240,168 Commits over 3,837 Days - 2.61cph!

5 Years Ago
baseurl to publicpath warning
5 Years Ago
blog header Build
5 Years Ago
[D11][UI] Added options bar for in gameoptions stats
5 Years Ago
[D11] [UI] Increased resolution of NotoSans font atlas from 1024x1024 to 2048x2048.
5 Years Ago
merge from 47543
5 Years Ago
test
5 Years Ago
Updated AotHint Merge remote-tracking branch 'origin/master' Button prompts use new StyledRect StyledRects for options menu controls
5 Years Ago
[D11][UI] Changed credits screen controls
5 Years Ago
Reverting scene change
5 Years Ago
[D11][UI] Added Online check to stats/leaderboard
5 Years Ago
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5 Years Ago
[D11] [UI] Removed NotoSans bold font following guidelines for Chinese/Japanese/Korean bold fontface issues.
5 Years Ago
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5 Years Ago
cherrypicking 48404 48467
5 Years Ago
Update ignore.conf for Plastic 9 & some extra bits
5 Years Ago
[D11][UI] Fixed issue with ingame options
5 Years Ago
[D11] Prevented footstep sounds from repeating
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
Fallback for CBaseFlex GetFlexWeight if flex manipulator is not available
5 Years Ago
[D11] Reverted Skybox
5 Years Ago
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5 Years Ago
LadderClimbSpeed also affects CS ladders
5 Years Ago
Added Set/GetSlowWalkSpeed + Set/GetLadderClimbSpeed Bumped steam.inf version
5 Years Ago
Clientside ragdolls copy npc/player's flex/bone manipulations. This also means clientside only entities can have their flexes manipulated, just like bones can be
5 Years Ago
[D11] Fix for crash related to codelock Load()
5 Years Ago
Restored Zombine, Metrocop and Eli custom footsteps Included the HL2:Ep2 antlion guard model so its footsteps also work Fixed a progression stopper on d2_coast_11.bsp if Keep Corpses option is turned on (Radgolls inherit the dead NPC targetnames)
5 Years Ago
[D11] Fixed up indexing issues with XB communication checks that were causing problems when connecting to servers.
5 Years Ago
serverside ragdolls also inherit renderfx of the dead entity
5 Years Ago
Engine FX and sound code work
5 Years Ago
New modular car presets using the armoured module
5 Years Ago
Sliding armoured windows can be opened and closed via interaction
5 Years Ago
Fix automatic server switch not working properly after pairing an entity
5 Years Ago
Adjust 1mod cockpit engine interaction
5 Years Ago
Adjust 1mod engine open interaction
5 Years Ago
Set up code for bad engine performance audio loop
5 Years Ago
Armoured cockpit basics set up
5 Years Ago
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5 Years Ago
Stage duration tweaks
5 Years Ago
Version bump Long press devices to open editing screen Device notification toggle Can now delete devices too
5 Years Ago
More template management Ocean shader and material updates
5 Years Ago
Pumpkin balance tweak.
5 Years Ago
Crossbreeding weight adjustments
5 Years Ago
Increased max fog distance to prevent horizon seam at high altitude
5 Years Ago
consumable + seed info panel gene UI fixes
5 Years Ago
ASE template cleanup + added water template
5 Years Ago
Better sanity check for authentication Cache style object in MapView Set default icons for devices, update name and icon if pairing an entity that already exists Revert "Upgrade to Expo SDK 36" This reverts commit 552d9acdc0326fa4dc8f75ece48a290386be7a65.
5 Years Ago
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