240,580 Commits over 3,867 Days - 2.59cph!
[D11][UI] Send translation keys for kick and ban messages for translation
Initial commit
Wiki source
[D11] Cliff texture resize
[D11][#3295] Halved campfire particle emission rate for smoke and fire to improve performance, also enabled low resolution transparency.
[D11] Fixed Incorrect Boat Material
[D11] Update hair to new shaders.
Remove SLOD outer renderer during prefab preprocess, added -Z bias for SLOD shader to improve Z-fighting
[D11] [UI] Removed triple underscores from en-US language file for keys: "light_campfire", "light_campfire_desc".
Added PlanterBox ui to crosshair hud, shows current/max water ml levels when hovering a planterbox.
claw minefield polish
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
tweaked player gun recoil and slowmo effect
sfx type can be flagged as unique to limit to one at a time
Let cars actually go to sleep properly 😴. Also added IsStationary() and IsMoving()
Added labels to LOD utility window
Updated LOD settings on all chassis and modules to Thai's 40/15/1
Prefab variants don't pass through LOD group settings properly. Added new Window>Tools>Set LOD Group Thresholds editor to allow easy multi-selection LOD level updating.
▉▇█▉▌▄▍▉ ▋▆▋▆█ ▄█ ▍▍▍▅▆▊▅▊▌▍▅ ▇▍▊▊█▊
Stage leaderboard metadata, started on replay downloading
Replays work!!!
Fix MarkerRoot never updating the position, add crate, explosion, and cargo ship (wip) markers
Fix sending incorrect player positions when a player is parented to something
█▅▊▊▍ ▉▅▉▇▌ ▋▅▊▍▊█▇ ▉▄ ▊▅ ▆▍█▉'▊▌ █▉█▍▊██ ▋▄▆▇ ▌▄▅▋
update LOD setting/ models
Fix map coordinates missing a letter on the right side (for big maps)
updated vehicle source file
Fix cockpit LOD assignments
Apply "Addon too new to use old API" only for new addons
▆▋▄▍▇▉▉ ▉▇▌▌.▍▅▋▄ █▍ ▉▌▉/▄▆▉▊
+ Fixed the water being 70% alpha at the distance so water is getting there
Options saving on switch
Re-enable replays menu on switch
Made replay archiving thread safe
Replay uploading on switch
Merge branch 'master' of SpaceUsurperUnity
more claw movement changes
claw movement form 1
startEndCollision property for AffectTouchingBullets
bullet clampToBounds
Creosote bush progress
Decor v3 changes
Vehicle Lift LOD
Tweaked module panel stuff, collider, mesh
Added Capsule DDraw shape, a few bug fixes and improvements.
merge from Lunar_2020_new
Change prop_effects FX on hover
Sandbox's prop_effect will now change its color if the player is looking at it, indicating which/if prop_effect will be pick up via physgun/toolgun
Hopefully improved Z-fighting issues with prop_effect's rings, when multiple are in proximity