240,584 Commits over 3,867 Days - 2.59cph!
Finally got requesting usernames from nintendo working
Merge branch 'master' of SpaceUsurperUnity
Implemented water gene functionality: water genes increase the amount of water required/consumed, currently by 20% per water gene.
[D11] [UI] Removal of unused radial menu textures. Added UI radial shader. Replaced all radial textures in pie menus with radial shader material.
Improvements to the trace test
[D11] Enabling Skins Store (again)
[D11] Updated UI Logo's / tweaked foliage density
[D11] range_bank_chute_e LODs and materials assigned
[D11] Re-enable Skins Store and Create a Server buttons
merge from Lunar_2020_new/Lunar_2020_premerge
[D11] foundation.steps.fbx smoothing group fix
Setting hero url to "itemstore" will open the item store when clicked
[D11] + Possible fix tohelicopter not exploding - issue 1215
[D11] Scene2Prefab for Hansoft 3463 Fridge door
Try to display a correct number with the "failed to grow buffer" error in gmad.exe
merge from Lunar_2020_new
Growth genes now boost growth speed. Currently +0.1 multiplier per growth gene.
[D11] Fixed Fridge Door in Gas Station (3463 Hansoft)
merge from lunar_2020_new
Actually update save list when disabling saving in BaseFirework (added EnableSaving method similar to EnableGlobalBroadcast, moved both to BaseEntity)
[D11] Updating road material to FP's version.
[D11] Updating Wood_Pillar_Quarry to new shader types.
Also calculate modifiers at post server load.
Refresh contained growables when fertilizer is added/removed from planterbox instead of just next tick.
Updated farming test save.
[D11][#3295] Removed VFX smoke and reinstated the old smoke system.
Disable saving on fireworks that are lit (previously done when going off, which was too late)
+ Added in a gamma value change to the terrain shader. called diffuse boost set it to 1.2 to brighten up the terrain
Plant ui now shows modifier values (placeholder).
Fixed a fertilizer bug with planters.
More modifier calculations/work.
Lights and planters now correctly update their plants.
[D11] +Turned off the shadows of decals I could find - Issue 3525
Moved some code around in editor
[D11][#3785] D11_Frontend scene updated to remove all references to the Light and Bold TMPro font.
Cherry picking
45869 (road and river mesh tangent fix)
Fixed road and river mesh tangents
Updated ring road to latest (cherry picking
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[D11] SceneToPrefab update ALL
Reworked more growth basics, exposed ground, light and water modifiers, protobuf.
[D11] Fixed LOD scale on rock cliff b
[D11] Art 3262 - fixed material issue on water_tower_collapsed.mat
[D11] [UI] Radial/Pie menu textures replaced with material shaders.
Update workspace after undoing changes (seems to be required?)
polish pass to new road textures + gloss balance
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