198,704 Commits over 4,140 Days - 2.00cph!

7 Years Ago
more
7 Years Ago
Tweaks to NPC Turrets on Cargo Ship.
7 Years Ago
merge from main
7 Years Ago
Ui scroll shader
7 Years Ago
more
7 Years Ago
Small tweaks to Scientist settings.
7 Years Ago
missing file
7 Years Ago
Widgets
7 Years Ago
Tweaks to spawn options for NPC Turrets.
7 Years Ago
always mount cargo ship above rowboat height so you aren't knocked off cargo ship spawns as a world event by default cargo ship propeller is deadly protocol++
7 Years Ago
rewrote a bunch of stuff so the AI can be used for any team. still more to do...
7 Years Ago
l96 balance 8x scope l96/scope available at black market l96/scope available in bradley crates and elite crates bunch of metas that need committing
7 Years Ago
Merge from main
7 Years Ago
proxy client EM fix
7 Years Ago
MFM, singleton widget editor warning of duplicates being a bad idea
7 Years Ago
more
7 Years Ago
NetworkLevel manifest
7 Years Ago
Remove duplicate entries from resolution selection
7 Years Ago
[D11] Fix the typo on serverProtocol
7 Years Ago
Grass patch mat to biome tint
7 Years Ago
Fix Scientist spawner at Military Tunnel.
7 Years Ago
Potential fix for player model velocity sometimes being non-zero after stopping
7 Years Ago
Entity view pool prefab factory method (support added GameObjectPool), post processing method (ItemView projectile component handled by this instead of in entity create) GameManager warmup cleanup, loading status, show UI before doing asset warmup BaseEntity state cleanup
7 Years Ago
less broken
7 Years Ago
wip, broke everything
7 Years Ago
Preprocess the prefabs into separate client & server folders so it doesn't have to be done every time the bundles are rebuilt (work in progress: this will break some things)
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
changed 8_ball anim to face up when triggered, rebuilt anims and rig, tweaked materials
7 Years Ago
more ConstructionInfo persistence
7 Years Ago
Ensure headRotation is set on the server (fixes team invite issues)
7 Years Ago
OnGameReady things (BaseEntity, EntityComponent) now share IOnGameReadyHandler interface
7 Years Ago
[D11] Title Screen visual update, and reworked system for switching 2D backgrounds on Frontend
7 Years Ago
Fix some rendering issues caused by render scaling
7 Years Ago
Merge from entity pooling
7 Years Ago
MFM
7 Years Ago
ECS time warnings under BeforeDebug flag and editor only
7 Years Ago
More
7 Years Ago
[D11] Parse the protocol version number
7 Years Ago
toggle camera rotation and game input with in-game menu visibility.
7 Years Ago
Fix mouse position when using a different render scale
7 Years Ago
Fix for the delete queue error. Needs testing, needs tidying up...
7 Years Ago
Various cleanup
7 Years Ago
hide any previous 8ball outcome bubble as soon as you click for a new outcome
7 Years Ago
Added Entity/Component OnGameReady callback to avoid messy event listeners and pooling being shit
7 Years Ago
Added 8 ball trophy script, added anim event to 8 ball animation to trigger outcome, prefab updated.
7 Years Ago
ConstructionInfo persistence WIP
7 Years Ago
Graveyard fence and pillar / meshes / gibs /materials
7 Years Ago
[D11] Re-enable notifications
7 Years Ago
Dont pre-allocate for all entity types during game warmup