140,046 Commits over 4,505 Days - 1.30cph!

8 Years Ago
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8 Years Ago
Fix for SceneToPrefab incorrectly converting disconnected prefab instances
8 Years Ago
Make sure D11WorldSpawn.RefreshAll runs before LODGrid.RefreshAll so that objects spawn in correctly
8 Years Ago
Rolling back eac_hashtool to 30746
8 Years Ago
Rolling back eac_hashtool 30746
8 Years Ago
Fixed displacement sampling Fixed water body error on server Fixed instance buffer resize Tiny disturbance effect tweak
8 Years Ago
Backup
8 Years Ago
Cherry picked 31691
8 Years Ago
Fix for quality/player settings
8 Years Ago
More client/render guards
8 Years Ago
Added server.globaltrees convar to disable global broadcast of trees (saves 500MB on PS4)
8 Years Ago
Awful workaround for flyhack false positive from certain palms
8 Years Ago
Subtracting 31686 to prevent insanity
8 Years Ago
Create directories if they're missing during prefab build
8 Years Ago
pal_med, palm_small and palm_tall are using mesh colliders on the server (palm_short remain unchanged)
8 Years Ago
Added 4k map save file
8 Years Ago
Merge from streaming branch
8 Years Ago
Cherry picked 31682
8 Years Ago
Fixed client/render errors and warnings on headless server
8 Years Ago
Adjusted clutter palm culling distance
8 Years Ago
Added poolable component to new palm tree prefabs Fixed LODs / billboard culling on new palm tree prefabs
8 Years Ago
Decomposed monument & other "SceneToPrefab" prefabs
8 Years Ago
[D11] Mem profile fixes
8 Years Ago
[D11][TUTORIAL] Implemented objective 8, tweaked tutorial triggers, updated prefabs
8 Years Ago
[D11] [UI] Fixed accidentally forgetting to call the delay timer.
8 Years Ago
Added D11_WORLD_SPAWN define to make it easy to turn off if it breaks everything
8 Years Ago
[D11] [Tutorial] Crate replaced with Large wooden Box
8 Years Ago
[D11] [UI] Added spam-prevention to quick chat wheel. Players can now only send up to 5 messages every 3 seconds before further messages are suppressed temporarily.
8 Years Ago
Updated metas with asset bundles
8 Years Ago
Updated game manifest
8 Years Ago
Fall back to non-preprocessed prefabs if file is missing
8 Years Ago
Server fix
8 Years Ago
Merge from new_palm_trees
8 Years Ago
Merge from military_tunnel_lighting_merge
8 Years Ago
Merged from d11_console_version
8 Years Ago
[D11] More PlayFab stats
8 Years Ago
scale values
8 Years Ago
trees density tweaks
8 Years Ago
more work
8 Years Ago
[D11] [Tutorial] Fix for cave collision, Rust Logo material
8 Years Ago
Added prefabs for dynamic monument spawning
8 Years Ago
Catch an error about disabled animators a bit earlier to reduce spam
8 Years Ago
Fix bug in D11WorldSpawn, add it to lod.prefab and initialise it from WorldSetup
8 Years Ago
Enable "reuse collision callbacks" on physics
8 Years Ago
enable vsync
8 Years Ago
Tweaks to trees for tree minigame
8 Years Ago
oasis undergrowth color tweaks
8 Years Ago
[D11] Show WIP popup when clicking on 'Join Server' button in MyGames, as functionality is currently broken
8 Years Ago
[D11] [UI] Player slot initially sets to first slot index when entering game, ensuring the first item is equipped and the slot starts highlighted.
8 Years Ago
Added some ladder prefab variants