240,584 Commits over 3,867 Days - 2.59cph!

5 Years Ago
Finally got requesting usernames from nintendo working Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Implemented water gene functionality: water genes increase the amount of water required/consumed, currently by 20% per water gene.
5 Years Ago
[D11] [UI] Removal of unused radial menu textures. Added UI radial shader. Replaced all radial textures in pie menus with radial shader material.
5 Years Ago
Improvements to the trace test
5 Years Ago
[D11] Enabling Skins Store (again)
5 Years Ago
[D11] Updated UI Logo's / tweaked foliage density
5 Years Ago
Missed file
5 Years Ago
[D11] range_bank_chute_e LODs and materials assigned
5 Years Ago
[D11] Re-enable Skins Store and Create a Server buttons
5 Years Ago
merge from Lunar_2020_new/Lunar_2020_premerge
5 Years Ago
[D11] foundation.steps.fbx smoothing group fix
5 Years Ago
Setting hero url to "itemstore" will open the item store when clicked
5 Years Ago
[D11] + Possible fix tohelicopter not exploding - issue 1215
5 Years Ago
[D11] Scene2Prefab for Hansoft 3463 Fridge door
5 Years Ago
Try to display a correct number with the "failed to grow buffer" error in gmad.exe
5 Years Ago
merge from Lunar_2020_new
5 Years Ago
Growth genes now boost growth speed. Currently +0.1 multiplier per growth gene.
5 Years Ago
[D11] Fixed Fridge Door in Gas Station (3463 Hansoft)
5 Years Ago
merge from lunar_2020_new
5 Years Ago
Better safe than sorry
5 Years Ago
Actually update save list when disabling saving in BaseFirework (added EnableSaving method similar to EnableGlobalBroadcast, moved both to BaseEntity)
5 Years Ago
[D11] Updating road material to FP's version.
5 Years Ago
[D11] Updating Wood_Pillar_Quarry to new shader types.
5 Years Ago
Also calculate modifiers at post server load. Refresh contained growables when fertilizer is added/removed from planterbox instead of just next tick. Updated farming test save.
5 Years Ago
[D11][#3295] Removed VFX smoke and reinstated the old smoke system.
5 Years Ago
Disable saving on fireworks that are lit (previously done when going off, which was too late)
5 Years Ago
+ Added in a gamma value change to the terrain shader. called diffuse boost set it to 1.2 to brighten up the terrain
5 Years Ago
Plant ui now shows modifier values (placeholder). Fixed a fertilizer bug with planters. More modifier calculations/work. Lights and planters now correctly update their plants.
5 Years Ago
[D11] +Turned off the shadows of decals I could find - Issue 3525
5 Years Ago
Moved some code around in editor
5 Years Ago
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5 Years Ago
[D11][#3785] D11_Frontend scene updated to remove all references to the Light and Bold TMPro font.
5 Years Ago
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5 Years Ago
Cherry picking 45869 (road and river mesh tangent fix)
5 Years Ago
Fixed road and river mesh tangents
5 Years Ago
5 Years Ago
Cherry picking 45807
5 Years Ago
Updated ring road to latest (cherry picking 44685, 44993, 44994, 45065, 45068, 45082, 45462, 45463, 45575, 45576, 45577, 45596, 45597, 45598, 45619, 45664)
5 Years Ago
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5 Years Ago
5 Years Ago
[D11] SceneToPrefab update ALL
5 Years Ago
Reworked more growth basics, exposed ground, light and water modifiers, protobuf.
5 Years Ago
[D11] Fixed LOD scale on rock cliff b
5 Years Ago
Merge from main
5 Years Ago
[D11] Art 3262 - fixed material issue on water_tower_collapsed.mat
5 Years Ago
[D11] [UI] Radial/Pie menu textures replaced with material shaders.
5 Years Ago
Update workspace after undoing changes (seems to be required?)
5 Years Ago
polish pass to new road textures + gloss balance
5 Years Ago
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