130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                changed if( to if ( (sorry garry)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved bow aiming (arrow now points to center of screen)
 
                
                
                
                
                
             
         
        
            
            
            
                
                less deflection randomness on ricochets
protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building skin top tier: meshes/textures/materials/prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed all decor seeing a scale of 1 in Awake()
Added bridge blockouts to lakes, oceans and riverbeds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Raknet crashes with divide by zero if retryCount is less than 3(!)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed incorrect grade on twig floor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed AK47 viewmodel casting shadows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Destroy player's baseProtection propertly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Do some pre-checks on the user's auth token, reject early
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed phrases not catching Translate.Phrase members
Repairbench UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Final size tweaks for the custom map.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                adjusted repair bench recipe
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Phase-1 of overhauling the ground clutter spawns (new decor rocks and various mushroom types) -- old placeholders scrapped.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Don't attempt to spawn bridges if no target direction can be found
 
                
                
                
                
                
             
         
        
            
            
            
                
                Network tweaks
network protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added noise to terrain modifiers for less circular, more scattered shapes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Send disconnect reasons to server before disconnecting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing some colision issues, updated the prefab scenes. 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Various env stuff. Backup.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Can crush skulls into bone fragments again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Networking reliablility fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Refactored decor spawning backend
Added method to scatter static decor directly onto paths (roads / rivers)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Only add terrain modifier noise to splat and color
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main
added eoka strike recoil and strike functionality
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge into main
eoka behaves like it did in legacy, with a few extras
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Clientside networking checks, error reporting
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added rocks to riverbeds
Tweaked some rock decor terrain modifiers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updates to vm bow anims & controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stone Tier Texture improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed splat selection enum values to powers of two
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added colliders to all lighthouse bases
No longer connect lighthouses to the road network
Increased number of attempts to place lighthouses