system
4 Years Ago
Translations for "spawnlist requires game X" tooltip
4 Years Ago
Fixed Alyx's Gun sounds not working without Episode 1 being mounted
4 Years Ago
Added DCollapsibleCategory.Get/SetHeaderHeight DCollapsibleCategory works better with derma skins DModelPanel clears render depth automatically fixing weird artifacts when 2 or more DModelPanels are on top of each other Added DFrame buttons to DefaultSkin.png
4 Years Ago
PropSelect.AddModel(Ex) now returns the icon it creates
4 Years Ago
Added prop select model icon creation returns created icon (#1703)
4 Years Ago
wooden buildings and fishing village scenes - end of week backup
4 Years Ago
cherrypicking 53618 53624 53640 53641
4 Years Ago
trench expanding diff trench pattern diffs Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles fix baking error
4 Years Ago
canoe Canoe gibs mesh.
4 Years Ago
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4 Years Ago
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4 Years Ago
Now using KokkuGames/PostProcessing/tree/kokku_opt for post processing
4 Years Ago
Slight background optimisation Started on player trail rewrite New trail base colour Color / alpha gradient for new trail Got rid of old trail Fixed trail resetting Player trail fully fades out again Switched to LineRenderer from TrailRenderer for new player trail Started re-implementing rope visuals New rope color / alpha gradient Removed old Rope rendering code Clean up ropes when changing stage Fixed rope bloom Profiling fixes for Switch Rope bloom can now be stronger Removed testing value from rope bloom increased rope active glow Fixed "Other" category timing when profiling Don't bake easy campaign when baking redux Merge branch 'player-trail' into asset-bundles
4 Years Ago
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4 Years Ago
increased rope active glow