248,622 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Code Review: Take the slower but less bug-prone option and check collider info values instead of the object
4 Years Ago
Defer notification initialization until after resources are loaded (fixes possible race condition causing spurious "unknown server" modals)
4 Years Ago
Storage monitor device icon
4 Years Ago
Ensure blocks are the same rotation, some conditional model stuff
4 Years Ago
Remove now-unused default bounds
4 Years Ago
TryGetEntityBounds for the gizmo to use
4 Years Ago
Code Review: Use CheckBounds instead of HasSpaceToSpawn
4 Years Ago
Missing files apparently.
4 Years Ago
Cleanup.
4 Years Ago
Weather effect iterations. Smarter rain volume. Early snow. Aurora files.
4 Years Ago
Prefab and item setup, WIP code
4 Years Ago
Disable Preload Audio Data on all instrument sounds, so they don't load into memory unless they're played.
4 Years Ago
Merge from Main -> GeneralBugFixes
4 Years Ago
Merge from main
4 Years Ago
Merge from voiceprops
4 Years Ago
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4 Years Ago
Standardise all instrument notes to uncompressed PCM, exclude from audio import processing
4 Years Ago
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4 Years Ago
Updated AotHint Simplified grid / letterbox rendering Grid and letterbox drawing now uses Renderers
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
re add sprite overwrites for addons
4 Years Ago
merge from main
4 Years Ago
s2p
4 Years Ago
4 Years Ago
remove accidental debug changes
4 Years Ago
Do not allow spawning SWEPs (Spawnmenu middle click) with no world model so they are just invisible on the ground
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
reuse existing translation for hoverball toggle key
4 Years Ago
Put gib override inspector behind a foldout (tied to an EditorPref so it can be toggled off/on project wide and the setting is remembered)
4 Years Ago
Added default keybinds to Lamp and Light tools Added "Toggle" keybind for Hoverball tool Given Hoverball tool more sensible defaults Revised Hoverball visuals and placement position Hoverball now shows its "Strength" value in the tooltip Dynamite now shows its "Delay" value in the tooltip
4 Years Ago
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4 Years Ago
gather powerup converge powerup redirect and scatter powerups sweep and other powerups for ballpit ballpit tweaks
4 Years Ago
Make StorageContainer.HasSlot override exist in client builds - fixes deploy guides not appearing for storage monitors
4 Years Ago
cherrypicking 54365
4 Years Ago
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4 Years Ago
▇▋█▆ ▊█▍█▋▇, █▉▅ ▍▊█▊▊▉ ▇█▉▍▆▆▇, ▄▋▋ ▍▍█▉▄▊█ ▄▍▄▄▇ ▅▋▍▍█
4 Years Ago
Remove duplicated lamps from bandit town, replaced with the newer prefab instead
4 Years Ago
Update icon rendering to handle translucent bits better Rerender the reinforced glass window icon
4 Years Ago
fix error when hitting octopus replace powerup walls and background powerup icons and reverse vfx replace powerup vfx Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
4 Years Ago
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4 Years Ago
Removed missing script
4 Years Ago
Added camera to bandit town
4 Years Ago
materials
4 Years Ago
Added lighting prefab to monuments
4 Years Ago
WIP cloth stuff
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Fixed fading not being per-camera Gamemode can specify timer visibility Gamemode can specify progress bar visibility Added Stage_Scoring.GameOver(message, victorious, submitScore)