255,404 Commits over 3,990 Days - 2.67cph!
oilrig scene2prefab (delete this before next merge from main)
hockey platform rework
tweak the color of the mud tile topper to be more visible on temple B
tweak explosion FX
set texture compression
Added a prompt on quit to give feedback
Better styling on tech tree element buttons
clear_passengers no longer clears staff, added staff-only command
Fixed case where staff room could be filled with deleted staff
Fixed resource line connections not working on floors
Better item slot prefab and tooltip
New meal categories, delivery points can have multiple inputs
Apply effects and satisfaction for meals consumed
Price and satisfaction displays on tooltip
Starting to fill in meal content
Added support for locked meals
Show item info on tech unlocks
Merge branch 'master' into meals
Fixed preview sprite accessor on entity item
Food categories, surface categories in purchaseable menu
Advanced kitchen to cook international dishes
SendLua/BroadcastLua/lua_run_cl will print its code to console on Lua error to help track down the source if the developer convar is set to not 0
File organization/naming consistency.
Resource unloading thread safety
Fixed string formatting of times > 1hr
Fixed Citizens and Alyx not being able to pickup any weapons
Fixed AudioClips not being unloaded / destroyed
Added memory profiler package
Fixed AudioClips not being unloaded / destroyed
Fixed BecomeRagdoll not being called on any entity
update help and support link
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speech changes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
speech lines
More resource unloading logging
DataSources now use weak references to track usages
Merge from HorseArtUpdate
Added Piebald variation
Updated textures for all variations
Added skinned horse mesh
[d11][Audio] Some tweaks to Frontend Mix. Made sure Subtabs trigger the correct sounds regardless of the sound definitions used.
[D11] [UI] Added option to toggle proximity/range of quick chat messages. Temporarily disabled Local and Team proximity chat.
[D11] [UI] Tweaks to Piemenu colours
changed tile fall highlight layer to fix a sorting issue
Split SceneLODs up into quadrants, manipulate LODGroups/RendererLODs instead of individual renderers, use dist-to-box for fade distance, fixed occlusion messing with disabled renderers inside buildings
[D11] [UI] cosmetic tweaks to options menu
[D11] Fixes and additions for player stat translation strings
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Hooked up all the UI etc. Fin
[D11] [UI] WIP fix for sleeping bag placement crash.
[D11] Server console command for detecting and naming errant AudioSource.
Working on making sure resources are fully unloaded