240,390 Commits over 3,867 Days - 2.59cph!

5 Years Ago
merge from main
5 Years Ago
Some fixes to trainyard, splat painting adjustments around cliffs
5 Years Ago
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5 Years Ago
Removing missing scripts from prefabs/scenes Scene2Prefab
5 Years Ago
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5 Years Ago
Orbit target entity mode for debug camera
5 Years Ago
Initial commit of internal engine items
5 Years Ago
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5 Years Ago
Add env.oceanlevel replicated convar that lets server admins change the water height
5 Years Ago
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5 Years Ago
Wheel animation fix
5 Years Ago
Better slow-speed exit handbrake system
5 Years Ago
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5 Years Ago
Updated some item descriptions
5 Years Ago
Fixed wrong source item hookup on sprinkler
5 Years Ago
Strip out "demos/" from filename display
5 Years Ago
Stopped teleport2owneditem command printing to log and used replywith instead Fixed OutOfBounds exception when running this command and the player has no owned items
5 Years Ago
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5 Years Ago
Fix VehicleEditingItemIcon refresh
5 Years Ago
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5 Years Ago
stage stores a list of players both players show up unit core looks at closest player active device players assigned different PlayerActions dont listen for mouse input with >1 player for now Merge branch 'master' into multiplayer bullets can collide with any player RepelPlayer can repel all or certain players lasers handle multiple players Update .gitignore Merge branch 'master' into multiplayer Update timeattack.json Started dealing with fallout from removing singular "Player" property Fixed all non-json references to a single player Started work on fixing json single player references Added Stage.ForEachPlayer() whitelisted method Added Stage.AveragePlayerPos Fixed playerAware func params include Octopus stage multiplayer compatibility Kraken runs with two players! Merge branch 'master' into multiplayer Testing being able to control with keyboard + one controller Stages can now specify supported player counts Legacy support for old single-player stages Fixed Bullet.IsTouchingPlayer() missing method exception Update AotHint.cs Disabled some debug drawing Fixed keyboard / mouse input in co-op Fixed timeattack progress Unpause vignette now supports multiple players Fixed enemy attacks sometimes targeting dead players Fixed vignette NRE on game over Mech stage co-op support Fuse stage co-op support Trench stage co-op support Onion stage co-op support Hunter stage co-op support Intro stage co-op support Tentacle stage co-op support Claw stage co-op support Using conditionally whitelisted members for some legacy singleplayer stuff DefineParameterAttribute now supported on properties Callbacks like onHitPlayer now know about the correct player Fixed all usages of Bullet.IsTouchingPlayer() in base campaigns Bullet.HitPlayer() / Bullet.DamagePlayer() legacy support Fixed CallMethod not caring about parameters being non-optional Merge branch 'master' into multiplayer Merge branch 'master' into multiplayer Frame stage co-op support Laser stage co-op support Storm stage co-op support Invasion stage co-op support Basic co-op camera Fixed camera overhang Fixed co-op camera scaling Fixed the wrong player taking damage in co-op Replays now support co-op! Got rid of maybe redundant camera code? Fixed replay testing in editor Fixed some replay diagnostic warnings Make sure FacingSpeedMultiplier is reset Fixed Vibrate method binding RepelPlayer now takes a Player instance Fixed typo in CheckStatusLevel causing divergences Added StyledRect shader Added StyledRect UI component Started replacing UI images with StyledRects Fixed weird camera behaviour at non-FullHD More UI tweaking Merge remote-tracking branch 'origin/master' into multiplayer Merge branch 'master' into multiplayer Added RectStyle ScriptableAsset RectStyle previews Fixed live style editing Added animated co-op main menu UI Fixed build error Coop player can now join / leave Fixed back button in workshop management menu Fixed another build error Fixed regression when watching co-op replays Gradients can have more than 2 colors Started work on new loading UI Fixed a regression with gradients New loading screen background, text alignment Slightly smoother song sample sprecaching Fixed loading screen text alignment Fixed new exceptions on Switch Basic support for co-op leaderboards Merge branch 'multiplayer'
5 Years Ago
Fixed a crash issue with prop_combine_ball when its missing its physics object
5 Years Ago
Fixed new exceptions on Switch Basic support for co-op leaderboards
5 Years Ago
5 Years Ago
Fixed HSVToColor and HSLToColor freezeing the game with large Hue values Fixed Dedicated servers not being able to read unlisted collections
5 Years Ago
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5 Years Ago
[D11] Whoops forgot the actual spritesheet and font tweaks
5 Years Ago
[D11] UI art pass on Option menu, initial version of new menu spritesheet
5 Years Ago
[D11] + Adjusted the size of the bandit_town safe zone
5 Years Ago
Cleaning
5 Years Ago
[D11] Changed compression mode on icons.
5 Years Ago
[D11] Rocket Mesh Optimized
5 Years Ago
[D11] + Added a LOD system to the wooden_walkway_pillar_lights
5 Years Ago
[D11][Gameplay][#3693] Exterior walls and gates are at the correct distance from the player
5 Years Ago
an even smaller amount
5 Years Ago
Added an option to remove a dying plant from a planterbox and receive plant mulch, which can be composted for a small amount of fertilizer.
5 Years Ago
[D11] Z fighting Fixes + Lowering Polycount on assets
5 Years Ago
Restore network tests
5 Years Ago
Growables ignore condition qualities when dying and always advance to the next stage at full speed.
5 Years Ago
Added TerrainMeta.RandomPointOffshore Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists
5 Years Ago
Switched callbacks to dispatch system Do Callbacks RequestEncryptedAppTicketAsync will return null on subsequent calls if they're too often
5 Years Ago
Slightly smoother song sample sprecaching Fixed loading screen text alignment