240,580 Commits over 3,867 Days - 2.59cph!

5 Years Ago
[D11] Missing texture on small gravel.
5 Years Ago
[D11] Fixed smoke at Output being visible through walls. May be part of a larger issue with particles that can all be fixed in the same way.
5 Years Ago
[D11][#3789] Roboto Light and Roboto Bold TMPro fonts removed from project.
5 Years Ago
[D11] Fixed flipped defines
5 Years Ago
igniter fixes schema update
5 Years Ago
[D11] Fix to hair depth issues and transparent vending machine sections.
5 Years Ago
more
5 Years Ago
[D11] Fix for being able to look through scientist visor
5 Years Ago
[D11] Updated LR300 test
5 Years Ago
Model keyvalue works on more NPCs
5 Years Ago
Extract fonts from workshop addons for server downloads too! ALLOW using Model keyvalue on Zombie NPCs
5 Years Ago
Craters backup Oasis initial build Tweaked terrain sand to be able use it as a distant wave in desert in conjunction with terrain config new settings Road textures meta tweaks
5 Years Ago
[D11] Updated Chicken ragdoll
5 Years Ago
[D11] Updated/added Max Spawn Distance values to impact fx
5 Years Ago
[D11][#3530] Monument names now appearing again.
5 Years Ago
[D11][UI][#3523] Fixed serialization issue
5 Years Ago
[D11][Text/LOC][#3533] List items on players tab get disabled if the player list is empty
5 Years Ago
[d11][#3497] Spawn with no weapons equipped to account for the safe zones. Also the selectedSlot should be -1 while switching. Bigfix: When the player rejoins the server and wakes up they have the item in their first item slot equipped. This can be a problem in safe zones as when the player wakes with a gun in their hands the hostile countdown will start.
5 Years Ago
[D11] Another incorrect specular fix
5 Years Ago
Fixes for ASE shader template
5 Years Ago
[D11] server fix
5 Years Ago
[D11] Fixed Fridge door in lighthouse
5 Years Ago
[D11][#3785] UIPieMenu_D11 scene updated to remove all references to the Light and Bold TMPro font.
5 Years Ago
Actually merge from striprig
5 Years Ago
Merge from striprig
5 Years Ago
[D11][#3785] Remaining D11 scenes updated to remove all references to the Light and Bold TMPro font.
5 Years Ago
Serialize + show growth rate in UI. More modifier/calc tests. Sweet new farming setup save.
5 Years Ago
Fixed NRE on death (don't bother rig stripping on listen server)
5 Years Ago
subtracting merge from life_stats 45940
5 Years Ago
5 Years Ago
Trace V2 - No bueno
5 Years Ago
[D11] Lighthouse SLOD change
5 Years Ago
[D11][Audio][#3539] Slow healing while in inventory does not reproduce incorrect audio
5 Years Ago
[D11][#3528] PlayerBelt: reset the static variables upon respawn, always start with the first item selected (the rock). Bug Details: Upon Respawning after death when in a server, a Ticking Sound will occur on the Wake Up Screen (it sounds like repeatedly selecting something).
5 Years Ago
[D11] Fix for further incorrect spec on assets
5 Years Ago
[D11] some smallish slod optimisation from profiling, actually it's the second single biggest update in the script update in a baseline scenario
5 Years Ago
[D11] Temporary change to road generation height.
5 Years Ago
[D11] cherry pick from cl 31682 and 40526 to fix server compile errors
5 Years Ago
[D11] Fixes Candles material specular and Plantpots Smoothing issues
5 Years Ago
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5 Years Ago
Merge from parent
5 Years Ago
[D11][UI][#3535] Implemented translatations on disconnect messages
5 Years Ago
[D11] Fix for incorrect Rotation for car at harbor
5 Years Ago
[D11] Fix for Rotated ladder at Dome
5 Years Ago
[D11] Fix for Roads (Bug 3547)
5 Years Ago
[D11][UI][#3523] Fixed serialization issue
5 Years Ago
Merge from life_stats
5 Years Ago
Protocol++
5 Years Ago
Merge from main
5 Years Ago
[D11] Fix Standalone defines