249,482 Commits over 3,959 Days - 2.63cph!
Remove TriggerPlayerForce on the chassis for now until I fix it properly tomorrow
Fixed med battery placement issues
Save console window position
Cache some stuff and some cleanup.
HapisIsland - minor fixes and improvements to airwolf and compound
Don't commit addon sln/csproj
Water level can now be set instantly (ignoring the lerp). Set the correct water level instantly when deploying water guns.
Let the car chassis push and hurt triggers stay always on, since there are various situations where players may end up inside a vehicle - not all of them a case where the vehicle is on or even moving (e.g. Spawning as a sleeper underneath one after loading a save).
Fix potential issues with TriggerHurtNotChild detection. Better handling mounted or parented players with modular cars.
Modular car code review changes complete. Merging to Main.
Code review: Move my OriginIntersect trigger mode into TriggerParentEnclosed, where more of the required functionality was already present. Update the flatbeds.
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Add a way to cycle through bind commands instead of always running all (prefix the command list with a ~)
Big fix: Categorically prevent players on flatbeds being hurt by car hurt triggers. This tended to happen due to server/client differences when standing near the back of a flatbed while the car reversed.
merge from /hapis_airwolf_and_cars (Hapis will need to be wiped to test these changes)
Updates loot spawns
Added Engine T1 loot spawns to roadside monuments
Added vehicle vendors to compound
Safe zone and nobuild larger at compound
Added Airwolf to compound rooftops (temp)
Moved roadside decor further away from roads
Fixed layer issue on pumpjack road
Better road joins (smoother transition)
Bunch of other smaller fixes due to disconnected prefabs (loads of work still to be done here)
Code review: Use CheckOBB in TriggerParent
Innertube effect positional orienation & fixes
Watercraft strokes and kicks
Fix scope overlay changing size with uiscale
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Switch PlayerOpenLoot to use translated toasts instead of English-only chat messages
Adding stuff to show toasts with gametip's UI
Fix typo (banit -> bandit)
Fix the notes UI only working with Latin characters (it'll fallback to another font which does support those characters)
Apply wetness before damage, instead of after.
Add event to watergun refill anim so that refilling starts when the gun is lowered.
Removed some debug spam.
fix pistol/gun warning spam
hooked up water gun entity effect
Hooked up water gun pump anim
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CBaseEntity managed pointer
Entity notify manged on delete
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remove debug
lock levels
Merge branch 'master' of SpaceUsurperUnity
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lower sound priority a bit when gain has been modulated down
lower priority for sounds that are fading out
eject powerup, etc
Merge branch 'master' of SpaceUsurperUnity
bullet nearestPlayer starts as null now, so it performs a max level check as intended