255,400 Commits over 3,990 Days - 2.67cph!
[d11][offscreenparticles] Disabled because of bad culling CPU
Create gamemode and init new menu system on server info. Destroy previous menu system when initializing a new one (we don't have world tear down to handle this yet)
Don't auto connect to local server when running as dedicated server
Get rid of dedicatedserver and menusystem internal unreal maps, only empty bootstrap map is needed now
Manager.StartGame determines game state based on main menu argument and Global.IsDedicatedServer instead of using internal unreal map names
Don't attempt connection to a socket if it already exists, null out socket on disconnect
HandleNetworkFailure not dependant on unreal
Game.JoinServer connects directly to server instead of unreal client travel
Create server socket with port from Global.Port. Make sure to connect using server port when connecting to your own listen server.
Bail starting new game if game server is already initialized
Shut down game server when going back to main menu or ending game
[D11] Reverting a couple of font material changes that seemed to be causing the faint white box image behind text
Send server info to client on successful steam auth
Remove required gamemode, unused and sucks
Init game server when starting new game instead of using unreal server travel. Create new client without unreal player controller bullshit after steam auth.
[D11] Fix for Frontend priority and focus messing up when forcing the menu back to Title Screen from ingame (usually caused by a profile sign out)
Fixed some shader warnings
Split Launch Site SLOD into 4x4
[D11] [UI] Changed Star texture colour to white so we can tint it manually. Changed Server Row favourite and lock icons to off-colour white for now to avoid colour clash with selection.
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Reduced main menu load times
[D11] [UI] Fixed UI translation "PVE (Player vs. Environment)" not having ending bracket. Removed Team Chat proximity option from Quick Chat Wheel. Reduced fumes texture size.
[D11] [UI] art changes to piemenu
Paperdoll background clear fix/hack
Corporation bank accounts get merged as well now.
Added eye_blinking and eye_movement convars
Fixed remaining issues. All seems sound.
Unload song master clips after splicing
[D11] try to pull more stuff into the occlusion system - convert MeshCull into a LODGroup(2 state) + MeshOccludee setup (LOD grid is potentially redundant now), and where there is nothing but a "Model"+"MeshRenderer" (common to network objects), just added a MeshOccludee. Add debug option to OcclusionCulling "showAllInvisible" which helps identify exactly what is in the occlusion system by making them all vanish, though it doesn't work for instanced rendering which also uses the hiz chain.
Don't need to reimport shaders on build now (plus it didn't work anyway)
Underwater, Low Health, Hot, Cold
Only have one song loaded in the main menu
Force unload song when switching stage
Added ScreenEffects
Hooked up radiation screen effect
[D11] Removed duplicate variable in SleepingBag.
[D11] [UI] Uncommented temporarily disabled menu tip code.
[D11] [UI] Adjusted translations for alternate control config menu tips. Loading screen now correctly shows tip inputs based on control config.
Merge from playeranimator_swap_test
Added cinematic_play and cinematic_stop
[D11] [UI] Fixed translation for certain loading tips to include alternate controller schemes. Fixed beds not having a map marker reference
Update ProjectVersion.txt
LobbyQuery Numerical Filters, NearValFilter, SteamClient and Friend OwnsLobby methods
Added LobbyQuery numerical filters for WithLower, WithHigher, WithEqual, and WithNotEqual; added OrderByNear for near value filters. Added OwnsLobby method to SteamClient and Friend to test for ownership.
Update LobbyQuery.cs
NumericalFilter struct and suggested changes
Added NumericalFilter struct, changed the dictionary for numerical filters into a list of the struct, removed IsOwner from Friend and SteamClient and added IsOwnedBy( SteamId ) to Lobby
Update LobbyQuery.cs
Update NumericalFilter.cs
Removed unnecessary using statements
Merge pull request #278 from thesupersoup/master
LobbyQuery Numerical and NearVal Filters, SteamClient and Friend OwnsLobby
oilrig scene2prefab (delete this before next merge from main)