249,482 Commits over 3,959 Days - 2.63cph!

5 Years Ago
slight tweak to how AudioSource loop/playOnAwake are handled when starting/stopping looping sounds
5 Years Ago
vehicle sound priority tweaks
5 Years Ago
Optimized pine tree saplings Added coliders Lowered LOD distances
5 Years Ago
Fixed being able to push speech bubbles far away from their targets Merge remote-tracking branch 'origin/master' More effort to keep players on-screen in co-op Splitscreen options default value tweaks Fixed yet another button prompt speech bubble anim bug !redux
5 Years Ago
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5 Years Ago
Added Models/Character/Clothing First pass migration: -Clatter Helmet -Dragon Mask -Easter Bunny Ears -Easter Onesie -Halloween Mummy
5 Years Ago
watergun holdtype anims override controller updates re-named/exported watergun world models with clean values updated .entity with correct model, re-linked fx
5 Years Ago
merge
5 Years Ago
merge
5 Years Ago
Get rid of Duplicate CLC_ClientInfo checks entirely
5 Years Ago
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5 Years Ago
phrases, adjusted minicopter/transporthelicopter costs
5 Years Ago
Cherrypick a fix
5 Years Ago
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5 Years Ago
Cherrypick a fix
5 Years Ago
Dissolved entities now have zero G regardless of whether "Keep corpses" is enabled or not
5 Years Ago
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5 Years Ago
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5 Years Ago
expo upgrade to SDK 38 Update everything else Compile error fixes, remove unused
5 Years Ago
expo upgrade to SDK 38 Update everything else Compile error fixes, remove unused
5 Years Ago
water gun effect distance tweak. hooked up water effect on water pistol to show correct volume of water remaining.
5 Years Ago
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5 Years Ago
Added beach chair player pose, updated deployed prefab mount position & pose used
5 Years Ago
Added EnvironmentVolumeBuilding and EnvironmentVolumeUnderground prefab volumes on request for modders / map makers
5 Years Ago
cherrypick clc_clientinfo fix
5 Years Ago
cherry pick fixes from main
5 Years Ago
roll back the addon system change from x64 as it causes issues with linux srcds shutdown
5 Years Ago
fixed searchlight emission
5 Years Ago
fixed water pistol material I just broke
5 Years Ago
Remove Sandbox.Source.Server Add Sandbox.Entity Added interopgen cast flag Fixed interopgen always trying to cast classes to void* GameUIFuncs.AddPanoramaView cast fix undef GetClassName Proxy CEntityFactoryDictionary::Create through managed Ignores
5 Years Ago
Rescaled altered waterpistol texture
5 Years Ago
Minor tweaks to liquid shader and mats, added backface of tape to watergun
5 Years Ago
Fixed negative scaling roadsign warnings at compound and bandit camp
5 Years Ago
Merge from building_blocks_2020
5 Years Ago
Merge from main
5 Years Ago
Better audio bundle (fixes a random build server issue that required SoundPlayer / SoundDefinition assets to have explicit bundle assignments)
5 Years Ago
an extremely rushed and rough attempt to bring Hapis up to date with Airwolf and vehicles, if anyone asks I did not do this
5 Years Ago
separate world model for sunglasses so pivot is centred
5 Years Ago
rescaled beach_chair, collision and gibs so they aren't so long and wide
5 Years Ago
Reduced engine components crafting costs
5 Years Ago
Reduced T2 and T3 engine comp vendor costs
5 Years Ago
Fixed wooden external gate barbwire not damaging the player (layer issue)
5 Years Ago
Hooked up pool gibs
5 Years Ago
New convars for saving and loading a set of gear onto players for cinematics: "inventory.saveLoadout" saves the currently equipped belt and wear inventories into a file "inventory.deployLoadout" applies a saved loadout onto the given player "inventory.deployLoadoutInRange" applies a saved loadout onto all players in a radius
5 Years Ago
One more change to repel trigger
5 Years Ago
Fix more settings on RepelTrigger
5 Years Ago
Fix repel trigger IgnoreMounted setting
5 Years Ago
Add entity validity check to TriggerMount
5 Years Ago
adding pool gibs model
5 Years Ago
Merge new mount trigger used in modular car seating. Revert #52369. Simplify TriggerHurtNotChild.