240,405 Commits over 3,867 Days - 2.59cph!

5 Years Ago
[D11] UI art pass on Option menu, initial version of new menu spritesheet
5 Years Ago
[D11] + Adjusted the size of the bandit_town safe zone
5 Years Ago
Cleaning
5 Years Ago
[D11] Changed compression mode on icons.
5 Years Ago
[D11] Rocket Mesh Optimized
5 Years Ago
[D11] + Added a LOD system to the wooden_walkway_pillar_lights
5 Years Ago
[D11][Gameplay][#3693] Exterior walls and gates are at the correct distance from the player
5 Years Ago
an even smaller amount
5 Years Ago
Added an option to remove a dying plant from a planterbox and receive plant mulch, which can be composted for a small amount of fertilizer.
5 Years Ago
[D11] Z fighting Fixes + Lowering Polycount on assets
5 Years Ago
Restore network tests
5 Years Ago
Growables ignore condition qualities when dying and always advance to the next stage at full speed.
5 Years Ago
Added TerrainMeta.RandomPointOffshore Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists
5 Years Ago
Switched callbacks to dispatch system Do Callbacks RequestEncryptedAppTicketAsync will return null on subsequent calls if they're too often
5 Years Ago
Slightly smoother song sample sprecaching Fixed loading screen text alignment
5 Years Ago
structs can have embedded enums No need for const removal Extract WriteEnum convert _t values flat_name becomes methodname_flat Update steam_api.json Overloaded functions no longer named differently plain uint arrays SteamDatagramHostedAddress is generated Generated RequestUGCDetails fix Fill doesn't exist Shorten SteamNetworkingConfigValue, SteamNetworkingConfigDataType Make PingLocation public Trim _ from enum values Make ConnectionState public Remove old ConnectionState Force pOutMessageNumber to be a ref SteamNetworkingConfigScope -> NetConfigScope SteamNetworkingConfigValue_t => NetKeyValue Restore networking interfaces SteamIPAddress takeover New accessor system Use method.desc Set calling conventions Remove GLobalFunctions.cs Fixup tests to work on 32bit CallbackResult - stall for now Custom enums New dispatch system Removed unused Fixed GetFileDetails test
5 Years Ago
Disabled read/write on some FoliageGrid meshes. Enabled mesh compression.
5 Years Ago
Merge from foliagegrid_benchmark
5 Years Ago
Enabled demo. Tweak to moving benchmark.
5 Years Ago
Merge from main
5 Years Ago
Default world size is now 4250 (from 4000) to give monuments slightly more space to spawn in with the new ring road
5 Years Ago
Monuments HDRP upgrade (sewer branch, trainyard, water treatment plant, swamps, water wells)
5 Years Ago
Fixed growables attempting to die twice when picked.
5 Years Ago
[D11] + Fix to vending machine turning black close up
5 Years Ago
missed some of the baked hair assets from the last check in
5 Years Ago
Experiments with AnimatorUtility.OptimizeTransformHierarchy
5 Years Ago
Plant material colour scale is now based on health, not water.
5 Years Ago
cherrypicking 47147
5 Years Ago
Fixed a typo making horses poo every 10 minutes
5 Years Ago
Reapplied 46942 terrain map resolution clamping to prepare for 2019.3
5 Years Ago
Removed ring road from maps smaller than 4k since it takes away too much space Roadside monuments can spawn next to both main roads and side roads Place roadside monuments after all other monuments
5 Years Ago
[D11] Updated road material working on PS4
5 Years Ago
Show plant condition resiliences on seed info panel.
5 Years Ago
[D11] Enabled Bilinear Filtering on Icons.
5 Years Ago
try to extract exception information
5 Years Ago
ToString > tostring
5 Years Ago
merge from main
5 Years Ago
Adjusted player position in seats as there was some clipping through seats
5 Years Ago
Adjusting bumpers
5 Years Ago
[D11] Don't return to frontend at end of demo
5 Years Ago
▇▆▍▄▌▊▍▍▍▇▅ ▇▊▆█▇
5 Years Ago
Tweaked sizing of some elements
5 Years Ago
Visual pass on Demo playback UI
5 Years Ago
Fixed demo.skip not working after a demo reaches the final frame
5 Years Ago
Better format demo.playernames and add column for steam id
5 Years Ago
Better debug.debugcamera_list display and zoom formatting
5 Years Ago
Made DemoHUD a standalone prefab (for future iteration) DemoHUD automatically hides if the menu or developer tools are open
5 Years Ago
Adjusting colliders
5 Years Ago
Add demo.playernames to print all players in the currently playing demo
5 Years Ago
Make chassis colliders more rounded so they'll handle rough terrain more nicely (similar to sedantest "boat" style)