192,890 Commits over 4,049 Days - 1.98cph!

7 Years Ago
MatchMaking now configs GameSettings using a map from the rotation. added MapRotation.GetRandomMapID()
7 Years Ago
when a new map rotation is picked by the server, it gets broadcast to all connected clients. added "newmaps" server console cmd to force a new map rotation. added Defines.MapCountPerRotation.
7 Years Ago
UI save
7 Years Ago
rotation time string formatting, rotation icon now hidden until set, more clean up
7 Years Ago
Research UI NRE fix
7 Years Ago
Revert testbox
7 Years Ago
Bugfix for NRE on helditems with no item + testmap_smaller edit
7 Years Ago
Had an issue where if you reconnected to a game, you weren't holding anything. Turned out this is what happens on reconnect: 1. OnEntitySpawnMessage. HeldItem entity comes through on its own 2. It's created 3. Deserialize called. 4. SetParent called, but parent is null since it's coming on its own. 5. OnClientInitialize called 6. OnEntitySpawnMessage. HeldItem entity comes through as a child of the user 7. Warning shown that it already exists 8. Deserialize called. 9. SetParent called. *Parent is now set.* We can now call SetItemHolder any time 10. OnClientInitialize _skipped automatically_ in NetworkEntity as it's already been called To fix I added moved the backup SetItemHolder call in Deserialize to OnPostDeserialize, which is called after SetParent.
7 Years Ago
Fixed errors being thrown when camera tried to detatch on quit
7 Years Ago
more ui
7 Years Ago
update UI
7 Years Ago
Carryable fixup
7 Years Ago
Changing carryable picking up to allow for the carrier to take action when pickup occurs. Might change this around a bit more.
7 Years Ago
Make events, events
7 Years Ago
Show different message on carryables if the interactor is already holding something and can't pick up
7 Years Ago
Save
7 Years Ago
Save
7 Years Ago
Tooltip arrows
7 Years Ago
Updated ASE UI design Remove redundant role def on UnlockDefinition
7 Years Ago
Fix for reload bug
7 Years Ago
Enabled ResearchStation component on Hunting Station
7 Years Ago
progress backup
7 Years Ago
Updated unlock data to reflect the new tech tree. Unlocks are now sorted by settlement level in the data browser. ProgressionGraph OnValidate to remove nodes with null unlocks.
7 Years Ago
Initial Xbox One fixes, native dlls
7 Years Ago
map rotation timer retard fixes
7 Years Ago
Dredge dressing Ladder triggers Dredge lights
7 Years Ago
wip rotation timer stuff
7 Years Ago
update temples env / getting latest
7 Years Ago
Fixed build error
7 Years Ago
Tweaked swamp water material Tweaked swamp tree bark materials Made swamp trees larger
7 Years Ago
chat enabled
7 Years Ago
Player labels color changes to match team, added arrow over pickups
7 Years Ago
more
7 Years Ago
more
7 Years Ago
menu map button wip
7 Years Ago
scene
7 Years Ago
Minor spelling edit
7 Years Ago
Now showing existing player (team) selection counts on the character select screen. Only issue is it's not updated after the screen initially loads. Counts could change if you hang around on character select for a while and it won't be updated. Could poll the server once every x seconds for updates.
7 Years Ago
team creation convars tests team ui added 87 new threads on reddit RE the game being ruined
7 Years Ago
Proper auto-select if there's only one character option
7 Years Ago
Updated waiting info text on character select and countdown screens
7 Years Ago
Countdown UI works properly with the new system, shows waiting reason
7 Years Ago
Character select now goes straight to countdown/waiting screen when ready
7 Years Ago
Changed character selection. Must select a character to continue. No ready button.
7 Years Ago
Fixed NRE in probex
7 Years Ago
Show gang score results on the summary screen at the end of HH game mode
7 Years Ago
Replaced dredge with prefabs
7 Years Ago
Dredge LOD/COL/Prefabs
7 Years Ago
Fixed post-merge proc and craggy scenes
7 Years Ago
Merge from main