156,082 Commits over 4,536 Days - 1.43cph!

7 Years Ago
Fix TestRidableHorse which had lost its spawnable script
7 Years Ago
Manifest rebuild after merge
7 Years Ago
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7 Years Ago
tweaked igniter volumes & collider to match updated model
7 Years Ago
skin approval
7 Years Ago
phrases
7 Years Ago
merge from Lunar_2020_new
7 Years Ago
codegen for Igniter pickup
7 Years Ago
Add map notes to team info
7 Years Ago
Updated improved terrain texturing (testing)
7 Years Ago
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7 Years Ago
update collider
7 Years Ago
Fixes for scene2prefab dynamic world spawning stuff
7 Years Ago
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7 Years Ago
Fix autoturrets retaliating against SAM sites when they accidentally get hit
7 Years Ago
updated module model/ texture/LOD
7 Years Ago
merge from Lunar_2020_new
7 Years Ago
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7 Years Ago
Add the saved flag to the motd convar
7 Years Ago
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7 Years Ago
ProjectVersion Update to reflect the version we're building
7 Years Ago
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protocol++
7 Years Ago
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7 Years Ago
Improved terrain texturing (testing)
7 Years Ago
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7 Years Ago
[D11] M2 Bradley Materials
7 Years Ago
[D11] Updated stab and slash impact decal scales
7 Years Ago
[D11] barrel_red material updated
7 Years Ago
[D11] Missing material fix on Corn plant
7 Years Ago
7 Years Ago
[D11] Material Changes, Water Barrel
7 Years Ago
Adjusting setup
7 Years Ago
[D11] Glow worms material updated
7 Years Ago
Fixed Cliff_Basic_Snow running out of sampler states
7 Years Ago
[D11] [#3295] Replaced legacy smoke particle system with the new Visual Effects Graph system for the various campfire prefabs.
7 Years Ago
[D11][#3447] Vending machine Fixes
7 Years Ago
[D11] Materials brought over from main branch
7 Years Ago
[D11] Material Changes, Generic Atlas and Building.
7 Years Ago
[D11] M2Bradley FP branch materials
7 Years Ago
Better hit point calculation
7 Years Ago
Workarounds so ps4 debug build doesn't take hours to build