194,204 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Gangs dissolve if they have zero members (lessens the need for null checks on Leader etc). Fixed gang UI for leaving a gang
8 Years Ago
Merge in the latest from Main
8 Years Ago
Merge sell zone changes
8 Years Ago
More armor sets
8 Years Ago
More AI experimentation
8 Years Ago
▉▇▆?
8 Years Ago
More item description updates and fixes
8 Years Ago
Chain wip
8 Years Ago
Various attire
8 Years Ago
More attire
8 Years Ago
Spider LOD test for collision performance
8 Years Ago
Trims and work on the instancing stuff
8 Years Ago
Nuked all the AI modules from every unit
8 Years Ago
Data save, various default modules
8 Years Ago
Merged from main
8 Years Ago
removed moveStateLerped definition value so it will update when unit is spawned
8 Years Ago
removed old movement bools
8 Years Ago
Wolf headdress placed with other attire, instead of having its own directory path and structure (wat) Recategorized unprocessed attire to stop it from cluttering the in-game lists.
8 Years Ago
Recipe fixes.
8 Years Ago
Manifest
8 Years Ago
Silk clothing, silk strands and rolls, plus new icons.
8 Years Ago
Linen set part 1
8 Years Ago
Tattered set.
8 Years Ago
Aggressive animal AI WIP (looks like it works, but just needs more module weight or score tweaking)
8 Years Ago
merge from attire
8 Years Ago
ItemStatsProperties inherits ProtectionProperties ProtectionProperties amounts are 0-300
8 Years Ago
hide HUD in talents and crafting window tool tip orientations, arrows
8 Years Ago
Armor & attire overhaul wip
8 Years Ago
find attacker to fight checks for targetting again
8 Years Ago
missed an add
8 Years Ago
hostility / comparison conditions cleanup
8 Years Ago
Renamed existing HostilityCondition to UnitTargettingConditon, added UnitHostilityCondition that actually uses our hostility types utility stuff Optimised some editor stuff (create asset form type selection is now faster) Animal defensive AI tweaks
8 Years Ago
hippo(is shit)
8 Years Ago
Fixed dark UI
8 Years Ago
trying to fix bears not attacking properly
8 Years Ago
cleaned up stat measurement and manipulator application to account for units no longer having all the stats
8 Years Ago
removed skill gain and calculations from animal combat
8 Years Ago
Fixes
8 Years Ago
Fixes
8 Years Ago
StatCollection update from data will ignore stat types that are not valid for the parent entity
8 Years Ago
Removed Agent and Effects from IEntity, moved to IUnit Moved a lot of Stats functionality out of StatsComponent in into StatsCollection Groups no longer have a Stats component, only GroupStats which now owns a collection and has no persistence overhead
8 Years Ago
Rock, Survey charge, Water bottle, Water jug, Hammer - Updated to latest rig and arms, clean exports, anim changes, rebuilt prefabs
8 Years Ago
merging in Paul's changes
8 Years Ago
stats have unit classes. stats no longer have entity type. groups only have vitals and needs.
8 Years Ago
merge
8 Years Ago
merge ready
8 Years Ago
updated a bunch of Effects to use the new body temperature stat
8 Years Ago
body temperature now driven by min and max temperature stats
8 Years Ago
Stat importer now accounts for people who like in Europistan
8 Years Ago
more wip commits