249,482 Commits over 3,959 Days - 2.63cph!
slight tweak to how AudioSource loop/playOnAwake are handled when starting/stopping looping sounds
vehicle sound priority tweaks
Optimized pine tree saplings
Added coliders
Lowered LOD distances
Fixed being able to push speech bubbles far away from their targets
Merge remote-tracking branch 'origin/master'
More effort to keep players on-screen in co-op
Splitscreen options default value tweaks
Fixed yet another button prompt speech bubble anim bug
!redux
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Added Models/Character/Clothing
First pass migration:
-Clatter Helmet
-Dragon Mask
-Easter Bunny Ears
-Easter Onesie
-Halloween Mummy
watergun holdtype anims
override controller updates
re-named/exported watergun world models with clean values
updated .entity with correct model, re-linked fx
Get rid of Duplicate CLC_ClientInfo checks entirely
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phrases, adjusted minicopter/transporthelicopter costs
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Dissolved entities now have zero G regardless of whether "Keep corpses" is enabled or not
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expo upgrade to SDK 38
Update everything else
Compile error fixes, remove unused
expo upgrade to SDK 38
Update everything else
Compile error fixes, remove unused
water gun effect distance tweak.
hooked up water effect on water pistol to show correct volume of water remaining.
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Added beach chair player pose, updated deployed prefab mount position & pose used
Added EnvironmentVolumeBuilding and EnvironmentVolumeUnderground prefab volumes on request for modders / map makers
cherrypick clc_clientinfo fix
cherry pick fixes from main
roll back the addon system change from x64 as it causes issues with linux srcds shutdown
fixed searchlight emission
fixed water pistol material I just broke
Remove Sandbox.Source.Server
Add Sandbox.Entity
Added interopgen cast flag
Fixed interopgen always trying to cast classes to void*
GameUIFuncs.AddPanoramaView cast fix
undef GetClassName
Proxy CEntityFactoryDictionary::Create through managed
Ignores
Rescaled altered waterpistol texture
Minor tweaks to liquid shader and mats, added backface of tape to watergun
Fixed negative scaling roadsign warnings at compound and bandit camp
Merge from building_blocks_2020
Better audio bundle (fixes a random build server issue that required SoundPlayer / SoundDefinition assets to have explicit bundle assignments)
an extremely rushed and rough attempt to bring Hapis up to date with Airwolf and vehicles, if anyone asks I did not do this
separate world model for sunglasses so pivot is centred
rescaled beach_chair, collision and gibs so they aren't so long and wide
Reduced engine components crafting costs
Reduced T2 and T3 engine comp vendor costs
Fixed wooden external gate barbwire not damaging the player (layer issue)
New convars for saving and loading a set of gear onto players for cinematics:
"inventory.saveLoadout" saves the currently equipped belt and wear inventories into a file
"inventory.deployLoadout" applies a saved loadout onto the given player
"inventory.deployLoadoutInRange" applies a saved loadout onto all players in a radius
One more change to repel trigger
Fix more settings on RepelTrigger
Fix repel trigger IgnoreMounted setting
Add entity validity check to TriggerMount
Merge new mount trigger used in modular car seating. Revert #
52369. Simplify TriggerHurtNotChild.