133,986 Commits over 4,262 Days - 1.31cph!

12 Years Ago
Merged from main
12 Years Ago
Fixed Library folders being ignored by Plastic Added missing Library folders
12 Years Ago
NRE fix in Coherent RemoveView
12 Years Ago
Merged
12 Years Ago
meta files, apparently.
12 Years Ago
Meta plus a conflict delete
12 Years Ago
Delete conflict
12 Years Ago
Shader preparations for procedural terrain biomes
12 Years Ago
Added terrain material my tests so that I don't break everything else
12 Years Ago
Few tweaks to the menu scene
12 Years Ago
Added some missing meta files, disabled default material import for bone knife
12 Years Ago
Deleted art test scenes
12 Years Ago
pdb meta file errored and deleted itself
12 Years Ago
Ignoring ShaderForge and SceneMate
12 Years Ago
- Added slight offset to the third person camera - Added new Menu scene - Removed camera from bootstrap scene - Removed various test scenes and terrain assets
12 Years Ago
12 Years Ago
-- Merged from art test branch - Third person camera offset - New menu scene
12 Years Ago
Medium ground foliage progress. All affected by wind.
12 Years Ago
Fixed being stuck in the air (HTML camera was marked as main)
12 Years Ago
Fixed player eyes being offset
12 Years Ago
Fixed trees being fucked (reverted to last sane state
12 Years Ago
Stripped debug output
12 Years Ago
Added health variables to building blocks Added item contents to building blocks Updated network protocol id Turned off material import on some models Ignore desktop.ini files
12 Years Ago
Made building block skins modular + incredible
12 Years Ago
Tweaked menu background Fixed menu background shorts being allwhite
12 Years Ago
BuildingBlocks have different models based on build fraction Don't send block health to client Give 100 wood on spawn (for debug)
12 Years Ago
Building Blocks destroyable Building Blocks get smashed to bits when destroyed Cut the bit submerged in terrain off when gibbing
12 Years Ago
Smashing up building blocks now gives you resources
12 Years Ago
Added List<>.PickRandom()
12 Years Ago
Moved old terrain textures to backup folder
12 Years Ago
Added color mapping to singlepass terrain and mesh blend shaders
12 Years Ago
Different building block skins based on damage taken
12 Years Ago
Missing spec on ground textures.
12 Years Ago
Merge from main
12 Years Ago
Fixed merge fuckups
12 Years Ago
Merged Petur's updated textures
12 Years Ago
Added new procedural terrain prototype (6 splats, biomes, colormap)
12 Years Ago
Ain't nobody puttin materials in ma texture folder
12 Years Ago
Adding quick sleeping anim
12 Years Ago
Added high-pass filtered versions of the 6 used splat textures
12 Years Ago
Added missing meta file
12 Years Ago
Merge from main
12 Years Ago
Refactored resource giving. Trees now give 1000 wood. Quality default to the best
12 Years Ago
Asked the dead grass to kindly stop reflecting so much light.
12 Years Ago
bone knife animations done; added a better particle effect for the torch burn
12 Years Ago
sounds and textures for the new torch particle system
12 Years Ago
12 Years Ago
Made grass sample its color from the terrain colormap
12 Years Ago
Tweaked grass texture
12 Years Ago
Tweaked procedural terrain material