192,909 Commits over 4,049 Days - 1.99cph!
Player labels color changes to match team, added arrow over pickups
Now showing existing player (team) selection counts on the character select screen. Only issue is it's not updated after the screen initially loads. Counts could change if you hang around on character select for a while and it won't be updated. Could poll the server once every x seconds for updates.
team creation convars tests
team ui
added 87 new threads on reddit RE the game being ruined
Proper auto-select if there's only one character option
Updated waiting info text on character select and countdown screens
Countdown UI works properly with the new system, shows waiting reason
Character select now goes straight to countdown/waiting screen when ready
Changed character selection. Must select a character to continue. No ready button.
Show gang score results on the summary screen at the end of HH game mode
Replaced dredge with prefabs
Fixed post-merge proc and craggy scenes
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Improved river to water transitions
Tweaked river hapis material foam settings
Added new Ocean water body prefab to all release scenes
Updated hapis water bodies to new system
Settlement level up requires all settlement needs to be fulfilled
antirad pills fbx prefab etc
Removed Settlement Happiness
Re-enabled "form own group" AI in Human - Joining Settlements
various signs: metal, wood and tarp
various pots, kettle, moonshine bottle and milk churn
UIMenuMapRotation, menu now spawns map buttons (wip), more rotation stuff
something went wrong with the textures being unassigned to the rocking chair composite material
Cherry picked imposter bake fix from bandit_town
wall light (light fixtures folder) - probably will have to adjust material/texture of the glass; it looks pretty dodge in unity
Carryables get dropped a bit nicer. Starting items etc.
Fixed impostor baking for renderers with multiple submeshes
black bin, materials and lods like the others
People should now switch an item to the other hand if trying to free up a hand with an item they can't stow.
Role XP tweaks.
rocking chair prefab (contains material for yoke and metal wheel)
Effects use NotificationTextData (consistent with needs and general activity generation, enabling support for collated text templates)
Contextual role assignment UI, popup
Fixed building addon button tooltip lingering after click
more mapdatabase, map rotation handling, client UI for map rotation, mapdb has events for map rotation events, map buttons refresh their visual state on rotation change