198,704 Commits over 4,140 Days - 2.00cph!
[D11] Make sure to lowercase the jenkins method
[D11] Turn of notifications again for server deploy integration debugging and also lower case some methods for jenkins script
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[D11] honor Jenkins build case sensitivity
Logging for missing entries in the component map
WIP converting post process stack to V2
Adding avatar hat, fixed some prefab
added some symbols to die on magic 8 ball
Agent NRE fix when controller is nulled
Gibs inherit parent from their entity
Enabled crunch compression on more nature assets
Fix destroy error showing on the client when there was no real problem
Tidier destroy/cleanup code. Hopefully makes more sense
Rearranging. Don't have to wait until next frame to call destroy code on client.
skull fire pit volume fix oOOooOooOooOooo
L96 handling sound tweaks
Better. Still breaks occasionally
Client now gets the destroy messages. Still got issues
locker slot fix
burlap name fix
cargo ship convars for duration, egress duration, enabled
use 6 as a scalar divisor when calculating radiation/cold protection (regression fix)
Working on cleaning things up. Server can run without errors now. Clients still not getting the despawn/destroy messages they should be though.
merge from main/cargoshipsounds
cargo ship ambient sounds
tactical gloves available at bandit town
simple bot AI think scheduling
balance for gloves
tactical gloves remove aimsway
tactical gloves available at scientist compound
extra clothing slot, giddyup
imrpoved world loading time by removing OceanPatrolClose (unused)
fixed AK47 very very slowly driving upwards
bots rejoin matchmaking after a match finishes