192,975 Commits over 4,049 Days - 1.99cph!

7 Years Ago
shaders can build
7 Years Ago
Moved some more stuff around.
7 Years Ago
Data save (NRE fix)
7 Years Ago
Tutorial screens can use triggers, will only display once Merged TribeActivityTrigger and TribeMemberActivityTrigger into PlayerGroupActivity trigger type
7 Years Ago
shadercompile
7 Years Ago
another editor fix
7 Years Ago
Databrowser error fix
7 Years Ago
NRE fix in AIBehaviour.ClearSmartObjectSubscriptions
7 Years Ago
downed anim transitions
7 Years Ago
Fixed upgrade menu / highlight not working with lookatradius 0
7 Years Ago
Removed and converted some messages
7 Years Ago
added lower tricount and hat morphs for lod1 hairstyles. more work on hairstyle07
7 Years Ago
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7 Years Ago
Encapsulating networkentity field
7 Years Ago
more instance/local game client reworking
7 Years Ago
Remvoed bad return in ItemActikon.OnItemActionCallback
7 Years Ago
Animation bool callback clear method cleanup
7 Years Ago
AIAction.State set to active in Run before invoking the template's RunImplementation. Action implementation can assume that the state is active (fixes ItemAction's animation bypass mode callback returning early)
7 Years Ago
pipe_pole files
7 Years Ago
More cleanup
7 Years Ago
NRE fixes
7 Years Ago
Cleaned up behaviour smartObject subscription management
7 Years Ago
BuildingUnit is now a networkentity
7 Years Ago
BehaviourChain.Break cancels smartobject subscriptions after breaking behaviours (hopefully fixes OOE issue with AIBehaviour event callbacks)
7 Years Ago
AI actions run/tick/simtick impls return execution state instead of void (no longer call action.End or .Break from within the impls) Renamed Behaviour to AIBehaviour to stop unity whining Renamed Animation to UniAnimation, also due to whining Fixed multiple activity notifications of the same type and from the same creator being suppressed (now optional on the def)
7 Years Ago
merge from compound branch
7 Years Ago
manifest
7 Years Ago
Removed detail layer from hoodie material
7 Years Ago
merge from main
7 Years Ago
Subtract the subtract and use .updatePosition instead of toggling NMA enabled state
7 Years Ago
merge from main
7 Years Ago
Cleanup
7 Years Ago
Added the missing return in GoToSmartObject from 16100
7 Years Ago
fixed longstanding AI NRE in certain situations
7 Years Ago
Subtracting 16100, 16099
7 Years Ago
Fixed need defs editor not showing the fulfilment conditions Fixed group needs not triggering
7 Years Ago
scene
7 Years Ago
Tiding up some of the building networking code.
7 Years Ago
Another autoturret order tweak
7 Years Ago
Added missing return in GoToSmartObject. Warping added to Navigation logs.
7 Years Ago
BigInfoText uses the new characters events
7 Years Ago
Merge in from Main
7 Years Ago
Character events work in progress
7 Years Ago
Fixed q=2 penumbra hard edge on spot lights Fixed q=2 point light artifact when close to camera + penumbra size
7 Years Ago
Added a method to disable navigation and warp to a position. Going to smart objects now warps to the interaction position and leaving them unwarps.
7 Years Ago
Fixed SuppliesConsideration and Condition not correctly getting the settlement. GoToUnit action is a bit more lenient.
7 Years Ago
luajit 2.1 + gc64
7 Years Ago
Coverage queries debug fix Added and toggled builtin async gpu read path to occlusion culling (testing)
7 Years Ago
Data
7 Years Ago
Fixed settlement housing and food needs missing their completion conditions Another attempt and cleaning up animation bool change callbacks