249,482 Commits over 3,959 Days - 2.63cph!

5 Years Ago
Remove TriggerPlayerForce on the chassis for now until I fix it properly tomorrow
5 Years Ago
Fixed med battery placement issues
5 Years Ago
Save console window position
5 Years Ago
Cache some stuff and some cleanup.
5 Years Ago
HapisIsland - minor fixes and improvements to airwolf and compound
5 Years Ago
Don't commit addon sln/csproj
5 Years Ago
Cleanup
5 Years Ago
Water level can now be set instantly (ignoring the lerp). Set the correct water level instantly when deploying water guns.
5 Years Ago
prefab fix
5 Years Ago
Splash radius
5 Years Ago
Let the car chassis push and hurt triggers stay always on, since there are various situations where players may end up inside a vehicle - not all of them a case where the vehicle is on or even moving (e.g. Spawning as a sleeper underneath one after loading a save).
5 Years Ago
Fix potential issues with TriggerHurtNotChild detection. Better handling mounted or parented players with modular cars.
5 Years Ago
Modular car code review changes complete. Merging to Main.
5 Years Ago
Code review: Move my OriginIntersect trigger mode into TriggerParentEnclosed, where more of the required functionality was already present. Update the flatbeds.
5 Years Ago
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5 Years Ago
Add a way to cycle through bind commands instead of always running all (prefix the command list with a ~)
5 Years Ago
Big fix: Categorically prevent players on flatbeds being hurt by car hurt triggers. This tended to happen due to server/client differences when standing near the back of a flatbed while the car reversed.
5 Years Ago
merge from /hapis_airwolf_and_cars (Hapis will need to be wiped to test these changes)
5 Years Ago
merge from main
5 Years Ago
Updates loot spawns Added Engine T1 loot spawns to roadside monuments Added vehicle vendors to compound Safe zone and nobuild larger at compound Added Airwolf to compound rooftops (temp) Moved roadside decor further away from roads Fixed layer issue on pumpjack road Better road joins (smoother transition) Bunch of other smaller fixes due to disconnected prefabs (loads of work still to be done here)
5 Years Ago
Code review: Use CheckOBB in TriggerParent
5 Years Ago
Innertube effect positional orienation & fixes
5 Years Ago
Watercraft strokes and kicks
5 Years Ago
Fix scope overlay changing size with uiscale
5 Years Ago
▄▄▊█▍▍▆ "▄▇█▆▋ ▆▋▆▌▉▅ ▄▅▆▊▌▄▄█▊▄" ▉▍ ▄▍▉▌ ▆▌ ▉▍ █▉▇▆▄▍ ▄█▅'▅ ▌▅▉▄ \▊ ▍▅ █▆▉ ██▇▆▉█▇▆▅█
5 Years Ago
Switch PlayerOpenLoot to use translated toasts instead of English-only chat messages
5 Years Ago
Adding stuff to show toasts with gametip's UI
5 Years Ago
Fix typo (banit -> bandit)
5 Years Ago
Fix the notes UI only working with Latin characters (it'll fallback to another font which does support those characters)
5 Years Ago
Generate icons
5 Years Ago
Frame prefab updates
5 Years Ago
Apply wetness before damage, instead of after.
5 Years Ago
Add event to watergun refill anim so that refilling starts when the gun is lowered. Removed some debug spam.
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
fix pistol/gun warning spam
5 Years Ago
hooked up water gun entity effect
5 Years Ago
Hooked up water gun pump anim
5 Years Ago
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5 Years Ago
CBaseEntity managed pointer Entity notify manged on delete
5 Years Ago
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5 Years Ago
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5 Years Ago
build again !redux
5 Years Ago
build !redux
5 Years Ago
remove debug lock levels Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
▄▌▄▍▉ ▊▌▉▌▊ ▋▇▌▌▉▋-▊▄█▄██▆▋ ▍▍▊▄▋▄ '▆█▅▇▍▍/▅▉▌▊▆█'
5 Years Ago
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5 Years Ago
lower sound priority a bit when gain has been modulated down lower priority for sounds that are fading out
5 Years Ago
nearest player check
5 Years Ago
eject powerup, etc Merge branch 'master' of SpaceUsurperUnity bullet nearestPlayer starts as null now, so it performs a max level check as intended