192,973 Commits over 4,049 Days - 1.99cph!

7 Years Ago
▆▇█▉▅▉█▉▌▄█ ▅▌▉▌▋ & ▅▄▍▆█, ▍▉▌▊▊ ▌█▊▌▇▄ ▊▆▉█▊▅▍▇
7 Years Ago
▇▍▌▄▄ ▇▇▉▄▋▍ ▋▆▉▆▄▍ ▆▍ .▄▋█▌▉▌▍▉▊.▆▉▄▊█ ▆▆▉▇▉
7 Years Ago
windows builds run in parallel
7 Years Ago
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7 Years Ago
Updated AO2/GTAO to latest; patched Toggled downscaled AO mode; 2x faster, same quality Viewmodel range AO tweaks
7 Years Ago
tick
7 Years Ago
Lot adjustment done at placement time.
7 Years Ago
Checking a lower tickrate
7 Years Ago
Fixed load game button tweens targeting wrong objects
7 Years Ago
Updated lot to work from prefabs
7 Years Ago
CmdAttack and CmdMove verification now checks the units belong to the player sending the command
7 Years Ago
Broken electric pole variant
7 Years Ago
server ends player's turn if they send an invald/cheat/unverifable game cmd, but only if it's their turn (so they can't send an invalid cmd to end opponent's turn)
7 Years Ago
server verifies clients can only surrender themselves with CmdSurrender
7 Years Ago
Hapis compound monument prep
7 Years Ago
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7 Years Ago
Moved plugins to asmdef
7 Years Ago
server now sets the cmd player ID on receive from client, based on their connection ID to prevent match player ID spoofing. added GameInsance.GetPlayerIDFromConnection()
7 Years Ago
Billboards greybox
7 Years Ago
Caves scene2prefab
7 Years Ago
Possible fix for cave spikes pit resetting last wipe
7 Years Ago
WTP terrain blend texture fix
7 Years Ago
Added padding polygon strip to sewer tunnels to avoid sky clipping through at lower quality levels
7 Years Ago
Fixed UV direction being wrong on all watch towers
7 Years Ago
Updated PCSS shadows to 2018.1 Fixed PCSS shadows for point lights + added blue noise Leveraged PCSS and blue noise w/ TAA for smooth penumbra shadows Fixed core/skin bug in normal blending Touched relevant shaders
7 Years Ago
Updated tools
7 Years Ago
merge
7 Years Ago
Woodcutter AI now uses similar logic to general stockpiling AI but only stockpiles logs. Same as above for Stonecutter. Added a quarry to testbox.
7 Years Ago
Cleanup
7 Years Ago
New electric poles / removed old meshes
7 Years Ago
updated player anim source files
7 Years Ago
...
7 Years Ago
Fixed build errors
7 Years Ago
Settlement radius/extension preview visualisation Cannot place buildings outside of settlement radius Buildings all require settlement by default, can optionally ignore this in data by setting MustPlaceInSettlement to false
7 Years Ago
Stop resetting player gravity when using ladders
7 Years Ago
trying a quick build
7 Years Ago
merge
7 Years Ago
7 Years Ago
spawn vehicle fix
7 Years Ago
▄█▋ ▄▆▆▅▋▍▆▌▆_▆ ▅▆▍▊▌, ▅▄▇▄█▉▊ █▇▆▆▍ ▉▊▊▆▆ ▄▉ ▄▍▌▋▌ ▄ ▆▍█
7 Years Ago
use proper datatype for some linked list iterators
7 Years Ago
spawn vehicle updated
7 Years Ago
states working properly again
7 Years Ago
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7 Years Ago
Added ConVar support for plydmg, npcdmg and maxcarry keys of game.AddAmmoType()
7 Years Ago
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7 Years Ago
GraphicsSettings
7 Years Ago
Settlement claim functionality, AI action
7 Years Ago
Update prefab ID in DoPrepare instead of OnValidate
7 Years Ago
Build script updates